War In The Pacific (video Game)
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''War in the Pacific: The Struggle Against Japan 1941–1945'' is a 2004
computer wargame A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use an ...
developed by 2 by 3 Games and published by Matrix Games. Designed by
Gary Grigsby Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." '' Computer Games Magazine'' later dubbed him "as much of an institution in his niche of ...
and Keith Brors, it is the successor to ''
Gary Grigsby's Pacific War ''Gary Grigsby's Pacific War'' is a 1992 strategy wargame released by Strategic Simulations, Inc. It covers World War II in the Pacific between the Japanese Empire and the Allies, which include the United States, the British Empire, the Netherlan ...
'' (1992) and '' Uncommon Valor: Campaign for the South Pacific'' (2002).


Gameplay

''War in the Pacific'' is a
computer wargame A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use an ...
that simulates the
Pacific Theater The Pacific Ocean is the largest and deepest of Earth's five oceanic divisions. It extends from the Arctic Ocean in the north to the Southern Ocean (or, depending on definition, to Antarctica) in the south, and is bounded by the continen ...
during
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
.


Development

''War in the Pacific'' was announced and began development around April 2000. It was the first title that designer
Gary Grigsby Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." '' Computer Games Magazine'' later dubbed him "as much of an institution in his niche of ...
planned to create for Matrix Games, a wargame studio he had joined that year. The game was intended as a follow-up to the 1992 title ''
Gary Grigsby's Pacific War ''Gary Grigsby's Pacific War'' is a 1992 strategy wargame released by Strategic Simulations, Inc. It covers World War II in the Pacific between the Japanese Empire and the Allies, which include the United States, the British Empire, the Netherlan ...
''. In January 2001, Grigsby co-founded 2 by 3 Games with collaborators
Joel Billings Joel Billings is an American video game designer and producer. He is the founder of the computer game company Strategic Simulations (SSI). He was also the company's president.Seiken, Jeff (July 05, 1990).Computer War Games Test Strategic Skills, ...
and Keith Brors, where ''War in the Pacific'' continued development under a new deal with Matrix. It was to be the second of three planned games, alongside ''
Uncommon Valor ''Uncommon Valor'' is a 1983 American action war film directed by Ted Kotcheff and starring Gene Hackman, Fred Ward, Reb Brown, Randall "Tex" Cobb, Robert Stack, Patrick Swayze, Harold Sylvester and Tim Thomerson. Hackman plays a former U.S. Mar ...
'' and an unnamed project. 2 by 3's debut ''Uncommon Valor'' was intended as a stepping stone and teaser for ''War in the Pacific'' that covered the subject at a smaller scale. Made with the
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
from ''Uncommon Valor'', ''War in the Pacific'' was initially planned for a late-2001 release. ''War in the Pacific'' was co-designed by Grigsby and Brors. Development proved to be long and troubled; Grigsby said that he "hit the wall" of complexity and could not "keep it in ishead anymore". Billings said that it was the largest wargame the creators had ever attempted. The initial plan to import the ''Uncommon Valor''
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
(AI) code proved unsuccessful, as the system broke down when applied at the ''War in the Pacific'' scale. In March 2004, Billings reported that
playtesting A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
the game was time-consuming, as its "longest scenario can last around 1,700 turns". Grigsby concluded during development, "I am never ever, ever, ever doing a game like 'War in the Pacific''again."


Reception

In retrospect, ''
Wargamer A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
''s James Cobb wrote that ''War in the Pacific'' was "acclaimed by devotees of the conflict". According to Joel Billings, the team had expected its sales to range between 5,000 and 15,000 copies. He said in November 2004 that the game was on track to meet those forecasts. The game was nominated for the 2004
Charles S. Roberts Award The Charles S. Roberts Awards (or CSR Awards) is an annual award for excellence in the historical wargaming hobby. It was named in honor of Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "C ...
for "Best 20th Century Era Computer Wargame", but lost to '' Battles in Normandy''. Bruce Geryk of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' wrote that ''War in the Pacific'' "isn't really so much a game as it is a project", and considered its extreme complexity to make it suitable only for the most dedicated players. However, he felt that they would be "amply rewarded" for their time. Reviewing the game for ''Wargamer'', Al Berke concurred with Geryk about the game's complexity, and dubbed it "a powerful simulation of theater warfare". He considered its learning curve high, but believed that dedicated wargame fans would appreciate the title. ''
StrategyPage James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. After high s ...
''s John Siminoff likewise wrote, "If you are in the market for a seriously detailed WWII strategic simulation, especially one dealing with material far less frequently covered than the Western War, ''War in the Pacific'' will satisfy you like nothing else on the market."


Expansion pack

''War in the Pacific'' later received a heavily updated expansion pack entitled ''War in the Pacific: Admiral's Edition''.


References


External links


Official page
(archived) * {{Matrix Games 2004 video games Computer wargames Windows games Windows-only games Multiplayer and single-player video games Video games developed in the United States Video games set in Asia Video games set in North America Video games set in Oceania Pacific War video games Matrix Games games