Greg Gorden
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Greg Gorden
Greg Gorden is an American game designer who has worked primarily on role-playing games. Career Greg Gorden has worked for several gaming companies: * For Victory Games he participated, during the early 1980s, in the design of the ''James Bond 007'' role-playing game (1983). * For Mayfair Games he was in 1985 the main designer of the '' DC Heroes'' role-playing game. Also for Mayfair Games, partnering with White Wolf, he designed ''D.O.A.'', but the game was not published. * For West End Games Gorden brought help to Greg Costikyan and the WEG team in the design of all the editions of '' Star Wars: The Roleplaying Game'' (1987, 1992 and 1996). For the same game, in the supplements' list, he was the main author of ''The Star Wars Rules Companion'' (1989) and the ''Imperial Sourcebook'' (First Edition: 1989, Second Edition: 1994Greg Gorden, ''Imperial Sourcebook, Second Edition'', West End Games, New York, June 1994, Editor: Bill Smith, Hardcover, p. 144, ). Also for West End Game ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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FASA
Fasa ( fa, فسا, Fasā, also Romanized as Fassa) is a city and capital of Fasa County, Fars Province, Iran. At the 2016 census, its population was 110,825, in 33,379 families. Fasa is the fourth most populous city of the province. The city dates back to the Achaemenid period. Fasa's economy is based on agriculture and Pastoralism. Jahrom, Darab, Sarvestan, Kherameh and Estahban are neighbours of Fasa. This city is located on the road from Shiraz to Kerman, This has made Fasa a strategic and important city. Name The name Fasa is derived from the older form Pasā. Various etymologies for this name have been proposed. Local tradition holds that Fasa is named after a legendary prince named Pasa, son of Fars and grandson of Tahmuras. In Ibn al-Balkhi's retelling the legend, Fars granted the town of Fasa to Pasa; in Hamdallah Mustawfi's version, Pasa founds the city himself (in this version, he is directly the son of Tahmuras). Harold Bailey proposed on linguistic grounds that t ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Dungeon Master's Guide 2
''Dungeon Master's Guide 2'' is a supplement to the 4th edition of the ''Dungeons & Dragons'' role-playing game. Contents ''Dungeon Master's Guide 2'' gives expansions for the Dungeon Master to add to a campaign. The ''Dungeon Master's Guide 2'' contains information on group storytelling, advanced encounters, skill challenges, customizing monsters, adventures and paragon campaigns. Although it does contain artifacts, it does not contain standard magic items. Publication history ''Dungeon Master's Guide 2'' was written by Greg Gorden, Robin D. Laws, and Mike Mearls, and published on September 19, 2009. The 224-page hardcover book features art by Steve Argyle, Ryan Barger, Kerem Beyit, Zoltan Boros, Julie Dillon, Brian "Chippy" Dugan, Vincent Dutrait, Jason Engle, Randy Gallegos, Tomas Giorello, Ralph Horsley, Mari Kolkowsky, Howard Lyon, Raven Mimura, Lucio Parrillo, Wayne Reynolds, Jon Schindehette, Georgi "Calader" Simeonov, Amelia Stoner, Gábor Szikszai, and Eva Wi ...
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Elder Evils
''Elder Evils'' is an official supplement for the 3.5 edition of the ''Dungeons & Dragons'' role-playing game. Contents It includes new content for epic level characters, in the form of extremely powerful, alien monstrosities intent on destroying the world (and designed as a way of providing game masters a means of ending a current campaign). The book presents nine “elder evils”: * Atropus, the World Born Dead (an undead godling in the form of a small moon) * Father Llymic (an alien monster imprisoned in ice) * The Hulks of Zoretha (five gargantuan statues) * The Leviathan (a monster of the deep composed of leftover chaotic energies from creation) * Pandorym (an evil force from the places between the planes) * Ragnorra, Mother of Monsters (a hideous malformed monstrosity) * Sertrous (a vast demonic snake) * The Worm that Walks (a 30’ tall giant composed of worms and maggots, and connected with the demi-god Kyuss) * Zargon the Returner (a vicious beast crowned with a soli ...
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Castle Greyhawk (module)
''Castle Greyhawk'' is a comedic adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game set in the ''World of Greyhawk'' campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition ''Advanced Dungeons & Dragons'' rules. Plot summary ''Castle Greyhawk'' is a large adventure scenario in multiple parts, consisting of eleven dungeon levels underneath Greyhawk Castle presented in a humorous style. Publication history WG7 ''Castle Greyhawk'' was edited by Mike Breault with Jon Pickens, with a cover by Keith Parkinson and interior illustrations by Jeff Easley and Jim Holloway, and was published by TSR in 1988 as a 128-page book. The designers of this twelve level dungeon were each given a single level to develop. Shannon Appelcline noted that John Nephew had been contributing to '' Dragon'' and ''Dungeon'', and that "As he continued to write for the magazines, he was also invited to contribute to larger projects su ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Matt Forbeck
Matt Forbeck (born August 4, 1968) is an American author and game designer from Beloit, Wisconsin. Biography Forbeck first became interested in role-playing games at age 13 when he started playing ''Dungeons & Dragons''. He earned a degree in creative writing from the Residential College at the University of Michigan and graduated in 1989. Forbeck began working full-time on games and fiction after graduating. He was the editor on an adventure by Gary Gygax for New Infinites Productions, New Infinities called ''Epic of Yarth: Necropolis''. He wrote ''Outlaw'' (1991) and ''Western Hero'' (1991) for the Iron Crown Enterprises and Hero Games. Forbeck and Shane Hensley formed Pinnacle Entertainment Group to publish ''Deadlands''. Forbeck spent four years as the president of Pinnacle and was the director of the adventure games division at Human Head Studios for two years. Forbeck left Pinnacle to move to Alderac Entertainment Group just before the two companies ended their relationship, a ...
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Deadlands
''Deadlands'' is a genre-mixing alternate history role-playing game which combines the Western and horror genres, with some steampunk elements. The original game was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group in 1996. The eight-times Origins Award-winning setting has been converted to many other systems over the years and is available in the original Classic Rules, the revised Classic Rules, d20 System and GURPS adaptations, and a ''Savage Worlds'' version called '' Deadlands: Reloaded''. Development Shane Lacy Hensley had the idea for a new game focusing on cowboys and zombies in 1994 as he was setting up his company Pinnacle Entertainment Group, when he saw a painting by Brom of a Confederate vampire on the cover of White Wolf Publishing's soon-to-be released '' Necropolis: Atlanta'' supplement; he then began writing the game that became ''Deadlands'', and after completing a first draft, Hensley flew in two game designer friends of his, Gre ...
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