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Great Dragon
''Velikiy Drakon'' ( rus, Великий Dракон lit. "Great Dragon") is a defunct Russian video game magazine initially launched as ''Video-Ace Dendy'' ( rus, Видео-Асс Dendy) in 1993. The magazine was Russia's first wholly video-game-oriented magazine, and it was launched in order to meet the needs of Russian gamers, the majority of whom were just beginning to experience home console games as a medium as a result of the 1992 introduction of the Dendy home console. Aimed at young gamers,Servianov, Sergei. Games Of The World: Chasing the Gorbunok'. Hardcore Gaming 101. 2005. and characterized by its raw and artless coverage of illegal pirate games alongside legitimate (or at least legally grey) import games, ''Video-Ace Dendy'' covered all console systems that had penetrated into the Russian market until mid-1995, when the magazine split to form ''Velikiy Drakon'' which would cover only 16-bit and more advanced consoles. ''Video-Ace Dendy'' was phased out of publicatio ...
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GameSetWatch
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each se ...
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Outsourcing
Outsourcing is an agreement in which one company hires another company to be responsible for a planned or existing activity which otherwise is or could be carried out internally, i.e. in-house, and sometimes involves transferring employees and assets from one firm to another. The term ''outsourcing'', which came from the phrase ''outside resourcing'', originated no later than 1981. The concept, which ''The Economist'' says has "made its presence felt since the time of the Second World War", often involves the contracting of a business process (e.g., payroll processing, claims processing), operational, and/or non-core functions, such as manufacturing, facility management, call center/call center support. The practice of handing over control of public services to private enterprises (privatization), even if conducted on a limited, short-term basis, may also be described as outsourcing. Outsourcing includes both foreign and domestic contracting, and sometimes includes offshoring ( ...
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Fanzine
A fanzine (blend word, blend of ''fan (person), fan'' and ''magazine'' or ''-zine'') is a non-professional and non-official publication produced by fan (person), enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share their interest. The term was coined in an October 1940 science fiction fanzine by Russ Chauvenet and first popularized within science fiction fandom, and from there the term was adopted by other communities. Typically, publishers, editors, writers and other contributors of Article (publishing), articles or illustrations to fanzines are not paid. Fanzines are traditionally circulated free of charge, or for a nominal cost to defray postage or production expenses. Copies are often offered in exchange for similar publications, or for contributions of art, articles, or letters of comment (LoCs), which are then published. Some fanzines are typed and photocopied by amateurs using standard home office equipme ...
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Supplement (publishing)
Advertising supplements periodically accompany corresponding newspapers and are prepared by the paper's advertising staff instead of its editorial staff. It is common for them to cover topics such as real estate and automobiles on behalf of the paper's frequent advertisers. Some supplements are spin-offs from a newspaper. They are sold separately and typically cover a specific topic, such as the ''Times Literary Supplement'' and the ''Times Educational Supplement'' Supplements found on some DVDs, HD DVDs, and Blu-rays are more commonly known as special features, bonus features, or bonus material. In education, supplemental materials are educational materials designed to accompany or expand on the information presented on course textbooks. These can include printed materials, CDs, websites, or other electronic materials. In academic publishing, some journals publish supplements, which often either cover an industry-funded conference or are "symposia" on a given topic. These supple ...
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Crossword
A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right ("across") and from top to bottom ("down"). The shaded squares are used to separate the words or phrases. Types Crossword grids such as those appearing in most North American newspapers and magazines feature solid areas of white squares. Every letter is checked (i.e. is part of both an "across" word and a "down" word) and usually each answer must contain at least three letters. In such puzzles shaded squares are typically limited to about one-sixth of the total. Crossword grids elsewhere, such as in Britain, South Africa, India and Australia, have a lattice-like structure, with a higher percentage of shaded squares ...
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32-bit Era
The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000. Some features that distinguished fifth generation consoles from previous fourth generation consoles include: * 3D polygon graphics with texture mapping * 3D graphics capabilities – lighting, Gouraud shading, anti-aliasing and texture filtering * Optical disc ( CD-ROM) game storage, allowing much larger storage space (up to 650 MB) than ROM cartridges * CD quality audio recordings (music and speech) – PCM audio with 16-bit depth and 44.1 kHz sampling rate * Wide adoption of full motion video, displaying pre-render ...
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16-bit Era
In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive ('' Sega Genesis'' in North America) and the Super Nintendo Entertainment System (SNES; ''Super Famicom'' in Japan). Cartridge-based handheld consoles became prominent during this time, such as the Nintendo Game Boy (1989), Atari Lynx (1989), Sega Game Gear (1990) and TurboExpress (1990). Nintendo was able to capitalize on its success in the previous, third generation, and managed to win the largest worldwide market share in the fourth generation as well. Sega, however, was extremely successful in this generation and began a new franchise, Sonic the Hedgehog, to compete ...
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8-bit Era
In the history of video games, the third generation of game consoles, commonly referred to as the 8-bit era, began on July 15, 1983 with the Japanese release of two systems: Nintendo's Family Computer (commonly abbreviated to ''Famicom'') and Sega's SG-1000. When the Famicom was not released outside of Japan it was remodelled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo (which started in 1980) and the Milton Bradley Microvision (which came out in 1979) that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation. Improvements in technology gave consoles of this generation improved graphical and sound capabilities, comparable to golden age arcade gam ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Rumor
A rumor (American English), or rumour (British English; see spelling differences; derived from Latin:rumorem - noise), is "a tall tale of explanations of events circulating from person to person and pertaining to an object, event, or issue in public concern." In the social sciences, a rumor involves a form of a statement whose veracity is not quickly or ever confirmed. In addition, some scholars have identified rumor as a subset of propaganda. Sociology, psychology, and communication studies have widely varying definitions of rumor. Rumors are also often discussed with regard to misinformation and disinformation (the former often seen as simply false and the latter seen as deliberately false, though usually from a government source given to the media or a foreign government). Early work French and German social science research on rumor locates the modern scholarly definition of it to the pioneering work of the German William Stern in 1902. Stern experimented on rumor invol ...
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Gossip
Gossip is idle talk or rumour, especially about the personal or private affairs of others; the act is also known as dishing or tattling. Gossip is a topic of research in evolutionary psychology, which has found gossip to be an important means for people to monitor cooperative reputations and so maintain widespread indirect reciprocity. Indirect reciprocity is a social interaction in which one actor helps another and is then benefited by a third party. Gossip has also been identified by Robin Dunbar, an evolutionary biologist, as aiding social bonding in large groups. Etymology The word is from Old English ''godsibb'', from ''god'' and ''sibb'', the term for the godparents of one's child or the parents of one's godchild, generally very close friends. In the 16th century, the word assumed the meaning of a person, mostly a woman, one who delights in idle talk, a newsmonger, a tattler. In the early 19th century, the term was extended from the talker to the conversation of such pe ...
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Comics
a medium used to express ideas with images, often combined with text or other visual information. It typically the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus amongst theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters. Cartooning and other forms of illustration are the most common image-making means in comics; '' fumetti'' is a form that uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels, comic albums, and ' have become increasingly common, while online webcomics have proliferated in the 21st century. The histo ...
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