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Gun Media
Gun Interactive (formerly Gun Media; stylized as Gun.) is an American video game publisher based in Lexington, Kentucky. It was founded by Ronnie Hobbs and Wes Keltner in 2010. History Gun Interactive was founded by Ronnie Hobbs and Wes Keltner in 2010. The company started operations in 2012. On July 17, 2013, the company's first title, ''Breach & Clear'' was released, along with its sequel ''Deadline'' on July 21, 2015. On November 25, 2015, Gun Media released their first console game, Speakeasy, on the PlayStation 4. The game received a 3/10 from GameSpot and is no longer available on the PlayStation Network. In 2015, Randy Greenback, the company's Executive Producer and Director created two campaigns for '' Friday the 13th: The Game'', Kickstarter and BackerKit. From the two campaigns, the game raised an approximate total of , becoming the 106th most crowdfunded project of all time. Earlier, ''Friday the 13th'' director Sean S. Cunningham approached the team and offer ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Sean S
Sean, also spelled Seán or Séan in Irish English, is a male given name of Irish language, Irish origin. It comes from the Irish versions of the Biblical Hebrew name ''Yohanan'' (), Seán (Anglicisation of names, anglicized as ''Shaun/Shawn (given name), Shawn/Shon (given name), Shon'') and Séan (Ulster variant; anglicized ''Shane/Shayne''), rendered ''John (given name), John'' in English and Johannes/Johann/Johan in other Germanic languages. The Norman language, Norman French ''Jehan'' (see ''Jean (male given name), Jean'') is another version. For notable people named Sean, refer to List of people named Sean. Origin The name was adopted into the Irish language most likely from ''Jean'', the French variant of the Hebrew name ''Yohanan''. As Gaelic has no letter (derived from ; English also lacked until the late 17th Century, with ''John'' previously been spelt ''Iohn'') so it is substituted by , as was the normal Gaelic practice for adapting Biblical names that contain in o ...
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Mighty Rabbit Studios
Mighty Rabbit Studios, Inc. is an American independent video game developer based in Cary, North Carolina. History Mighty Rabbit Studio was founded by Josh Fairhurst and Nicholas Allen. They first met in 2005 while attending Wake Technical Community College and then collaborated on a student project that was never released. Fairhurst went on to North Carolina State University to study computer science. In his senior year, he developed the game ''Terraform'' alongside other students. Allen would develop the iOS game ''Cylinder'' and obtain a full-time job. While the two had remained friends, Fairhurst chose to establish Mighty Rabbit Studios with two other people in August 2010. However, this arrangement did not work out; as Fairhurst was in need of help, Allen quit his job and joined Mighty Rabbit Studios full-time. Together, they joined the game development incubator Joystick Labs, where they developed the game ''Saturday Morning RPG''. Separately from the game's development, ...
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Breach & Clear
''Breach & Clear'' is a turn-based strategy action role-playing video game developed by Mighty Rabbit Studios and published by Gun Media. The player is in control of four special forces units who must enter an area and kill all enemies in it. The player plans the actions of all characters in advance and the turns are resolved simultaneously. It was released for iOS on July 17, 2013 and for Android on September 5, 2013. The game was ported to Microsoft Windows, OS X and Linux, and was released through Steam on March 21, 2014. A PlayStation Vita version was released the following year. On November 15, the iOS version of the game joined the gaming subscription service GameClub. The physical version for Vita is notable as being the rarest released Vita game in North America, with a print run of 1,500 as a mail-in order title. Development and release On May 3, 2014, the ''Frozen Synapse DLC Pack'' was released for PC, featuring levels inspired by and designed like ''Frozen Synapse ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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IBT Media
IBT Media is an American global digital news organization with over 90 million monthly readers, owned by followers of religious leader David Jang. It publishes the ''International Business Times'' and ''Medical Daily'', among others. IBT Media is headquartered in New York City, in the Hanover Square neighborhood of Lower Manhattan. As of 2014, the company posted revenue of about $21 million and generated a profit of about $500,000. Overview Founded as IBT Media in 2006, the company has several brands that it has built organically through specialty vertical sites and also international editions. IBT Media focuses on online publication. Corporate structure and revenue IBT Media is a privately held company, formerly owned by Etienne Uzac and Johnathan Davis. The company has not received outside funding, and has grown with a focus on being an "efficient company", concentrating on the "revenue side as well as on the expenses". It started in 2006, with personal savings, an SBA bank ...
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IDigitalTimes
IBT Media is an American global digital news organization with over 90 million monthly readers, owned by followers of religious leader David Jang. It publishes the ''International Business Times'' and ''Medical Daily'', among others. IBT Media is headquartered in New York City, in the Hanover Square neighborhood of Lower Manhattan. As of 2014, the company posted revenue of about $21 million and generated a profit of about $500,000. Overview Founded as IBT Media in 2006, the company has several brands that it has built organically through specialty vertical sites and also international editions. IBT Media focuses on online publication. Corporate structure and revenue IBT Media is a privately held company, formerly owned by Etienne Uzac and Johnathan Davis. The company has not received outside funding, and has grown with a focus on being an "efficient company", concentrating on the "revenue side as well as on the expenses". It started in 2006, with personal savings, an SBA bank ...
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Electronic Entertainment Expo 2016
The Electronic Entertainment Expo 2016 (E3 2016) was the 22nd E3, during which several hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association, took place at the Los Angeles Convention Center from June 14–16, 2016. Approximately 50,300 people attended the event, slightly down from the previous year's. With video game consoles currently a couple years into their 8th generation, the focus of E3 2016 was primarily on new software titles, with new hardware revisions and auxiliary equipment to support the growing market sectors of 4K resolution displays and virtual reality headsets. The Expo started two days after the mass shooting at an Orlando, Florida nightclub. It was also three days after the murder of Christina Grimmie, who was a big Zelda fan and was scheduled to m ...
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Game Demo
A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable software and tech demos. Distribution In the early 1990s, shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now 3D Realms), Epic MegaGames (now Epic Games), and id Software. It gave consumers the chance to try a trial portion of the game, usually restricted to the game's complete first section or "episode", before purchasing the rest of the adventure. Racks of games on single 5" and later 3.5" floppy disks were common in many stores, often very cheaply. Since the shareware versions were essentially free, the cost only needed to cover the disk and minimal packaging. Sometimes, the demo disks were packaged within the box of another game by the ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Software Release Life Cycle
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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