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History Of Computer Animation
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-dimensional imagery, though increasingly as computer power improved, efforts to achieve 3-dimensional realism became the emphasis. By the late 1980s, photo-realistic 3D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3D animation could be used for entire feature film production. The earliest pioneers: 1940s to mid-196 ...
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Computer Animation
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it but advanced slightly in time (usually at a ra ...
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Russell A
Russell may refer to: People * Russell (given name) * Russell (surname) * Lady Russell (other) * Lord Russell (other) Places Australia *Russell, Australian Capital Territory *Russell Island, Queensland (other) **Russell Island (Moreton Bay) **Russell Island (Frankland Islands) *Russell Falls, Tasmania *A former name of Westerway, Tasmania Canada *Russell, Ontario, a township in Ontario *Russell, Ontario (community), a town in the township mentioned above. *Russell, Manitoba *Russell Island (Nunavut) New Zealand *Russell, New Zealand, formerly Kororareka *Okiato or Old Russell, the first capital of New Zealand Solomon Islands *Russell Islands United States *Russell, Arkansas *Russell City, California, formerly Russell * Russell, Colorado *Russell, Georgia *Russell, Illinois *Russell, Iowa *Russell, Kansas *Russell, Kentucky, in Greenup County *Russell, Louisville, Kentucky *Russell, Massachusetts, a New England town **Russell (CDP), Massachusetts ...
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Lillian Schwartz
Lillian F. Schwartz (born 1927) is an American artist considered a pioneer of computer-mediated art and one of the first artists notable for basing almost her entire oeuvre on computational media. Many of her ground-breaking projects were done in the 1960s and 1970s, well before the desktop computer revolution made computer hardware and software widely available to artists. Early life and artistic training As a young girl during the Great Depression, Schwartz experimented with slate, mud, sticks, and chalk as free materials for making art. She studied to become a nurse under a World War II education program and later on found her training in anatomy, biology, and the use of plaster valuable in making art. Stationed in Japan during the postwar occupation in an area between Hiroshima and Nagasaki, she contracted polio, which paralyzed her for a time. As part of her rehabilitation, she studied calligraphy with the artist Tshiro. After her return to the United States, she continued to ...
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Stan VanDerBeek
Stan VanDerBeek (January 6, 1927 – September 19, 1984) was an American experimental filmmaker known for his collage works. Life VanDerBeek studied art and architecture at Manhattan's Cooper Union before transferring to Black Mountain College in North Carolina, where he met polymath Buckminster Fuller, composer John Cage, and choreographer Merce Cunningham. Beginning in 1949, he took two terms of photography courses from Hazel Larsen Archer at the institution. In the 1950s, he directed independent art films while learning animation techniques and painting scenery and set designs for ''Winky Dink and You''. His earliest films, made between 1955 and 1965, mostly consist of animated paintings and collage films, combined in a form of organic development. VanDerBeek's ironic compositions were created very much in the spirit of the surreal and Dadaist collages of Max Ernst, but with a wild, rough informality more akin to the expressionism of the Beat Generation. In the 1960s, Va ...
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Beflix
The name derives from a combination of ''Bell Flicks''. Ken Knowlton used BEFLIX to create animated films for educational and engineering purposes. He also collaborated with the artist Stan Vanderbeek at Bell Labs to create a series of computer-animated films called ''Poemfields'' between 1966 and 1969. BEFLIX was developed on the IBM 7090 mainframe computer using a Stromberg-Carlson SC4020 microfilm recorder for output. The programming environment targeted by BEFLIX consisted of a FORTRAN II implementation with FORTRAN II Assembly Program (FAP) macros. The first version of BEFLIX was implemented through the FAP macro facility. A later version targeting FORTRAN IV resembled a more traditional subroutine library and lost some of the unique flavor to the language. Pixels are produced by writing characters to the screen of the microfilm recorder with a defocused electron beam. The SC4020 used a charactron Charactron was a U.S. registered trademark (number 0585950, 23 Februar ...
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Attitude Control
Attitude control is the process of controlling the orientation of an aerospace vehicle with respect to an inertial frame of reference or another entity such as the celestial sphere, certain fields, and nearby objects, etc. Controlling vehicle attitude requires sensors to measure vehicle orientation, actuators to apply the torques needed to orient the vehicle to a desired attitude, and algorithms to command the actuators based on (1) sensor measurements of the current attitude and (2) specification of a desired attitude. The integrated field that studies the combination of sensors, actuators and algorithms is called guidance, navigation and control (GNC). Aircraft attitude control An aircraft's attitude is stabilized in three directions: ''Yaw (rotation), yaw'', nose left or right about an axis running up and down; ''pitch'', nose up or down about an axis running from wing to wing; and ''roll'', rotation about an axis running from nose to tail. Elevator (aeronautics), Elevat ...
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Ken Knowlton
Kenneth Charles Knowlton (June 6, 1931 – June 16, 2022) was an American computer graphics pioneer, artist, mosaicist and portraitist. In 1963, while working at Bell Labs, he developed the BEFLIX programming language for creating bitmap computer-produced movies. In 1966, also at Bell Labs, he and Leon Harmon created the computer artwork ''Computer Nude (Studies in Perception I)''. Early life and education Kenneth Charles Knowlton was born to Frank and Eva (Reith) Knowlton in Springville, New York, on June 6, 1931. He completed high school one year early, then entered Cornell University to study engineering physics. After finishing his undergraduate degree, he continued to a master's degree. He completed his M.S. in 1955; the title of his thesis was "X-Ray Microscopy with a Modified RCA Electron Microscope." In 1962, Knowlton earned his Ph.D. degree from the Department of Electrical Engineering at the Massachusetts Institute of Technology in 1962 under the supervision of Vi ...
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Bell Labs
Nokia Bell Labs, originally named Bell Telephone Laboratories (1925–1984), then AT&T Bell Laboratories (1984–1996) and Bell Labs Innovations (1996–2007), is an American industrial research and scientific development company owned by multinational company Nokia. With headquarters located in Murray Hill, New Jersey, the company operates several laboratories in the United States and around the world. Researchers working at Bell Laboratories are credited with the development of radio astronomy, the transistor, the laser, the photovoltaic cell, the charge-coupled device (CCD), information theory, the Unix operating system, and the programming languages B, C, C++, S, SNOBOL, AWK, AMPL, and others. Nine Nobel Prizes have been awarded for work completed at Bell Laboratories. Bell Labs had its origin in the complex corporate organization of the Bell System telephone conglomerate. In the late 19th century, the laboratory began as the Western Electric Engineering Department, l ...
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BESK
BESK (''Binär Elektronisk SekvensKalkylator'', Swedish for "Binary Electronic Sequence Calculator") was Sweden's first electronic computer, using vacuum tubes instead of relays. It was developed by ''Matematikmaskinnämnden'' (Swedish Board for Computing Machinery) and for a short time it was the fastest computer in the world. The computer was completed in 1953 and in use until 1966. The technology behind BESK was later continued with the transistorized FACIT EDB and FACIT EDB-3 machines, both software compatible with BESK. Non-compatible machines highly inspired by BESK were SMIL made for the University of Lund, ''SAABs räkneautomat'' SARA, "SAAB's calculating machine", and DASK made in Denmark. BESK was developed by the Swedish Board for Computing Machinery (Matematikmaskinnämnden) a few years after the mechanical relay computer BARK (Binär Aritmetisk Relä-Kalkylator, Swedish for "Binary Arithmetic Relay Calculator"). The team was initially led by Conny Palm, who die ...
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Royal Institute Of Technology
The KTH Royal Institute of Technology ( sv, Kungliga Tekniska högskolan, lit=Royal Institute of Technology), abbreviated KTH, is a public research university in Stockholm, Sweden. KTH conducts research and education in engineering and technology and is Sweden's largest technical university. Currently, KTH consists of five schools with four campuses in and around Stockholm. KTH was established in 1827 as the ''Teknologiska institutet (Institute of Technology)'' and had its roots in the ''Mekaniska skolan (School of Mechanics)'' that was established in 1798 in Stockholm. But the origin of KTH dates back to the predecessor of the ''Mekaniska skolan'', the ''Laboratorium mechanicum'', which was established in 1697 by the Swedish scientist and innovator Christopher Polhem. The Laboratorium mechanicum combined education technology, a laboratory, and an exhibition space for innovations. In 1877 KTH received its current name, Kungliga Tekniska högskolan (KTH Royal Institute of Technol ...
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Life Magazine
''Life'' was an American magazine published weekly from 1883 to 1972, as an intermittent "special" until 1978, and as a monthly from 1978 until 2000. During its golden age from 1936 to 1972, ''Life'' was a wide-ranging weekly general-interest magazine known for the quality of its photography, and was one of the most popular magazines in the nation, regularly reaching one-quarter of the population. ''Life'' was independently published for its first 53 years until 1936 as a general-interest and light entertainment magazine, heavy on illustrations, jokes, and social commentary. It featured some of the most notable writers, editors, illustrators and cartoonists of its time: Charles Dana Gibson, Norman Rockwell and Jacob Hartman Jr. Gibson became the editor and owner of the magazine after John Ames Mitchell died in 1918. During its later years, the magazine offered brief capsule reviews (similar to those in ''The New Yorker'') of plays and movies currently running in New York City, b ...
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Oscilloscope
An oscilloscope (informally a scope) is a type of electronic test instrument that graphically displays varying electrical voltages as a two-dimensional plot of one or more signals as a function of time. The main purposes are to display repetitive or single waveforms on the screen that would otherwise occur too briefly to be perceived by the human eye. The displayed waveform can then be analyzed for properties such as amplitude, frequency, rise time, time interval, distortion, and others. Originally, calculation of these values required manually measuring the waveform against the scales built into the screen of the instrument. Modern digital instruments may calculate and display these properties directly. Oscilloscopes are used in the sciences, medicine, engineering, automotive and the telecommunications industry. General-purpose instruments are used for maintenance of electronic equipment and laboratory work. Special-purpose oscilloscopes may be used to analyze an automotive ign ...
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