Guadalcanal Campaign (video Game)
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Guadalcanal Campaign (video Game)
''Guadalcanal Campaign'' is a 1982 computer wargame developed by Gary Grigsby and published by Strategic Simulations, Inc. (SSI). It was Grigsby's first released game and has been cited as the first monster wargame made for computers. ''Guadalcanal Campaign'' was a commercial and critical success that helped to establish Grigsby in the game industry. Grigsby followed it with '' Bomb Alley''. Continuing to work with SSI, he went on to become a prominent name in the computer wargame field, releasing 23 games with the company by 1996. Gameplay ''Guadalcanal Campaign'' is a computer wargame that simulates the Solomon Islands campaign of World War II. Development ''Guadalcanal Campaign'' was the first game released by designer Gary Grigsby. He recalled beginning development in December 1981. In early 1982, while phoning Strategic Simulations' hotline about its game '' Torpedo Fire'', he got into a conversation with company head Joel Billings that led to an offer to publish ''G ...
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Strategic Simulations
Strategic Simulations, Inc. (SSI) was a video game developer and video game publisher, publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official computer game adaptations of ''Dungeons & Dragons'', and for the groundbreaking ''Panzer General'' series. History The company was founded by Joel Billings, a wargame enthusiast, who in the summer of 1979 saw the possibility of using the new home computers such as the TRS-80 for wargames. While unsuccessfully approaching Avalon Hill and Automated Simulations to publish wargames, he hired video game programmer, programmers John Lyons (game programmer), John Lyons, who wrote ''Computer Bismarck''—later claimed to have been the first "serious wargame" published for a microcomputer"Titans of the Computer Gaming World"''Computer Gaming World'', March 1988 p.36.—and Ed Williger, who wrote ''Computer Ambush''. Both games were w ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Guadalcanal Campaign
The Guadalcanal campaign, also known as the Battle of Guadalcanal and codenamed Operation Watchtower by American forces, was a military campaign fought between 7 August 1942 and 9 February 1943 on and around the island of Guadalcanal in the Pacific theater of World War II. It was the first major land offensive by Allied forces against the Empire of Japan. On 7 August 1942, Allied forces, predominantly United States Marines, landed on Guadalcanal, Tulagi, and Florida in the southern Solomon Islands, with the objective of using Guadalcanal and Tulagi as bases in supporting a campaign to eventually capture or neutralize the major Japanese base at Rabaul on New Britain. The Japanese defenders, who had occupied those islands since May 1942, were outnumbered and overwhelmed by the Allies, who captured Tulagi and Florida, as well as the airfield – later named Henderson Field – that was under construction on Guadalcanal. Surprised by the Allied offensive, the Japanese made ...
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Computer Wargames
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes. History Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as ''Empire'' in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, '' Computer Bismarck'', a turn-based game based on the last battle of the battleship ''Bismarck''. Wargame designer Gary Gr ...
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Apple II-only Games
An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found today. Apples have been grown for thousands of years in Asia and Europe and were brought to North America by European colonists. Apples have religious and mythological significance in many cultures, including Norse, Greek, and European Christian tradition. Apples grown from seed tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. Generally, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and much slower to fruit after planting. Rootstocks are used to control the speed of growth and the size of the resulting tree, allowing for easier harvesting. There are more th ...
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Apple II Games
An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple fruit tree, trees are agriculture, cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found today. Apples have been grown for thousands of years in Asia and Europe and were brought to North America by European colonization of the Americas, European colonists. Apples have Religion, religious and mythology, mythological significance in many cultures, including Norse mythology, Norse, Greek mythology, Greek, and Christianity in Europe, European Christian tradition. Apples grown from seed tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. Generally, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and much slower to fruit after plantin ...
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1982 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai (or Jingfeng), Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. ...
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Tilt (French Magazine)
''Tilt'' was a French magazine which began publication in September 1982, focused on computer and console gaming. It was the first French magazine specifically devoted to video games. The headquarters of the magazine was in Paris Paris () is the capital and most populous city of France, with an estimated population of 2,165,423 residents in 2019 in an area of more than 105 km² (41 sq mi), making it the 30th most densely populated city in the world in 2020. S .... The name of the magazine was a nod to the pinball term, where excessive nudging of a pinball machine would result in a "tilt" penalty, and the loss of a turn during gameplay. The final issue of ''Tilt'' was published January 1994. References External links Tiltback issuesprovided by abandonware-magazines.org Archived Tilt Magazines at Internet Archive 1982 establishments in France 1994 disestablishments in France Defunct computer magazines Defunct magazines published in France French-language mag ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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Gary Grigsby's World At War
''Gary Grigsby's World at War'' is a 2005 computer wargame developed by 2 by 3 Games and published by Matrix Games. Gameplay ''Gary Grigsby's World at War'' is a grand strategy computer wargame that simulates conflict in World War II. Development ''Gary Grigsby's World at War'' was announced in February 2004. 2 by 3 Games developed it concurrently with '' War in the Pacific'', a significantly more complicated title. The company's Joel Billings noted that playtesting ''World at War'' was relatively simple: "In ''WitP'' the longest scenario can last around 1700 turns, while ''GGWaW''s longest scenario lasts around 25 turns". It reached gold status in February 2005. Reception ''Gary Grigsby's World at War'' received "generally favorable reviews" from critics, according to Metacritic. Writer Greg Costikyan reported that the game had sold over 100,000 units by 2008. In ''Computer Games Magazine'', Bruce Geryk was unimpressed with ''World at War''. He called it "a claustropho ...
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War In The Pacific (video Game)
''War in the Pacific: The Struggle Against Japan 1941–1945'' is a 2004 computer wargame developed by 2 by 3 Games and published by Matrix Games. Designed by Gary Grigsby and Keith Brors, it is the successor to ''Gary Grigsby's Pacific War'' (1992) and '' Uncommon Valor: Campaign for the South Pacific'' (2002). Gameplay ''War in the Pacific'' is a computer wargame that simulates the Pacific Theater during World War II. Development ''War in the Pacific'' was announced and began development around April 2000. It was the first title that designer Gary Grigsby planned to create for Matrix Games, a wargame studio he had joined that year. The game was intended as a follow-up to the 1992 title ''Gary Grigsby's Pacific War''. In January 2001, Grigsby co-founded 2 by 3 Games with collaborators Joel Billings and Keith Brors, where ''War in the Pacific'' continued development under a new deal with Matrix. It was to be the second of three planned games, alongside ''Uncommon Valor'' and a ...
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