Held–Karp Algorithm
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Held–Karp Algorithm
The Held–Karp algorithm, also called Bellman–Held–Karp algorithm, is a dynamic programming algorithm proposed in 1962 independently by Bellman and by Held and Karp to solve the traveling salesman problem (TSP), in which the input is a distance matrix between a set of cities, and the goal is to find a minimum-length tour that visits each city exactly once before returning to the starting point. It finds the exact solution to this problem, and to several related problems including the Hamiltonian cycle problem, in exponential time. Algorithm description and motivation Number the cities 1, 2, \ldots, n, with 1 designated arbitrarily as a "starting" city (since the solution to TSP is a cycle, the choice of starting city doesn't matter). The Held–Karp algorithm begins by calculating, for each set of cities S \subseteq \ and every city e \neq 1 not contained in S, the shortest one-way path from 1 to e that passes through every city in S in some order (but not through any other c ...
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Dynamic Programming
Dynamic programming is both a mathematical optimization method and a computer programming method. The method was developed by Richard Bellman in the 1950s and has found applications in numerous fields, from aerospace engineering to economics. In both contexts it refers to simplifying a complicated problem by breaking it down into simpler sub-problems in a recursive manner. While some decision problems cannot be taken apart this way, decisions that span several points in time do often break apart recursively. Likewise, in computer science, if a problem can be solved optimally by breaking it into sub-problems and then recursively finding the optimal solutions to the sub-problems, then it is said to have ''optimal substructure''. If sub-problems can be nested recursively inside larger problems, so that dynamic programming methods are applicable, then there is a relation between the value of the larger problem and the values of the sub-problems.Cormen, T. H.; Leiserson, C. E.; Rives ...
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Machine Word
In computing, a word is the natural unit of data used by a particular processor design. A word is a fixed-sized datum handled as a unit by the instruction set or the hardware of the processor. The number of bits or digits in a word (the ''word size'', ''word width'', or ''word length'') is an important characteristic of any specific processor design or computer architecture. The size of a word is reflected in many aspects of a computer's structure and operation; the majority of the registers in a processor are usually word-sized and the largest datum that can be transferred to and from the working memory in a single operation is a word in many (not all) architectures. The largest possible address size, used to designate a location in memory, is typically a hardware word (here, "hardware word" means the full-sized natural word of the processor, as opposed to any other definition used). Documentation for older computers with fixed word size commonly states memory sizes in words r ...
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Simulated Annealing
Simulated annealing (SA) is a probabilistic technique for approximating the global optimum of a given function. Specifically, it is a metaheuristic to approximate global optimization in a large search space for an optimization problem. It is often used when the search space is discrete (for example the traveling salesman problem, the boolean satisfiability problem, protein structure prediction, and job-shop scheduling). For problems where finding an approximate global optimum is more important than finding a precise local optimum in a fixed amount of time, simulated annealing may be preferable to exact algorithms such as gradient descent or branch and bound. The name of the algorithm comes from annealing in metallurgy, a technique involving heating and controlled cooling of a material to alter its physical properties. Both are attributes of the material that depend on their thermodynamic free energy. Heating and cooling the material affects both the temperature and the the ...
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Christofides Algorithm
The Christofides algorithm or Christofides–Serdyukov algorithm is an algorithm for finding approximate solutions to the travelling salesman problem, on instances where the distances form a metric space (they are symmetric and obey the triangle inequality).. It is an approximation algorithm that guarantees that its solutions will be within a factor of 3/2 of the optimal solution length, and is named after Nicos Christofides and Anatoliy I. Serdyukov, who discovered it independently in 1976. This algorithm still stands as the best polynomial time approximation algorithm that has been thoroughly peer-reviewed by the relevant scientific community for the traveling salesman problem on general metric spaces. In July 2020 however, Karlin, Klein, and Gharan released a preprint in which they introduced a novel approximation algorithm and claimed that its approximation ratio is 1.5 − 10−36. Their method follows similar principles to Christofides' algorithm, but uses a ran ...
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Nearest Neighbour Algorithm
The nearest neighbour algorithm was one of the first algorithms used to solve the travelling salesman problem approximately. In that problem, the salesman starts at a random city and repeatedly visits the nearest city until all have been visited. The algorithm quickly yields a short tour, but usually not the optimal one. Algorithm These are the steps of the algorithm: # Initialize all vertices as unvisited. # Select an arbitrary vertex, set it as the current vertex u. Mark u as visited. # Find out the shortest edge connecting the current vertex u and an unvisited vertex v. # Set v as the current vertex u. Mark v as visited. # If all the vertices in the domain are visited, then terminate. Else, go to step 3. The sequence of the visited vertices is the output of the algorithm. The nearest neighbour algorithm is easy to implement and executes quickly, but it can sometimes miss shorter routes which are easily noticed with human insight, due to its "greedy" nature. As a general gui ...
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Integer Programming
An integer programming problem is a mathematical optimization or Constraint satisfaction problem, feasibility program in which some or all of the variables are restricted to be integers. In many settings the term refers to integer linear programming (ILP), in which the objective function and the constraints (other than the integer constraints) are Linear function (calculus), linear. Integer programming is NP-complete. In particular, the special case of 0-1 integer linear programming, in which unknowns are binary, and only the restrictions must be satisfied, is one of Karp's 21 NP-complete problems. If some decision variables are not discrete, the problem is known as a mixed-integer programming problem. Canonical and standard form for ILPs In integer linear programming, the ''canonical form'' is distinct from the ''standard form''. An integer linear program in canonical form is expressed thus (note that it is the \mathbf vector which is to be decided): : \begin & \text && \math ...
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Branch And Bound
Branch and bound (BB, B&B, or BnB) is an algorithm design paradigm for discrete and combinatorial optimization problems, as well as mathematical optimization. A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search: the set of candidate solutions is thought of as forming a rooted tree with the full set at the root. The algorithm explores ''branches'' of this tree, which represent subsets of the solution set. Before enumerating the candidate solutions of a branch, the branch is checked against upper and lower estimated ''bounds'' on the optimal solution, and is discarded if it cannot produce a better solution than the best one found so far by the algorithm. The algorithm depends on efficient estimation of the lower and upper bounds of regions/branches of the search space. If no bounds are available, the algorithm degenerates to an exhaustive search. The method was first proposed by Ailsa Land and Alison Doig whilst ...
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Linear Programming
Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear function#As a polynomial function, linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the mathematical optimization, optimization of a linear objective function, subject to linear equality and linear inequality Constraint (mathematics), constraints. Its feasible region is a convex polytope, which is a set defined as the intersection (mathematics), intersection of finitely many Half-space (geometry), half spaces, each of which is defined by a linear inequality. Its objective function is a real number, real-valued affine function, affine (linear) function defined on this polyhedron. A linear programming algorithm finds a point in the polytope where ...
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Bitmask
In computer science, a mask or bitmask is data that is used for bitwise operations, particularly in a bit field. Using a mask, multiple bits in a byte, nibble, Word (computer architecture), word, etc. can be set either on or off, or inverted from on to off (or vice versa) in a single bitwise operation. An additional use of masking involves Predication (computer architecture), predication in vector processing, where the bitmask is used to select which element operations in the vector are to be executed (mask bit is enabled) and which are not (mask bit is clear). Common bitmask functions Masking bits to 1 To turn certain bits on, the Logical disjunction, bitwise OR operation can be used, following Logical disjunction#Bitwise operation, the principle that Y OR 1 = 1 and Y OR 0 = Y. Therefore, to make sure a bit is on, OR can be used with a 1. To leave a bit unchanged, OR is used with a 0. Example: Masking ''on'' the higher nibble (bits 4, 5, 6, 7) while leaving the lower nibble ( ...
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Richard E
Richard is a male given name. It originates, via Old French, from Frankish language, Old Frankish and is a Compound (linguistics), compound of the words descending from Proto-Germanic language, Proto-Germanic ''*rīk-'' 'ruler, leader, king' and ''*hardu-'' 'strong, brave, hardy', and it therefore means 'strong in rule'. Nicknames include "Richie", "Dick (nickname), Dick", "Dickon", "Dickie (name), Dickie", "Rich (given name), Rich", "Rick (given name), Rick", "Rico (name), Rico", "Ricky (given name), Ricky", and more. Richard is a common English, German and French male name. It's also used in many more languages, particularly Germanic, such as Norwegian, Danish, Swedish, Icelandic, and Dutch, as well as other languages including Irish, Scottish, Welsh and Finnish. Richard is cognate with variants of the name in other European languages, such as the Swedish "Rickard", the Catalan "Ricard" and the Italian "Riccardo", among others (see comprehensive variant list below). People ...
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Bidirectional Search
Bidirectional search is a graph search algorithm that finds a shortest path from an initial vertex to a goal vertex in a directed graph. It runs two simultaneous searches: one forward from the initial state, and one backward from the goal, stopping when the two meet. The reason for this approach is that in many cases it is faster: for instance, in a simplified model of search problem complexity in which both searches expand a tree with branching factor ''b'', and the distance from start to goal is ''d'', each of the two searches has complexity ''O''(''b''''d''/2) (in Big O notation), and the sum of these two search times is much less than the ''O''(''b''''d'') complexity that would result from a single search from the beginning to the goal. Andrew Goldberg and others explained the correct termination conditions for the bidirectional version of Dijkstra’s Algorithm. As in A* search, bi-directional search can be guided by a heuristic estimate of the remaining distance to the go ...
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Complement Set
In set theory, the complement of a set , often denoted by (or ), is the set of elements not in . When all sets in the universe, i.e. all sets under consideration, are considered to be members of a given set , the absolute complement of is the set of elements in that are not in . The relative complement of with respect to a set , also termed the set difference of and , written B \setminus A, is the set of elements in that are not in . Absolute complement Definition If is a set, then the absolute complement of (or simply the complement of ) is the set of elements not in (within a larger set that is implicitly defined). In other words, let be a set that contains all the elements under study; if there is no need to mention , either because it has been previously specified, or it is obvious and unique, then the absolute complement of is the relative complement of in : A^\complement = U \setminus A. Or formally: A^\complement = \. The absolute complement of is u ...
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