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HP Veer
The Veer is a smartphone announced by HP on February 9, 2011. The device uses HP webOS, is powered by a Qualcomm Snapdragon processor, and has a 2.6-inch screen. The smartphone is notable for its credit card-sized dimensions (and a depth that is comparable to the size of a deck of cards). The device is seen as the successor in the Palm line-up to the Pixi and earlier Centro models. History The HP Veer was announced on February 9, 2011, along with the HP Pre 3 and the HP TouchPad. The Veer was released in the US on May 15, 2011 on the AT&T network, and was marketed as the ''HP Veer 4G''. The device was slated to support the Touch-to-Share proximity-based sharing feature through a later update, but no official update supporting Touch-to-Share has been released although several users have purchased devices on eBay with fully implemented Touch-to-Share and SMS sharing support. Following HP's announcement on August 18 that it would cease development of all WebOS hardware, the Veer ...
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HP Veer
The Veer is a smartphone announced by HP on February 9, 2011. The device uses HP webOS, is powered by a Qualcomm Snapdragon processor, and has a 2.6-inch screen. The smartphone is notable for its credit card-sized dimensions (and a depth that is comparable to the size of a deck of cards). The device is seen as the successor in the Palm line-up to the Pixi and earlier Centro models. History The HP Veer was announced on February 9, 2011, along with the HP Pre 3 and the HP TouchPad. The Veer was released in the US on May 15, 2011 on the AT&T network, and was marketed as the ''HP Veer 4G''. The device was slated to support the Touch-to-Share proximity-based sharing feature through a later update, but no official update supporting Touch-to-Share has been released although several users have purchased devices on eBay with fully implemented Touch-to-Share and SMS sharing support. Following HP's announcement on August 18 that it would cease development of all WebOS hardware, the Veer ...
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AT&T Mobility
AT&T Mobility LLC, also known as AT&T Wireless and marketed as simply AT&T, is an American telecommunications company. It is a wholly owned subsidiary of AT&T Inc. and provides wireless services in the United States. AT&T Mobility is the third-largest wireless carrier in the United States, with 101.6 million subscribers as of the end of Q1 2022. The company is headquartered in Brookhaven, Georgia. Originally known as Cingular Wireless (a joint venture between SBC Communications and BellSouth) from 2000 to 2007, the company acquired the old AT&T Wireless in 2004; SBC later acquired the original AT&T and adopted its name. Cingular became wholly owned by AT&T in December 2006 as a result of AT&T's acquisition of BellSouth. In January 2007, Cingular confirmed it would rebrand itself under the AT&T name. Although the legal corporate name change occurred immediately, for both regulatory and brand-awareness reasons both brands were used in the company's signage and advertising du ...
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WebKit
WebKit is a browser engine developed by Apple and primarily used in its Safari web browser, as well as on the iOS and iPadOS version of any web browser. WebKit is also used by the BlackBerry Browser, PlayStation consoles beginning from the PS3, the Tizen mobile operating systems, a browser included with the Amazon Kindle e-book reader, and on Nintendo consoles beginning from the 3DS Internet Browser and onward. WebKit's C++ application programming interface (API) provides a set of classes to display Web content in windows, and implements browser features such as following links when clicked by the user, managing a back-forward list, and managing a history of pages recently visited. WebKit started as a fork of the KHTML and KJS libraries from KDE, and has since been further developed by KDE contributors, Apple, Google, Nokia, Bitstream, BlackBerry, Sony, Igalia, and others. WebKit supports macOS, Windows, Linux, and various other Unix-like operating systems. On April 3, ...
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Page Orientation
Page orientation is the way in which a rectangular page is oriented for normal viewing. The two most common types of orientation are ''portrait'' and ''landscape''. The term "portrait orientation" comes from visual art terminology and describes the dimensions used to capture a person's face and upper body in a picture; in such images, the height of the display area is greater than the width. The term "landscape orientation" also reflects visual art terminology, where pictures with more width than height are needed to fully capture the horizon within an artist's view. Besides describing the way documents can be viewed and edited, the concepts of "portrait" and "landscape" orientation can also be used to describe video and photography display options (where the concept of " aspect ratio" replaces that of "page orientation"). Many types of visual media use landscape mode, especially the 4:3 aspect ratio used for classic TV formatting, which is 4 units or pixels wide and 3 units ta ...
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Multi-touch
In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one somatosensory system, point of contact with the surface at the same time. The origins of multitouch began at CERN, MIT, University of Toronto, Carnegie Mellon University and Bell Labs in the 1970s. CERN started using multi-touch screens as early as 1976 for the controls of the Super Proton Synchrotron. Capacitive multi-touch displays were popularized by Apple Inc., Apple's iPhone in 2007. Plural-point awareness may be used to implement additional functionality, such as pinch to zoom or to activate certain subroutines attached to Gesture recognition, predefined gestures. Several uses of the term multi-touch resulted from the quick developments in this field, and many companies using the term to market older technology which is called ''gesture-enhanced single-touch'' or several other terms by other companies and researchers. Several other similar or ...
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DirectDraw
DirectDraw (ddraw.dll) is an API that used to be a part of Microsoft's DirectX API. DirectDraw is used to accelerate rendering of 2D graphics in applications. DirectDraw also allows applications to run fullscreen or embedded in a window such as most other MS Windows applications. DirectDraw uses hardware acceleration if it is available on the client's computer. DirectDraw allows direct access to video memory, hardware overlays, hardware blitters, and page flipping. Its video memory manager can manipulate video memory with ease, taking full advantage of the blitting and color decompression capabilities of different types of display adapters. DirectDraw is a 2D API. That is, it contains commands for 2D rendering and does not support 3D hardware acceleration. A programmer could use DirectDraw to draw 3D graphics, but the rendering would be slow compared to an API such as Direct3D which does support 3D hardware acceleration. DirectDraw was introduced for Windows Mobile in Windows ...
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Direct3D Mobile
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains ...
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OpenGL ES 2
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
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ARM NEON
ARM (stylised in lowercase as arm, formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a family of reduced instruction set computer (RISC) instruction set architectures for computer processors, configured for various environments. Arm Ltd. develops the architectures and licenses them to other companies, who design their own products that implement one or more of those architectures, including system on a chip (SoC) and system on module (SOM) designs, that incorporate different components such as memory, interfaces, and radios. It also designs cores that implement these instruction set architectures and licenses these designs to many companies that incorporate those core designs into their own products. There have been several generations of the ARM design. The original ARM1 used a 32-bit internal structure but had a 26-bit address space that limited it to 64 MB of main memory. This limitation was removed in the ARMv3 series, which has ...
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Cortex-A8
The ARM Cortex-A8 is a 32-bit processor core licensed by ARM Holdings implementing the ARMv7-A architecture. Compared to the ARM11, the Cortex-A8 is a dual-issue superscalar design, achieving roughly twice the instructions per cycle. The Cortex-A8 was the first Cortex design to be adopted on a large scale in consumer devices. Features Key features of the Cortex-A8 core are: * Frequency from 600 MHz to 1 GHz and above * Superscalar dual-issue microarchitecture * NEON SIMD instruction set extension * 13-stage integer pipeline and 10-stage NEON pipeline * VFPv3 Floating Point Unit * Thumb-2 instruction set encoding * Jazelle RCT (Also known as ThumbEE instruction set) * Advanced branch prediction unit with >95% accuracy * Integrated level 2 Cache (0–4 MiB) * 2.0 DMIPS/MHz Chips Several system-on-chips (SoC) have implemented the Cortex-A8 core, including: * Allwinner A1X * Apple A4 * Freescale Semiconductor i.MX51 * Rockchip RK2918, RK2906 * Samsung Ex ...
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ARM Architecture
ARM (stylised in lowercase as arm, formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a family of reduced instruction set computer (RISC) instruction set architectures for computer processors, configured for various environments. Arm Ltd. develops the architectures and licenses them to other companies, who design their own products that implement one or more of those architectures, including system on a chip (SoC) and system on module (SOM) designs, that incorporate different components such as memory, interfaces, and radios. It also designs cores that implement these instruction set architectures and licenses these designs to many companies that incorporate those core designs into their own products. There have been several generations of the ARM design. The original ARM1 used a 32-bit internal structure but had a 26-bit address space that limited it to 64 MB of main memory. This limitation was removed in the ARMv3 series, which ...
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Digital Signal Processor
A digital signal processor (DSP) is a specialized microprocessor chip, with its architecture optimized for the operational needs of digital signal processing. DSPs are fabricated on MOS integrated circuit chips. They are widely used in audio signal processing, telecommunications, digital image processing, radar, sonar and speech recognition systems, and in common consumer electronic devices such as mobile phones, disk drives and high-definition television (HDTV) products. The goal of a DSP is usually to measure, filter or compress continuous real-world analog signals. Most general-purpose microprocessors can also execute digital signal processing algorithms successfully, but may not be able to keep up with such processing continuously in real-time. Also, dedicated DSPs usually have better power efficiency, thus they are more suitable in portable devices such as mobile phones because of power consumption constraints. DSPs often use special memory architectures that are able t ...
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