Grappling Competitions
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Grappling Competitions
Grappling, in hand-to-hand combat, describes sports that consist of gripping or seizing the opponent. Grappling is used at close range to gain a physical advantage over an opponent, either by imposing a position or causing injury. Grappling is a broad term that encompasses many disciplines. These various martial arts can be practiced both as combat sports and for self-defense. Grappling contests often involve takedowns and ground control, and may end when a contestant concedes defeat, also known as a submission or tap out. Grappling most commonly does not include striking or the use of weapons. However, some fighting styles or martial arts known especially for their grappling techniques teach tactics that include strikes and weapons either alongside grappling or combined with it. Grappling appeared in the 1950s. Types of technique Grappling techniques can be broadly subdivided into clinch fighting; takedowns and throws; submission holds and pinning or control ...
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Masahiko Kimura Vs
Masahiko (written: 正彦, 雅彦, 誠彦, 昌彦, 允彦, 政彦, 真彦, 正比古 or まさ彦) is a masculine Japanese given name. Notable people with the name include: *, an officer in the Imperial Japanese Army imprisoned for his involvement in the Amakasu Incident *, a Japanese mathematician best known as an essayist *, a Japanese ski jumper *, a Japanese footballer *, a Japanese football player *, a Japanese politician of the Liberal Democratic Party *, a Japanese columnist, photographer, and pundit *, a Japanese judoka (Judo practitioner) *, a bonsai master *, a chef specializing in Italian cuisine *, or Matchy is a Japanese singer, lyricist and actor *, a Japanese former football player *, a Japanese anime producer and president of Bones *, a linguistics professor at San Francisco State University *, Japanese baseball player *, a Japanese ''Magic: The Gathering'' player *, a Japanese film director *, a former Japanese football player *, a manga artist from Kōchi City, Jap ...
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Hawaiian State Grappling Championships
Hawaiian may refer to: * Native Hawaiians, the current term for the indigenous people of the Hawaiian Islands or their descendants * Hawaii state residents, regardless of ancestry (only used outside of Hawaii) * Hawaiian language Historic uses * things and people of the Kingdom of Hawaii, during the period from 1795 to 1893 * things and people of the Republic of Hawaii, the short period between the overthrow of the monarchy and U.S. annexation * things and people of the Territory of Hawaii, during the period the area was a U.S. territory from 1898 to 1959 * things and people of the Sandwich Islands, the name used for the Hawaiian Islands around the end of the 18th century Other uses * Hawaiian Airlines, a commercial airline based in Hawaii * Hawaiian pizza, a style of pizza topped with pineapple See also * Hawaiians (other) * Hawaiian cuisine (other) * Hawaiian Islands * Hawaiian kinship Hawaiian kinship, also referred to as the generational system, is a ki ...
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Side Control
In grappling, side control (often also called side mount, cross mount, 100 kilos) is a dominant ground grappling position where the top combatant is lying perpendicularly over the face-up bottom combatant in such a way that the legs are free and he or she exerts no control over the combatant on the bottom. The top combatant is referred to as having side control, and is in a stable position, with the other combatant pinned beneath them. From there the top combatant can proceed with elbows, knees, various submissions, or transition into a mounted position. It is high priority for the bottom combatant to sweep the top combatant or otherwise escape the position, for instance by entangling the opponent's free legs and trying to obtain the half guard or guard. Kata-gatame The ''kata gatame'' (肩固, "shoulder hold") is a pinning hold where the opponent is hugged around the head, with one of the opponent's arms pinned against his or her neck. It can be done from ''kesa-gatame'' in r ...
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Joint Lock
A joint lock is a grappling technique involving manipulation of an opponent's joints in such a way that the joints reach their maximal degree of motion and hyperextension. In judō these are referred to as, 関節技 ''kansetsu-waza'', "joint locking technique"Ohlenkamp, NeilClassification of Techniques in Kodokan Judo ''judoinfo.com''. Accessed February 26, 2006.) and in Chinese martial arts as ''chin na'', which literally means "catching and locking". In Korea these are referred to as 관절기(gwan-jerl-gi, joint skill) or 관절꺾기(gwan-jerl-kerk-gi, joint breaking). Joint locks typically involve isolating a particular joint, levering it in an attempt to force the joint to move past its normal range of motion. Joint locks generate varying degrees of pain in the joints and, if applied forcefully and/or suddenly, may cause injury, such as muscle, tendon and ligament damage and even dislocation or bone fracture. In judo, the combining of standing locks with throws is forbidd ...
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Choke Hold
A chokehold, choke, stranglehold or, in Judo, shime-waza ( ja, 絞技, translation=constriction technique) is a general term for a grappling hold that critically reduces or prevents either air (choking)''The New Oxford Dictionary of English'' (1999). Oxford University press. . or blood (strangling) from passing through the neck of an opponent. The restriction may be of one or both and depends on the hold used and the reaction of the victim. While the time it takes for the choke to render an opponent unconscious varies depending on the type of choke, the average across all has been recorded as 9 seconds. The lack of blood or air often leads to unconsciousness or even death if the hold is maintained. Chokeholds are used in martial arts, combat sports, self-defense, law enforcement and in military hand to hand combat applications. They are considered superior to brute-force manual strangling, which generally requires a large disparity in physical strength to be effective.Jones, Ri ...
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Grappling Hold
A grappling hold, commonly referred to simply as a hold that in Japanese is referred to as ''katame-waza'' ( "grappling technique"), is any specific grappling, wrestling, judo, or other martial art grip that is applied to an opponent. Grappling holds are used principally to control the opponent and to advance in points or positioning. The holds may be categorized by their function, such as clinching, pinning, or submission, while others can be classified by their anatomical effect: chokehold, headlock, joint-lock, or compression lock. Multiple categories may be appropriate for some of these holds. Clinch hold A clinch hold (also known as a clinching hold) is a grappling hold that is used in clinch fighting with the purpose of controlling the opponent. In wrestling it is referred to as the tie-up. The use of a clinch hold results in the clinch. Clinch holds can be used to close in on the opponent, as a precursor to a takedown or throw, or to prevent the opponent from moving ...
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Sweep (martial Arts)
A sweep is either of two categories of martial arts techniques. From standing, sweeps are throws or takedowns that primarily use the legs to attack an opponent's legs. On the ground, sweeps are techniques for reversing a grappling position from a guard position. Standing When standing it is a technique used to take an opponent to the ground by knocking their legs out from under them, so is classed as a throw or takedown. The force of the sweep either runs perpendicular to the opponent's leg or rises as it strikes the leg, lifting the foot from the ground. A sweep can be used to take the opponent to the ground or it can simply disrupt the opponent's balance long enough to make an opening for a punch or kick. In Japanese it is known as ''ashi-barai''. Illustration in kick boxing Image: balayage_cuillère.jpg , '' 'Spoon-type' Sweep'' Image: Crochetage3.svg , ''Using a hook kick'' Image: balayage_retourné.jpg , ''Using a spinning kick'' Ground work A sweep, when referred ...
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Pin (wrestling)
A pin, or fall, is a victory condition in various forms of wrestling that is met by holding an opponent's shoulders or scapulae (shoulder blades) on the wrestling mat for a prescribed period of time. This article deals with the pin as it is defined in amateur wrestling. A pin ends a match regardless of when it occurs. Situations which are almost pins but for whatever reason do not meet the criteria—for example, have only one shoulder down or have the defending wrestler blocked in a neck bridge—are rewarded with exposure points (in collegiate wrestling, known as near fall points or back points) in order to encourage wrestlers to take risks to try to pin their opponents. Conditions Greco-Roman and freestyle In Greco-Roman and freestyle wrestling, the two shoulders of the defensive wrestler must be held long enough for the referee to "observe the total control of the fall" (usually ranging from one half-second to about one or two seconds). Then either the judge or the mat c ...
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Submission Hold
A grappling hold, commonly referred to simply as a hold that in Japanese is referred to as ''katame-waza'' ( "grappling technique"), is any specific grappling, wrestling, judo, or other martial art grip that is applied to an opponent. Grappling holds are used principally to control the opponent and to advance in points or positioning. The holds may be categorized by their function, such as clinching, pinning, or submission, while others can be classified by their anatomical effect: chokehold, headlock, joint-lock, or compression lock. Multiple categories may be appropriate for some of these holds. Clinch hold A clinch hold (also known as a clinching hold) is a grappling hold that is used in clinch fighting with the purpose of controlling the opponent. In wrestling it is referred to as the tie-up. The use of a clinch hold results in the clinch. Clinch holds can be used to close in on the opponent, as a precursor to a takedown or throw, or to prevent the opponent from moving ...
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Throw (grappling)
In martial arts, a throw is a grappling technique that involves off-balancing or lifting an opponent, and throwing them to the ground, in Japanese martial arts referred to as ''nage-waza'', 投げ技, "throwing technique". Throws are a subset of takedown (grappling). Certain throwing techniques called sacrifice throws (''sutemi-waza'', 捨身技, "sacrifice technique") involve putting oneself in a potentially disadvantageous position, such as on the ground, in order to execute a throw. Types of throws There are several major types of throw, among Asian martial arts, Judo has the most developed throwing techniques and throws are considered its specialty. Most throws are named by describing the circumvention point of the throw (e.g., hip throw, shoulder throw, wrist throw etc.), or the nature of effect of the throw on the opponent (e.g., heaven and earth throw, valley drop, body drop) with variations are given descriptive names. The names used here are attributed to Jujutsu throw ...
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Takedown (grappling)
In martial arts and combat sports, a takedown is a technique that involves off-balancing an opponent and bringing them to the ground with the attacker landing on top. The process of quickly advancing on an opponent and attempting a takedown is known as shooting for a takedown, or simply shooting. Takedowns are usually distinguished from throw (grappling), throws by amplitude and impact, where the purpose of a throw is to outright eliminate the opponent while purpose of a takedown is to bring the opponent down on the ground, assume a dominant position and then proceed to finish them with jointlocks, chokeholds or ground and pound. In rulesets of many sports such as Judo and Sambo(martial art), Sambo, a well executed throw will end the match (with the idea being that if the match did not happen on a tatami, the one who was thrown would be unable to stand back up) while the match will continue on the ground if a takedown is used instead. Takedowns are featured in all forms of wrestling ...
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Clinch Fighting
Clinch fighting is the part of stand-up fighting where the combatants are grappling in a clinch, typically using clinch holds. Clinching the opponent can be used to eliminate the opponent's effective usage of some kicks, punches, and melee weapons. The clinch can also be used as a medium to switch from stand-up fighting to ground fighting by using takedown (grappling), takedowns, throw (grappling), throws or sweep (martial arts), sweeps. Clinch fighting is emphasized in both Combat sport, sport martial arts, such as wrestling, judo, Muay Thai, Lethwei, Sambo (martial art), sambo, Brazilian Jiu-Jitsu, Kenpō and Sumo, as well as martial arts geared more towards self-defense, such as Wing Chun, Aikido, and Hapkido. In combat sports Clinch fighting is the primary focus of many combat sports such as wrestling and it is also a fundamental part of amateur wrestling, Sambo (martial art), sambo, Muay Thai, Lethwei and mixed martial arts. The nature of the clinch during fighting depends ...
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