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The beholder is a fictional monster in the ''Dungeons & Dragons'' fantasy role-playing game. It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. The beholder is among the ''Dungeons & Dragons'' monsters that have appeared in every edition of the game since 1975. Beholders are one of the few classic Dungeons & Dragons monsters that Wizards of the Coast claims as Product Identity and as such was not released under its Open Game License. Beholders have been used on the cover of different ''Dungeons & Dragons'' handbooks, including the fifth edition ''Monster Manual''. Publication history Unlike many other ''Dungeons & Dragons'' monsters, the beholder is an original creation for ''D&D'', as it is not based on a creature from mythology or other fiction. Rob Kuntz's brother Terry Kuntz created the ''Beholder'', and Gary Gygax detailed it for publication. ''Dungeons & Dragons'' (1974†...
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Tom Wham
Tom or TOM may refer to: * Tom (given name), a diminutive of Thomas or Tomás or an independent Aramaic given name (and a list of people with the name) Characters * Tom Anderson, a character in ''Beavis and Butt-Head'' * Tom Beck, a character in the 1998 American science-fiction disaster movie '' Deep Impact'' * Tom Buchanan, the main antagonist from the 1925 novel ''The Great Gatsby'' * Tom Cat, a character from the ''Tom and Jerry'' cartoons * Tom Lucitor, a character from the American animated series ''Star vs. the Forces of Evil'' * Tom Natsworthy, from the science fantasy novel ''Mortal Engines'' * Tom Nook, a character in ''Animal Crossing'' video game series * Tom Servo, a robot character from the ''Mystery Science Theater 3000'' television series * Tom Sloane, a non-adult character from the animated sitcom ''Daria'' * Talking Tom, the protagonist from the ''Talking Tom & Friends'' franchise * Tom, a character from the '' Deltora Quest'' books by Emily Rodda * Tom, a cha ...
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Aaron Allston
Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, several of which served to establish the basis for products and subsequent development of TSR's ''Dungeons & Dragons'' game setting Mystara. His later works as a novelist include those of the ''X-Wing'' series: ''Wraith Squadron'', '' Iron Fist'', ''Solo Command'', ''Starfighters of Adumar'', and ''Mercy Kill''. He wrote two entries in the ''New Jedi Order'' series: '' Enemy Lines I: Rebel Dream'' and '' Enemy Lines II: Rebel Stand''. Allston wrote three of the nine Legacy of the Force novels: ''Betrayal'', ''Exile'', and '' Fury'', and three of the nine Fate of the Jedi novels: '' Outcast'', ''Backlash'', and ''Conviction''. Early life and education Allston was born December 8, 1960, in Corsicana, Texas, to Tom Dale Allston and Rose Binford B ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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David "Zeb" Cook
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the second edition of ''Advanced Dungeons & Dragons'', and invented the Planescape setting for ''AD&D''. He is a member of the Origins Hall of Fame. Early life Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's ''Blitzkrieg'' and ''Afrika Korps'': "I was primarily a wargamer, but there wasn't any role-playing available then." In college, he was introduced to the ''Dungeons & Dragons'' role-playing game through the University of Iowa gaming club. Cook earned his B.A. in English (with a Theater minor) in 1977. He married his high school sweetheart, Helen, with whom he had one son, Ian. Cook became a high school t ...
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Monstrous Compendium
The ''Monstrous Compendium'' is a series of accessories for the ''Advanced Dungeons & Dragons'' fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition ''Dungeons & Dragons'' supplements released on D&D Beyond. Volumes MC1 ''Monstrous Compendium, Volume One'' was published by TSR in 1989. It was written by the TSR staff, with a cover by Jeff Easley, and interior illustrations by Jim Holloway, and came boxed with 144 loose-leaf pages and eight color cardstock dividers (each with a color painting on it) in a three-ring binder. This supplement was the basic monster book containing all the adversaries needed for a typical campaign using 2nd edition ''AD&D'' rules. Each monster has a description and illustration on its own page, and each page is separate, allowing for easy removal and retention of alphabetical order when monsters created by the DM or monsters from later additions are added in. MC2 ''Monstrous Compendium, Volume Two' ...
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AD&D Adventures In Space
''Spelljammer: AD&D Adventures in Space'' is a 1989 boxed set accessory for the Spelljammer campaign setting, part of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. It supplies rules and materials for playing ''AD&D'' in space. The set was well received by critics and fans. Contents The ''Spelljammer'' boxed set describes rules for ''AD&D'' in outer space. The "Lorebook of the Void" booklet describes space travel, commonly known ship types, spacefaring races, and monsters. The "Concordance of Arcane Space" details fantasy combat, more rules for spaceships, celestial mechanics, travel, and variations on rules for space. The set includes cardstock sheets which provide both descriptions and deck plans for various ships, and counters for ship-to-ship combat. The set's large color maps depict two floating cities in space, a grid for space combat, and a map of the space between the planets of the Greyhawk, Forgotten Realms, and Dragonlance campaign settings, which allows ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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Spelljammer
''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ''Spelljammer'' content; a ''Dungeons & Dragons'' 5th edition setting update released on August 16, 2022. ''Spelljammer'' introduced into the ''AD&D'' universe a comprehensive system of fantasy astrophysics, including the Ptolemaic concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with "spelljamming helms". Ships powered by spelljamming helms are capable of flying into not only the sky but into space. With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes. The ''Spelljammer'' setting is designed to allow t ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Roger E Moore
Roger E. Moore (born July 11, 1955, in Winchester, Kentucky) is a designer of role-playing games. He is best known for his long-running tenure as editor of '' Dragon'' magazine and was the founding editor of ''Dungeon'' magazine. Early life Moore's family moved around Kentucky for the early part of his childhood and eventually settled down outside of Louisville. Moore attended the University of Kentucky, where he majored in Astronomy before changing his major to Psychology. He married fellow student Georgia Skowlund. Career After he graduated from college he entered the U.S. Army as a mental health counsellor. While in Fort Bragg during the summer of 1977, he first learned about role-playing games. “The place I worked at in West Germany was a combination mental-health clinic/pizza parlor/ham radio shack and library ... It was once a panzer barracks, too. I was quite bored, so I started writing articles for '' Dragon'' Magazine. I gamed heavily and met some other gamers who n ...
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Ed Greenwood
Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the ''Dungeons & Dragons'' roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and ''D&D'' game supplement books. Early life and the Forgotten Realms Greenwood grew up in the upscale Toronto suburb of Don Mills. He began writing stories about the Forgotten Realms as a child, starting in the mid-1960s; they were his "dream space for swords and sorcery stories". Greenwood conceived of the Forgotten Realms as one world in a "multiverse" of parallel worlds which includes the Earth. He imagined such worlds as being the source of humanity's myths and legends. Greenwood discovered the ''Dungeons & Dragons'' game in 1975 and soon became a regular ...
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Advanced Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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