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Harmor
Harmor is a software synthesizer created by Image-Line Software for the music production program FL Studio. It is available as a demo version within the software; however, it must be purchased separately (or bought in the FL Studio "All Plugins Edition" bundle) in order to save projects that contain Harmor instances. Harmor is an upgraded and more elaborate version of its predecessor, Harmless. It was originally released with a 32-bit engine, and upgraded to a 64-bit engine in 2013. Features Additive synthesis engine Harmor is powered by an additive synthesis engine, similar to Image-Line’s synthesizer Morphine.Baer, David (September 2013). "Review - ImageLine's Harmor Synthesizer". Sound Bytes. Retrieved 16 April 2015. Although the different additive modules and controls found in Harmor can look similar to more conventional synthesizers that utilize subtractive synthesis, its sound generation engine differs in that it sums its partials later in the signal chain (right before ...
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Image-Line Software
Image-Line Software (commonly known as simply Image-Line) is a Belgian software company best known for its digital audio workstation program FL Studio and related audio plugins such as Sytrus and Harmor. Image-Line was founded in 1994. In 2007, Image-Line introduced Deckadance, a virtual DJ console application. The company also produced EZGenerator, a template-based web editing program. History Early development Image-Line was founded by Jean-Marie Cannie and Frank Van Biesen, who after seven years of creating stock market software for Pavell Software, decided in 1992 to branch into video games. Their first product was an adult video game based on ''Tetris'', which they then offered on floppy disks in the ad section of ''Computer Magazine''. Around this time CD-ROM games such as The 7th Guest were becoming popular, inspiring Van Biesen and Cannie to begin working with Private, one of the larger producers of adult video games at the time. Private released multiple Image-Line CD-RO ...
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FL Studio
FL Studio (previously known as FruityLoops before 2003) is a digital audio workstation (DAW) developed by the Belgian company Image-Line. FL Studio features a graphical user interface with a pattern-based music sequencer. The program is available in four different editions for Microsoft Windows and macOS. Image-Line offers lifetime free updates to the program after one-time purchases, which means customers receive all future updates of the software for free after their purchase. Image-Line also develops FL Studio Mobile for Android, iOS, macOS and Universal Windows Platform devices. FL Studio can also be used as either a virtual studio technology (VST) or Audio Unit (AU) instrument in other audio workstation programs and also functions as a ReWire client. Image-Line also offers its own VST and AU instruments and audio applications. FL Studio has been used by numerous highly visible hip hop and EDM producers, including Porter Robinson, Alan Walker, Madeon, Soulja Boy, Sou ...
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Square Wave
A square wave is a non-sinusoidal periodic waveform in which the amplitude alternates at a steady frequency between fixed minimum and maximum values, with the same duration at minimum and maximum. In an ideal square wave, the transitions between minimum and maximum are instantaneous. The square wave is a special case of a pulse wave which allows arbitrary durations at minimum and maximum amplitudes. The ratio of the high period to the total period of a pulse wave is called the duty cycle. A true square wave has a 50% duty cycle (equal high and low periods). Square waves are often encountered in electronics and signal processing, particularly digital electronics and digital signal processing. Its stochastic counterpart is a two-state trajectory. Origin and uses Square waves are universally encountered in digital switching circuits and are naturally generated by binary (two-level) logic devices. Square waves are typically generated by metal–oxide–semiconductor fi ...
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2011 Software
Eleven or 11 may refer to: *11 (number), the natural number following 10 and preceding 12 * one of the years 11 BC, AD 11, 1911, 2011, or any year ending in 11 Literature * ''Eleven'' (novel), a 2006 novel by British author David Llewellyn *''Eleven'', a 1970 collection of short stories by Patricia Highsmith *''Eleven'', a 2004 children's novel in The Winnie Years by Lauren Myracle *''Eleven'', a 2008 children's novel by Patricia Reilly Giff *''Eleven'', a short story by Sandra Cisneros Music *Eleven (band), an American rock band * Eleven: A Music Company, an Australian record label * Up to eleven, an idiom from popular culture, coined in the movie ''This Is Spinal Tap'' Albums * ''11'' (The Smithereens album), 1989 * ''11'' (Ua album), 1996 * ''11'' (Bryan Adams album), 2008 * ''11'' (Sault album), 2022 * ''Eleven'' (Harry Connick, Jr. album), 1992 * ''Eleven'' (22-Pistepirkko album), 1998 * ''Eleven'' (Sugarcult album), 1999 * ''Eleven'' (B'z album), 2000 * ''Eleven'' (Ream ...
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Reverberation
Reverberation (also known as reverb), in acoustics, is a persistence of sound, after a sound is produced. Reverberation is created when a sound or signal is reflected causing numerous reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and air. This is most noticeable when the sound source stops but the reflections continue, their amplitude decreasing, until zero is reached. Reverberation is frequency dependent: the length of the decay, or reverberation time, receives special consideration in the architectural design of spaces which need to have specific reverberation times to achieve optimum performance for their intended activity. In comparison to a distinct echo, that is detectable at a minimum of 50 to 100  ms after the previous sound, reverberation is the occurrence of reflections that arrive in a sequence of less than approximately 50 ms. As time passes, the amplitude of t ...
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Delay (audio Effect)
Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio. The delayed signal may be played back multiple times, or fed back into the recording, to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds. Delay effects can be created using tape loops, an approach developed in the 1940s and 1950s and used by artists including Elvis Presley and Buddy Holly. Analog effects units were introduced in the 1970s; digital effects pedals in 1984; and audio plug-in software in the 2000s. History The first delay effects were achieved using tape loops improvised on reel-to-reel audio tape recording systems. By shortening or lengthening the loop of tape and adj ...
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Chorus Effect
Chorus (or chorusing, choruser or chorused effect) is an audio effect that occurs when individual sounds with approximately the same time, and very similar pitches, converge. While similar sounds coming from multiple sources can occur naturally, as in the case of a choir or string orchestra, it can also be simulated using an electronic effects unit or signal processing device. When the effect is produced successfully, none of the constituent sounds are perceived as being out of tune. It is characteristic of sounds with a rich, shimmering quality that would be absent if the sound came from a single source. The shimmer occurs because of beating. The effect is more apparent when listening to sounds that sustain for longer periods of time. The chorus effect is especially easy to hear when listening to a choir or string ensemble. A choir has multiple people singing each part ( alto, tenor, etc.). A string ensemble has multiple violinists and possibly multiples of other stringed instr ...
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Low-frequency Oscillation
Low-frequency oscillation (LFO) is an electronic frequency that is usually below 20  Hz and creates a rhythmic pulse or sweep. This is used to modulate musical equipment such as synthesizers to create audio effects such as vibrato, tremolo and phasing. History Low-frequency oscillation was introduced with modular synthesizers of the 1960s, such as the Moog synthesizer. Often the LFO effect was accidental, as there were myriad configurations that could be "patched" by the synth operator. LFOs have since appeared in some form on almost every synthesizer. More recently other electronic musical instruments, such as samplers and software synthesizers, have included LFOs to increase their sound alteration capabilities. Overview The primary oscillator circuits of a synthesizer are used to create the audio signals. An LFO is a secondary oscillator that operates at a significantly lower frequency (hence its name), typically below 20 Hz - that is, below the range of human heari ...
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Envelope (waves)
In physics and engineering, the envelope of an oscillating signal is a smooth curve outlining its extremes. The envelope thus generalizes the concept of a constant amplitude into an instantaneous amplitude. The figure illustrates a modulated sine wave varying between an ''upper envelope'' and a ''lower envelope''. The envelope function may be a function of time, space, angle, or indeed of any variable. In beating waves A common situation resulting in an envelope function in both space ''x'' and time ''t'' is the superposition of two waves of almost the same wavelength and frequency: : \begin F(x, \ t) & = \sin \left 2 \pi \left( \frac - ( f + \Delta f )t \right) \right+ \sin \left 2 \pi \left( \frac - ( f - \Delta f )t \right) \right\\ pt& \approx 2\cos \left 2 \pi \left( \frac - \Delta f \ t \right) \right\ \sin \left 2 \pi \left( \frac - f \ t \right) \right\end which uses the trigonometric formula for the addition of two sine waves, and the approximation&nbs ...
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Reverb
Reverberation (also known as reverb), in acoustics, is a persistence of sound, after a sound is produced. Reverberation is created when a sound or signal is reflected causing numerous reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and air. This is most noticeable when the sound source stops but the reflections continue, their amplitude decreasing, until zero is reached. Reverberation is frequency dependent: the length of the decay, or reverberation time, receives special consideration in the architectural design of spaces which need to have specific reverberation times to achieve optimum performance for their intended activity. In comparison to a distinct echo, that is detectable at a minimum of 50 to 100  ms after the previous sound, reverberation is the occurrence of reflections that arrive in a sequence of less than approximately 50 ms. As time passes, the amplitude of t ...
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Audio Interchange File Format
Audio Interchange File Format (AIFF) is an audio file format standard used for storing sound data for personal computers and other electronic audio devices. The format was developed by Apple Inc. in 1988 based on Electronic Arts' Interchange File Format (IFF, widely used on Amiga systems) and is most commonly used on Apple Macintosh computer systems. The audio data in most AIFF files is uncompressed pulse-code modulation (PCM). This type of AIFF file uses much more disk space than lossy formats like MP3—about 10 MB for one minute of stereo audio at a sample rate of 44.1 kHz and a bit depth of 16 bits. There is also a compressed variant of AIFF known as AIFF-C or AIFC, with various defined compression codecs. In addition to audio data, AIFF can include loop point data and the musical note of a sample, for use by hardware samplers and musical applications. The file extension for the standard AIFF format is .aiff or .aif. For the compressed variants it is supposed to be .aif ...
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Sawtooth Wave
The sawtooth wave (or saw wave) is a kind of non-sinusoidal waveform. It is so named based on its resemblance to the teeth of a plain-toothed saw with a zero rake angle. A single sawtooth, or an intermittently triggered sawtooth, is called a ramp waveform. The convention is that a sawtooth wave ramps upward and then sharply drops. In a reverse (or inverse) sawtooth wave, the wave ramps downward and then sharply rises. It can also be considered the extreme case of an asymmetric triangle wave. The equivalent piecewise linear functions x(t) = t - \lfloor t \rfloor x(t) = t \bmod 1 based on the floor function of time ''t'' is an example of a sawtooth wave with period 1. A more general form, in the range −1 to 1, and with period ''p'', is 2\left( - \left\lfloor + \right\rfloor\right) This sawtooth function has the same phase as the sine function. While a square wave is constructed from only odd harmonics, a sawtooth wave's sound is harsh and clear and its spectrum contai ...
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