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History Of The Actor Model
In computer science, the Actor model, first published in 1973, is a mathematical model of concurrent computation. Event orderings versus global state A fundamental challenge in defining the Actor model is that it did not provide for global states so that a computational step could not be defined as going from one global state to the next global state as had been done in all previous models of computation. In 1963 in the field of Artificial Intelligence, John McCarthy introduced situation variables in logic in the Situational Calculus. In McCarthy and Hayes 1969, a situation is defined as "the complete state of the universe at an instant of time." In this respect, the situations of McCarthy are not suitable for use in the Actor model since it has no global states. From the definition of an Actor, it can be seen that numerous events take place: local decisions, creating Actors, sending messages, receiving messages, and designating how to respond to the next message received. Parti ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Interpreter (computing)
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: # Parse the source code and perform its behavior directly; # Translate source code into some efficient intermediate representation or object code and immediately execute that; # Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter Virtual Machine. Early versions of Lisp programming language and minicomputer and microcomputer BASIC dialects would be examples of the first type. Perl, Raku, Python, MATLAB, and Ruby are examples of the second, while UCSD Pascal is an example of the third type. Source programs are compiled ahead of time and stored as machine independent code, which is then linked at run-time and executed by ...
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Planner Programming Language
Planner (often seen in publications as "PLANNER" although it is not an acronym) is a programming language designed by Carl Hewitt at MIT, and first published in 1969. First, subsets such as Micro-Planner and Pico-Planner were implemented, and then essentially the whole language was implemented as ''Popler'' by Julian Davies at the University of Edinburgh in the POP-2 programming language.Carl Hewitt Middle History of Logic Programming: Resolution, Planner, Prolog and the Japanese Fifth Generation Project ArXiv 2009. Derivations such as QA4, Conniver, QLISP and Ether (see scientific community metaphor) were important tools in artificial intelligence research in the 1970s, which influenced commercial developments such as Knowledge Engineering Environment (KEE) and Automated Reasoning Tool (ART). Procedural approach versus logical approach The two major paradigms for constructing semantic software systems were procedural and logical. The procedural paradigm was epitomized by Li ...
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Alan Kay
Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) design. At Xerox PARC he led the design and development of the first modern windowed computer desktop interface. There he also led the development of the influential object-oriented programming language Smalltalk, both personally designing most of the early versions of the language and coining the term "object-oriented." He has been elected a Fellow of the American Academy of Arts and Sciences, the National Academy of Engineering, and the Royal Society of Arts. He received the Turing award in 2003. Kay is also a former professional jazz guitarist, composer, and theatrical designer. He also is an amateur classical pipe organist. Early life and work In an interview on education in America with the Davis Group Ltd., Kay said: Ori ...
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Coroutine
Coroutines are computer program components that generalize subroutines for non-preemptive multitasking, by allowing execution to be suspended and resumed. Coroutines are well-suited for implementing familiar program components such as cooperative tasks, exceptions, event loops, iterators, infinite lists and pipes. Melvin Conway coined the term ''coroutine'' in 1958 when he applied it to the construction of an assembly program. The first published explanation of the coroutine appeared later, in 1963. Comparison with Subroutines Subroutines are special cases of coroutines. When subroutines are invoked, execution begins at the start, and once a subroutine exits, it is finished; an instance of a subroutine only returns once, and does not hold state between invocations. By contrast, coroutines can exit by calling other coroutines, which may later return to the point where they were invoked in the original coroutine; from the coroutine's point of view, it is not exiting but calling a ...
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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Class (computer Science)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variabl ...
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Object (computer Science)
In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, they contain value and are referenced by identifiers. In the object-oriented programming paradigm, ''object'' can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm it refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person). Object-based languages An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of polymorphism, ...
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Method (computer Science)
A method in object-oriented programming (OOP) is a procedure associated with a message and an object. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be utilized by any of its various consumers. A method is a behavior of an object parametrized by a consumer. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is ''method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving o ...
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Ole-Johan Dahl
Ole-Johan Dahl (12 October 1931 – 29 June 2002) was a Norwegian computer scientist. Dahl was a professor of computer science at the University of Oslo and is considered to be one of the fathers of Simula and object-oriented programming along with Kristen Nygaard. Career Dahl was born in Mandal, Norway. He was the son of Finn Dahl (1898–1962) and Ingrid Othilie Kathinka Pedersen (1905–80). When he was seven, his family moved to Drammen. When he was thirteen, the whole family fled to Sweden during the German occupation of Norway in World War II. After the war's end, Dahl studied numerical mathematics at the University of Oslo. Dahl became a full professor at the University of Oslo in 1968 and was a gifted teacher as well as researcher. Here he worked on ''Hierarchical Program Structures'', probably his most influential publication, which appeared co-authored with C.A.R. Hoare in the influential book ''Structured Programming'' of 1972 by Dahl, Edsger Dijkstra, and Hoare, p ...
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Kristen Nygaard
Kristen Nygaard (27 August 1926 – 10 August 2002) was a Norwegian computer scientist, programming language pioneer, and politician. Internationally, Nygaard is acknowledged as the co-inventor of object-oriented programming and the programming language Simula with Ole-Johan Dahl in the 1960s. Nygaard and Dahl received the 2001 A. M. Turing Award for their contribution to computer science. Early life and career Nygaard was born in Oslo and received his master's degree in mathematics at the University of Oslo in 1956. His thesis on abstract probability theory was entitled "Theoretical Aspects of Monte Carlo methods". Nygaard worked full-time at the Norwegian Defense Research Establishment from 1948 to 1960, in computing and programming (1948–1954) and operational research (1952–1960). From 1957 to 1960, he was head of the first operations research groups in the Norwegian defense establishment. He was cofounder and first chairman of the Norwegian Operational Research Societ ...
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