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Headcrabs
A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life forms, measuring roughly in length. The "common" headcrab variant has a rounded body with four legs for movement: two long, clawed legs at the front and two short legs at the back. Their pair of large frontal claws are frequently utilized in their attacks, and as additional support when standing still. Under the headcrab's body is a large rounded mouth surrounded by mangled, rigid flesh with a sharp claw-like beak. Physically, headcrabs are frail: a few bullets or a single strike from the player's melee weapon are sufficient to dispatch them. They are also relatively slow-moving and their attacks inflict very little damage. However, they can leap long distances and heights. Headcrabs seek out larger human hosts, which are converted into zomb ...
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Headcrab
A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life forms, measuring roughly in length. The "common" headcrab variant has a rounded body with four legs for movement: two long, clawed legs at the front and two short legs at the back. Their pair of large frontal claws are frequently utilized in their attacks, and as additional support when standing still. Under the headcrab's body is a large rounded mouth surrounded by mangled, rigid flesh with a sharp claw-like beak. Physically, headcrabs are frail: a few bullets or a single strike from the player's melee weapon are sufficient to dispatch them. They are also relatively slow-moving and their attacks inflict very little damage. However, they can leap long distances and heights. Headcrabs seek out larger human hosts, which are converted into zo ...
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Half-Life (series)
''Half-Life'' is a series of first-person shooter (FPS) games developed and published by Valve. The games combine shooting combat, puzzles and storytelling. The original ''Half-Life,'' Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion. The innovative scripted sequences were influential on the FPS genre, and the game inspired numerous community-developed mods, including the multiplayer games ''Counter-Strike'' and ''Day of Defeat''. ''Half-Life'' was followed by the expansions ''Opposing Force'' (1999), ''Blue Shift'' (2001) and ''Decay'' (2001), developed by Gearbox Software. In 2004, Valve released ''Half-Life 2'' to further success, with a new setting and characters and physics-based gameplay. It was followed by the extra level ''Lost Coast'' (2005) and the episodic sequels '' Episode One'' (2006) and '' Episode Two'' (2007). The first game in the ''Port ...
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Half-Life (video Game)
''Half-Life'' is a 1998 first-person shooter (FPS) game developed by Valve and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the ''Half-Life'' series. Players assume the role of Gordon Freeman, a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens. The gameplay consists of combat, exploration, and puzzle-solving. Unlike other games of the time, the player has almost uninterrupted control of the player character, and the story is told mostly in scripted sequences rather than cutscenes. Valve co-founder Gabe Newell said that the team was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Valve developed using GoldSrc, a heavily modified version of the ''Quake'' engine, licensed from id Software. The science fiction novelist Marc Laidlaw was hired to shape the story and assist with design. ''Half-Life'' received accl ...
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Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. Players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of an alien empire, the Combine. ''Half-Life 2'' was created using Valve's Source engine, which was developed at the same time. Development lasted five years and cost million. Valve's president, Gabe Newell, set his team the goal of redefining the first-person shooter genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the player's sense of presence and create new gameplay, and developed the characterization, with more detailed character models and realistic animation. Valve announced ''Half-Life 2'' at E3 2003, with a release date ...
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Lost Coast
The Lost Coast is a mostly natural and undeveloped area of the California North Coast in Humboldt and Mendocino Counties, which includes the King Range. It was named the "Lost Coast" after the area experienced depopulation in the 1930s. In addition, the steepness and related geotechnical challenges of the coastal mountains made this stretch of coastline too costly for state highway or county road builders to establish routes through the area, leaving it the most undeveloped and remote portion of the California coast. Without any major highways, communities in the Lost Coast region such as Petrolia, Shelter Cove, and Whitethorn are isolated from the rest of California. The region lies roughly between Rockport and Ferndale. At the south end, State Route 1, which runs very close along the coast for most of its length, suddenly turns inland at Rockport before merging with U.S. Route 101 at Leggett. At the north end, State Route 211 begins its journey at Ferndale, heading tow ...
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Biological Weapon
A biological agent (also called bio-agent, biological threat agent, biological warfare agent, biological weapon, or bioweapon) is a bacterium, virus, protozoan, parasite, fungus, or toxin that can be used purposefully as a weapon in bioterrorism or biological warfare (BW). In addition to these living or replicating pathogens, toxins and biotoxins are also included among the bio-agents. More than 1,200 different kinds of potentially weaponizable bio-agents have been described and studied to date. Biological agents have the ability to adversely affect human health in a variety of ways, ranging from relatively mild allergic reactions to serious medical conditions, including serious injury, as well as serious or permanent disability or even death. Many of these organisms are ubiquitous in the natural environment where they are found in water, soil, plants, or animals. Bio-agents may be amenable to "weaponization" to render them easier to deploy or disseminate. Genetic modification ...
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Combine (Half-Life)
The Combine ( ) is a fictional multidimensional empire which serves as the primary antagonistic force in the 2004 video game ''Half-Life 2'', and the subsequent episodes developed by Valve. The Combine consist of organic, synthetic, and heavily mechanized elements. They are encountered throughout ''Half-Life 2'' and its episodic sequels, as well as '' Half-Life: Alyx'', as hostile non-player characters as the player progresses through the games in an effort to overthrow the Combine occupation of Earth. The Combine are frequently shown as cruel rulers over the citizens of Earth, suppressing dissent with brutality, policing using violence and/or using invasive surgery to transform humans into slaves. Throughout the games, the player primarily battles transformed humans as well as synthetic and mechanical enemies that are the product of Combine technology. In addition to their role within the ''Half-Life'' series, the Combine have been adapted for machinima productions and one Comb ...
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