Handel-C
   HOME
*





Handel-C
Handel-C is a high-level programming language which targets low-level hardware, most commonly used in the programming of FPGAs. It is a rich subset of C, with non-standard extensions to control hardware instantiation with an emphasis on parallelism. Handel-C is to hardware design what the first high-level programming languages were to programming CPUs. Unlike many other design languages that target a specific architecture Handel-C can be compiled to a number of design languages and then synthesised to the corresponding hardware. This frees developers to concentrate on the programming task at hand rather than the idiosyncrasies of a specific design language and architecture. Additional features The subset of C includes all common C language features necessary to describe complex algorithms. Like many embedded C compilers, floating point data types were omitted. Floating point arithmetic is supported through external libraries that are very efficient. Parallel programs In orde ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Parallel Computing
Parallel computing is a type of computation in which many calculations or processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: bit-level, instruction-level, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.S.V. Adve ''et al.'' (November 2008)"Parallel Computing Research at Illinois: The UPCRC Agenda" (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance increases must largely come from increasing the number of processors (or cores) on a die, rather tha ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step, rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Imperative and procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are construct ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Algorithms
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm can be expressed within a finite amount of spa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Instruction Pipeline
In computer engineering, instruction pipelining or ILP is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous " pipeline") performed by different processor units with different parts of instructions processed in parallel. Concept and motivation In a pipelined computer, instructions flow through the central processing unit (CPU) in stages. For example, it might have one stage for each step of the von Neumann cycle: Fetch the instruction, fetch the operands, do the instruction, write the results. A pipelined computer usually has "pipeline registers" after each stage. These store information from the instruction and calculations so that the logic gates of the next stage can do the next step. This arrangement lets the CPU complete an instruction on each clock cycle. It is common fo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Typeof
typeof, alternately also typeOf, and TypeOf, is an operator provided by several programming languages to determine the data type of a variable. This is useful when constructing programs that must accept multiple types of data without explicitly specifying the type. In languages that support polymorphism and type casting, the typeof operator may have one of two distinct meanings when applied to an object. In some languages, such as Visual Basic, the typeof operator returns the dynamic type of the object. That is, it returns the true, original type of the object, irrespective of any type casting. In these languages, the typeof operator is the method for obtaining run-time type information. In other languages, such as C# or D and, to some degree, in C (as part of nonstandard extensions and proposed standard revisions),https://gcc.gnu.org/onlinedocs/gcc/Typeof.html "Typeof" in Using the GNU Compiler Collection the typeof operator returns the static type of the operand. That is, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

C Programming Language
''The C Programming Language'' (sometimes termed ''K&R'', after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the language, as well as co-designed the Unix operating system with which development of the language was closely intertwined. The book was central to the development and popularization of the C programming language and is still widely read and used today. Because the book was co-authored by the original language designer, and because the first edition of the book served for many years as the ''de facto'' standard for the language, the book was regarded by many to be the authoritative reference on C. History C was created by Dennis Ritchie at Bell Labs in the early 1970s as an augmented version of Ken Thompson's B. Another Bell Labs employee, Brian Kernighan, had written the first C tutorial, and he persuaded Ritchie to coauthor a book on the language. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Metastability In Electronics
In electronics, metastability is the ability of a digital electronic system to persist for an unbounded time in an unstable equilibrium or metastable state. In digital logic circuits, a digital signal is required to be within certain voltage or current limits to represent a '0' or '1' logic level for correct circuit operation; if the signal is within a forbidden intermediate range it may cause faulty behavior in logic gates the signal is applied to. In metastable states, the circuit may be unable to settle into a stable '0' or '1' logic level within the time required for proper circuit operation. As a result, the circuit can act in unpredictable ways, and may lead to a system failure, sometimes referred to as a "glitch". Metastability is an instance of the Buridan's ass paradox. Metastable states are inherent features of asynchronous digital systems, and of systems with more than one independent clock domain. In self-timed asynchronous systems, arbiters are designed t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Clock Domain Crossing
In digital electronic design a clock domain crossing (CDC), or simply clock crossing, is the traversal of a signal in a synchronous digital circuit from one clock domain into another. If a signal does not assert long enough and is not registered, it may appear asynchronous on the incoming clock boundary. A synchronous system is composed of a single electronic oscillator that generates a clock signal, and its clock domain—the memory elements directly clocked by that signal from that oscillator, and the combinational logic attached to the outputs of those memory elements. Because of speed-of-light delays, timing skew, etc., the size of a clock domain in such a synchronous system is inversely proportional to the frequency of the clock. In early computers, typically all the digital logic ran in a single clock domain. Because of transmission line loss and distortion it is difficult to carry digital signals above 66 MHz on standard PCB traces (the clock signal is the highe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


FIFO (computing And Electronics)
Representation of a FIFO queue In computing and in systems theory, FIFO is an acronym for first in, first out (the first in is the first out), a method for organizing the manipulation of a data structure (often, specifically a data buffer) where the oldest (first) entry, or "head" of the queue, is processed first. Such processing is analogous to servicing people in a queue area on a first-come, first-served (FCFS) basis, i.e. in the same sequence in which they arrive at the queue's tail. FCFS is also the jargon term for the FIFO operating system scheduling algorithm, which gives every process central processing unit (CPU) time in the order in which it is demanded. FIFO's opposite is LIFO, last-in-first-out, where the youngest entry or "top of the stack" is processed first. A priority queue is neither FIFO or LIFO but may adopt similar behaviour temporarily or by default. Queueing theory encompasses these methods for processing data structures, as well as interactions be ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Synchronization (computer Science)
In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. ''Process synchronization'' refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. '' Data synchronization'' refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization. The need for synchronization The need for synchronization does not arise merely in multi-processor systems but for any kind of concurrent processes; even in single processor systems. Mentioned below are some of the main needs for synchronization: '' Forks and Joins:'' When a job arrives at a fork point, it is split into N sub-jobs which are then serviced by n tasks. After being serviced, each sub-job waits until ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Blocking (computing)
In computing, a process is an instance of a computer program that is being executed. A process always exists in exactly one process state. A process that is blocked is one that is waiting for some event, such as a resource becoming available or the completion of an I/O operation. In a multitasking computer system, individual tasks, or threads of execution, must share the resources of the system. Shared resources include: the CPU, network and network interfaces, memory and disk. When one task is using a resource, it is generally not possible, or desirable, for another task to access it. The techniques of mutual exclusion are used to prevent this concurrent use. When the other task is blocked, it is unable to execute until the first task has finished using the shared resource. Programming languages and scheduling algorithms are designed to minimize the over-all effect blocking. A process that blocks may prevent local work-tasks from progressing. In this case "blocking" often ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Message Passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming. Message passing is ubiquitous in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels. Overview Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]