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HERCULAN
''Metaltech: Earthsiege'' is a mecha-style simulation video game developed by Dynamix and released in 1994. Players are placed in the cockpit of various massive bipedal war machines known as ''Herculan''s (Humaniform-Emulation Roboticized Combat Unit with Leg-Articulated Navigation) (or 'HERCs' for short). Set in the 25th or 26th century, ''Earthsiege'' is a technologically advanced setting with many futuristic weapons and vehicles. ''Earthsiege'' is the first in a series of video games in the ''Metaltech'' universe, which contains ''Earthsiege 2'' (1996) and '' Metaltech: Battledrome'' (1994), as well as the strategy games '' MissionForce: CyberStorm ''(1996) and '' Cyberstorm 2: Corporate Wars'' (1998), direct sequel mecha-simulation ''Starsiege'' (1999), and first-person shooters '' Starsiege: Tribes'' (1998), ''Tribes 2'' (2001), '' Tribes: Aerial Assault'' (2002) '' Tribes: Vengeance'' (2004) and '' Tribes: Ascend'' (2012). In 2015, ''Earthsiege'' was released as freeware by ...
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Starsiege
''Starsiege'' is a mecha-style vehicle simulation game developed by Dynamix and released in 1999. ''Starsiege'' is set in the Metaltech/ Earthsiege universe, which contains its predecessors '' Earthsiege'' (1994), '' Battledrome'' (1994), and ''Earthsiege 2'' (1996). This universe also includes action game '' Hunter Hunted'' (1996), strategy games '' Mission Force: Cyberstorm'' (1996) and '' Cyberstorm 2: Corporate Wars'' (1998). It also includes the sequels '' Starsiege: Tribes'' (actually released before ''Starsiege'') and all subsequent ''Tribes'' titles. In 2015, this game and the rest of the ''Metaltech/Tribes'' series were released as freeware by Hi-Rez Studios, but Battledrome and the Cyberstorm series were not. Plot ''Starsiege'' takes place in the 29th century, portraying the conflict between humanity and the artificially intelligent Cybrid war machines. Played out in various locations throughout the solar system, the story examines both civil unrest in the colonies an ...
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Earthsiege 2
''Earthsiege 2'' is a mech-style vehicle simulation game developed by Dynamix, produced by Frank Evers (NYPH), and released in 1996. ''Earthsiege 2'' is set in the ''Earthsiege'' universe, which contains its predecessors '' Earthsiege'' (1994) and ''Battledrome'' (1995), as well as the action game '' Hunter Hunted'' (1996), strategy games '' MissionForce: CyberStorm ''(1997) and '' Cyberstorm 2: Corporate Wars'' (1998), simulation '' Starsiege'' (1999), and first-person shooters '' Starsiege: Tribes'' (1999), ''Tribes 2'' (2001), Tribes: Aerial Assault (2002), '' Tribes: Vengeance (2004)'' and '' Tribes: Ascend (2012)''. As a simulation, ''Earthsiege 2'' gives players the opportunity to pilot massive bipedal war machines known as ''HERCULAN''s (Humaniform-Emulation Roboticized Combat Unit with Leg-Articulated Navigation) (or 'HERCs' for short). Set in 2624,In-game intro cinematic ''Earthsiege 2'' features advanced weapons and technology for waging war. ''Earthsiege 2'' takes p ...
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Dynamix
Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator ''Red Baron'', the puzzle game '' The Incredible Machine'', the '' Front Page Sports'' series, ''Betrayal at Krondor,'' and the online multiplayer game ''Tribes''. History The company was founded in Eugene, Oregon in 1984 by Jeff Tunnell and Damon Slye. Their first title, '' Stellar 7'', was released before company founding and was later remade with the Dynamix name on it. They made a number of games for the Commodore 64, among them Project Firestart, which was one of the most atmospheric titles for the C64. In the following years, Dynamix created a line of action games for Penguin Software and Electronic Arts, including one of the first games for the Commodore Amiga, '' Arcticfox''. Later titles were developed for Activision. After self-publishing their games for a short while, in 1990 Dynamix was bought by Sierra On-Line. Dynamix had published ''A-10 Tank Killer'' a ...
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Ascend
Ascend may refer to: * ''Ascend'' (Greg Howe album), 1999 * ''Ascend'' (Nine Lashes album), 2016 * ''Ascend'' (Illenium album), 2019 * ASCEND, mathematical modelling/simulation software * Ascend Communications, an Alameda, California-based manufacturer of communications equipment * '' Ascend: Hand of Kul'', an Xbox 360 and PC game by Signal Studios * Huawei Ascend, a series of Android operating system-based smartphones manufactured by Huawei * Ascend Group, a e-commerce company headquartered in Bangkok, Thailand See also * Ascent (other) * Ascension (other) * Ascender (other) * Ascendency in ecology * Ascendant, in astrology * Ascendancy (other) Ascendancy may refer to: * Protestant Ascendancy, Anglo-Irish ruling class of Ireland from the 17th to early 20th centuries * ''Ascendancy'' (album), a 2005 album by Trivium * ''Ascendancy'' (film), a 1983 British film * ''Ascendancy'' (video ga ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Autocannon
An autocannon, automatic cannon or machine cannon is a fully automatic gun that is capable of rapid-firing large-caliber ( or more) armour-piercing, explosive or incendiary shells, as opposed to the smaller-caliber kinetic projectiles (bullets) fired by a machine gun. Autocannons have a longer effective range and greater terminal performance than machine guns, due to the use of larger/heavier munitions (most often in the range of , but bigger calibers also exist), but are usually smaller than tank guns, howitzers, field guns or other artillery. When used on its own, the word "autocannon" typically indicates a non-rotary weapon with a single barrel. When multiple rotating barrels are involved, such a weapon is referred to as a "rotary autocannon" or occasionally "rotary cannon", for short (particularly on aircraft). Autocannons are heavy weapons that are unsuitable for use by infantry. Due to the heavy weight and recoil Recoil (often called knockback, kickback o ...
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Missile
In military terminology, a missile is a guided airborne ranged weapon capable of self-propelled flight usually by a jet engine or rocket motor. Missiles are thus also called guided missiles or guided rockets (when a previously unguided rocket is made guided). Missiles have five system components: targeting, guidance system, flight system, engine and warhead. Missiles come in types adapted for different purposes: surface-to-surface and air-to-surface missiles (ballistic, cruise, anti-ship, anti-submarine, anti-tank, etc.), surface-to-air missiles (and anti-ballistic), air-to-air missiles, and anti-satellite weapons. Airborne explosive devices without propulsion are referred to as shells if fired by an artillery piece and bombs if dropped by an aircraft. Unguided jet- or rocket-propelled weapons are usually described as rocket artillery. Historically, the word ''missile'' referred to any projectile that is thrown, shot or propelled towards a target; this usage is still ...
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Laser
A laser is a device that emits light through a process of optical amplification based on the stimulated emission of electromagnetic radiation. The word "laser" is an acronym for "light amplification by stimulated emission of radiation". The first laser was built in 1960 by Theodore H. Maiman at Hughes Research Laboratories, based on theoretical work by Charles Hard Townes and Arthur Leonard Schawlow. A laser differs from other sources of light in that it emits light which is ''coherent''. Spatial coherence allows a laser to be focused to a tight spot, enabling applications such as laser cutting and lithography. Spatial coherence also allows a laser beam to stay narrow over great distances (collimation), enabling applications such as laser pointers and lidar (light detection and ranging). Lasers can also have high temporal coherence, which allows them to emit light with a very narrow spectrum. Alternatively, temporal coherence can be used to produce ultrashort pulses of ligh ...
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Earthsiege Screenshot
Earthsiege is a series of games, spun off from the Metaltech series, which led into the Starsiege and Tribes (series) afterward. It includes: * Metaltech: Earthsiege *Earthsiege 2 *The CyberStorm series. *Starsiege ''Starsiege'' is a mecha-style vehicle simulation game developed by Dynamix and released in 1999. ''Starsiege'' is set in the Metaltech/ Earthsiege universe, which contains its predecessors '' Earthsiege'' (1994), '' Battledrome'' (1994), and ' ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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