Gunslinger Stratos 2
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Gunslinger Stratos 2
is a series of third-person hero shooter video games, developed by Byking and Taito, and published by Square Enix. It debuted in arcades on July 12, 2012, with the scenario provided by Norimitsu Kaihō (from Nitroplus) based on a concept by Gen Urobuchi. It uses Silicon Studio's Orochi game engine, and runs on the Taito Type X³ arcade system board. Its sequel, , was released on February 20, 2014, featuring new characters, new battle mechanics, and new stages. Tetsuya Nomura and Akira Yasuda each created two characters exclusively for the game. A sequel, titled , was announced to be released in 2016 for Windows PC. The servers were closed on March 29, 2016. A fourth game, , was released on May 12, 2016. An upgraded version, , with four character types and six new weapon packs for each character and several changes to the respawn and awake systems, was released on April 24, 2017. The servers for the arcade version of Gunslinger Stratos were shut down on April 1, 202 ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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Norimitsu Kaihō
is a Japanese light novel writer and translator. Born in Kanagawa prefecture. He is from Keio University Fantasy Study Group. When he was a college student, he posted a coterie translation of an English tabletop RPG "TORG" supplement to Shinkigensha, which was publishing a translated version of this game at the time, and became a member of the translation team because of his ability. Since then, he has expanded his range of activities to translating American comics and writing novels. Kaiho has had experience teaming up with Kazutaka Kodaka. While the original plot for the anime '' Danganronpa 3: The End of Hope's Peak High School'' was planned by Kodaka, Kaihō was in charge of revising the scripts to adapt them into the anime series. Kaihō was chosen by Lerche to write the anime based on his knowledge with the franchise. For ''Akudama Drive'', Kaihō and Kodaka had multiple talks in the making of the anime's script and left it to director Tomohisa Taguchi to decide how to ha ...
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Light Gun
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensing vacuum tubes. In 1936, the technology was introduced in arcade shooting games, beginning with the Seeburg Ray-O-Lite. These games evolved throughout subsequent decades, culminating in Sega's ''Periscope'', released in 1966 as the company's first successful game, which requires the player to target cardboard ships. ''Periscope'' is an early electro-mechanical game, and the first arcade game to cost one quarter per play. Sega's 1969 game ''Missile'' features electronic sound and a moving film strip to represent the targets on a projection screen, and its 1972 game ''Killer Shark'' features a mounted light gun with targets whose movement and reactions are displayed using back image projection onto a screen. Nintendo released the Beam Gun in ...
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Analog Stick
An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games. Usage in video games The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during ...
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Third-person (video Games)
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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