Hide And Seek (other)
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Hide And Seek (other)
Hide-and-seek (sometimes known as hide-and-go-seek) is a popular children's game in which at least two players (usually at least three) conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chosen player (designated as being "it") counting to a predetermined number with eyes closed while the other players hide. After reaching this number, the player who is "it" calls "Ready or not, here I come!" or "Coming, ready or not!" and then attempts to locate all concealed players. The game can end in one of several ways. The most common way of ending is the player chosen as "it" locates all players; the player found first is the loser and is chosen to be "it" in the next game. The player found last is the winner. Another common variation has the seeker counting at "home base"; the hiders can either remain hidden or they can come out of hiding to race to home base; once they touch it, they are "safe" and cannot be tagged. The game is an ex ...
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Hide And Seek World Championship
Hide-and-seek (sometimes known as hide-and-go-seek) is a popular children's game in which at least two players (usually at least three) conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chosen player (designated as being "it") counting to a predetermined number with eyes closed while the other players hide. After reaching this number, the player who is "it" calls "Ready or not, here I come!" or "Coming, ready or not!" and then attempts to locate all concealed players. The game can end in one of several ways. The most common way of ending is the player chosen as "it" locates all players; the player found first is the loser and is chosen to be "it" in the next game. The player found last is the winner. Another common variation has the seeker counting at "home base"; the hiders can either remain hidden or they can come out of hiding to race to home base; once they touch it, they are "safe" and cannot be tagged. The game is an ex ...
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Children's Games
This is a list of games that used to be played by children, some of which are still being played today. Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder" is a toy). Despite being transmitted primarily through word of mouth due to not being considered suitable for academic study or adult attention, traditional games have, "not only failed to disappear but have also evolved over time into new versions." Traditional children's games are defined, "as those that are played informally with minimal equipment, that children learn by example from other children, and that can be played without reference to written rules. These games are usually played by children between the ages of 7 and 12, with some latitude on both end ...
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Sepak Tekong
Sepak takraw, or Sepaktakraw, also called kick volleyball, is a team sport played with a ball made of rattan or synthetic plastic between two teams of two to four players on a court resembling a badminton court. It is similar to volleyball and footvolley in its use of a rattan ball and players using only their feet, knees, shoulders, chest and head to touch the ball. Sepak Takraw is often referred to as a mixture of volleyball, due to its use of a net, and association football, as players use their feet. The sport's modern version was introduced, developed and standardized in 1960 when officials from Malaysia, Singapore, Thailand and Myanmar met in Kuala Lumpur to agree on a name and standard rules for it. It was previously known as Sepak Raga Jaring, and was first exhibited in Penang in 1945. It was introduced in the 1965 Southeast Asian Games in Kuala Lumpur as a medal event. Sepak Takraw is considered Malaysia's national sport. Sepak takraw is governed internationally by t ...
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Search Game
A search game is a two-person zero-sum game which takes place in a set called the search space. The searcher can choose any continuous trajectory subject to a maximal velocity constraint. It is always assumed that neither the searcher nor the hider has any knowledge about the movement of the other player until their distance apart is less than or equal to the discovery radius and at this very moment capture occurs. As mathematical models, search games can be applied to areas such as hide-and-seek games that children play or representations of some tactical military situations. The area of search games was introduced in the last chapter of Rufus Isaacs' classic book "Differential Games" and has been developed further by Shmuel GalS. Gal, ''Search Games'', Academic Press, New York (1980)S. Alpern and S. Gal, The Theory of Search Games and Rendezvous', Springer (2003). and Steve Alpern. The princess and monster game deals with a moving target. Strategy A natural strategy to search fo ...
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Princess And Monster Game
In game theory, a princess and monster game is a pursuit–evasion game played by two players in a region. Formal Definition In his book ''Differential Games'' (1965), Rufus Isaacs defined the game as: This game remained a well-known open problem until it was solved by Shmuel Gal in the late 1970s. His optimal strategy for the princess is to move to a random location in the room and stay still for a time interval which is neither too short nor too long, before going to another (independent) random location and repeating the procedure. The proposed optimal search strategy for the monster is based on subdividing the room into many narrow rectangles, picking a rectangle at random and searching it in some specific way, after some time picking another rectangle randomly and independently, and so on. Princess and monster games can be played on a pre-selected graph. It can be demonstrated that for any finite graph an optimal mixed search strategy exists that results in a finite p ...
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Italy
Italy ( it, Italia ), officially the Italian Republic, ) or the Republic of Italy, is a country in Southern Europe. It is located in the middle of the Mediterranean Sea, and its territory largely coincides with the homonymous geographical region. Italy is also considered part of Western Europe, and shares land borders with France, Switzerland, Austria, Slovenia and the enclaved microstates of Vatican City and San Marino. It has a territorial exclave in Switzerland, Campione. Italy covers an area of , with a population of over 60 million. It is the third-most populous member state of the European Union, the sixth-most populous country in Europe, and the tenth-largest country in the continent by land area. Italy's capital and largest city is Rome. Italy was the native place of many civilizations such as the Italic peoples and the Etruscans, while due to its central geographic location in Southern Europe and the Mediterranean, the country has also historically been home ...
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Bergamo
Bergamo (; lmo, Bèrghem ; from the proto- Germanic elements *''berg +*heim'', the "mountain home") is a city in the alpine Lombardy region of northern Italy, approximately northeast of Milan, and about from Switzerland, the alpine lakes Como and Iseo and 70 km (43 mi) from Garda and Maggiore. The Bergamo Alps (''Alpi Orobie'') begin immediately north of the city. With a population of around 120,000, Bergamo is the fourth-largest city in Lombardy. Bergamo is the seat of the Province of Bergamo, which counts over 1,103,000 residents (2020). The metropolitan area of Bergamo extends beyond the administrative city limits, spanning over a densely urbanized area with slightly less than 500,000 inhabitants. The Bergamo metropolitan area is itself part of the broader Milan metropolitan area, home to over 8 million people. The city of Bergamo is composed of an old walled core, known as ''Città Alta'' ("Upper Town"), nestled within a system of hills, and the modern expan ...
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Olly Olly Oxen Free
"Olly olly oxen free" is a catchphrase or truce term used in children's games such as Hide-and-seek, hide and seek, capture the flag, and kick the can to indicate that players who are hiding can come out into the open without losing the game; that the position of the sides in a game has changed (as in which side is on the field or which side is at bat or "up" in baseball or kickball); or, alternatively, that the game is entirely over. The origin of the phrase is unknown. The ''Dictionary of American Regional English'' says the phrase may be derived from ''all ye, all ye outs in free'', ''all the outs in free'', or possibly ''”calling all the outs in free''”; in other words, all who are out may come in without penalty. Others speculate the phrase may be a corruption of a hypothetical and ungrammatical German phrase ''alle, alle, auch sind frei'' (all, all, also are free). A number of variations exist. "Ollyoxalls" is one such variant, said to be used in Portsmouth, England. Ano ...
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Friedrich Eduard Meyerheim
Friedrich Eduard Meyerheim (7 January 1808, Danzig – 18 January 1879, Berlin) was a German painter.* Biography Meyerheim came from a family of artists with a long history in Danzig (now Gdańsk, Poland). He received his first training from his father, Karl Friedrich Meyerheim (1780-1837), a decorative painter. After further studies with the architect and painter Johann Adam Breysig, he went to Berlin in 1830 and enrolled at the Prussian Academy of Art. His teachers there were Eduard Daege and Johann Gottfried Niedlich. After graduating, he wandered about with his friend, the future Prussian court architect Heinrich Strack, and produced numerous architectural drawings, primarily of churches and older '' Backsteingotik'' brick buildings. His first original work, the ''Schützenfest westfälischer Bauern'' (Westphalian Peasants Hunting Party) was painted in 1836 and bought by Joachim Heinrich Wilhelm Wagener, the Swedish-Norwegian Consul, from whose estate it entered th ...
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Charles Schulz
Charles Monroe "Sparky" Schulz (; November 26, 1922 – February 12, 2000) was an American cartoonist and the creator of the comic strip ''Peanuts'', featuring what are probably his two best-known characters, Charlie Brown and Snoopy. He is widely regarded as one of the most influential cartoonists in history, and cited by many cartoonists as a major influence, including Jim Davis, Murray Ball, Bill Watterson, Matt Groening, and Dav Pilkey. "''Peanuts'' pretty much defines the modern comic strip", states Watterson, "so even now it's hard to see it with fresh eyes. The clean, minimalist drawings, the sarcastic humor, the unflinching emotional honesty, the inner thoughts of a household pet, the serious treatment of children, the wild fantasies, the merchandising on an enormous scalein countless ways, Schulz blazed the wide trail that most every cartoonist since has tried to follow." Early life and education Charles Monroe Schulz was born in Minneapolis, Minnesota, on November 2 ...
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Peanuts
''Peanuts'' is a print syndication, syndicated daily strip, daily and Sunday strip, Sunday American comic strip written and illustrated by Charles M. Schulz. The strip's original run extended from 1950 to 2000, continuing in reruns afterward. ''Peanuts'' is among the most popular and influential in the history of comic strips, with 17,897 strips published in all, making it "arguably the longest story ever told by one human being". At the time of Schulz's death in 2000, ''Peanuts'' ran in over 2,600 newspapers, with a readership of around 355 million in 75 countries, and was translated into 21 languages. It helped to cement the Yonkoma, four-panel gag strip as the standard in the United States, and together with its merchandise earned Schulz more than $1 billion. ''Peanuts'' focuses entirely on a social circle of young children, where adults unseen character, exist but are never seen and rarely heard. The main character, Charlie Brown, is meek, nervous, and lacks self-c ...
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