Grand Prix Manager (1984 Video Game)
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Grand Prix Manager (1984 Video Game)
''Grand Prix Manager'' is a Formula 1 management simulation video game released for the ZX Spectrum in 1984. It was written by P. Boulton and published by Silicon Joy. Gameplay ''Grand Prix Manager'' places the player in the role of the manager of a Formula 1 Formula One (also known as Formula 1 or F1) is the highest class of international racing for open-wheel single-seater formula racing cars sanctioned by the Fédération Internationale de l'Automobile (FIA). The World Drivers' Championship, ... racing team, with the ultimate goal being to reach to highest management rating. This can only be achieved by winning the championship on the hardest difficulty setting. The player can choose how many races to take part in over the course of a season, and after each race the player is presented with a race performance screen, followed by car upgrade options. Revenue is generated through sponsorship, however sponsors will base their investment on their satisfaction with p ...
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Silicon Joy
Addictive Games was a UK video game publisher in the 1980s and early 1990s. It is best known for the '' Football Manager'' series of games created by company founder Kevin Toms. The company was originally based in Milton Keynes, England and later relocated to Bournemouth, in southern England. History The company was set up by Kevin Toms in 1982 in order to launch the '' Football Manager'' game he had written for the TRS-80 and ZX81 computers. Initially this was just by mail order from advertisements placed in computer magazines. In September 1982 Addictive Games launched the ZX Spectrum version of ''Football Manager'', with added match action graphics. The addition of the graphics actions was very popular, and the game went on to be a number one best seller, with the games being stocked in major retailers. The success of Football Manager allowed Toms to move the company to commercial premises in Richmond Hill in the centre of Bournemouth. In 1984 the game was ported to the ...
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ...
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ZX Spectrum Games
This is a sortable list of games for the ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ... home computer. There are currently games in this incomplete list. __NOTOC__ Original run (1982–1994) Homebrew References External linksSpectrum Computing an up-to-date database of ZX Spectrum software {{Video game lists by platform ZX Spectrum games, List of ZX Spectrum ...
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Sports Management Video Games
Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, through casual or organized participation, improve participants' physical health. Hundreds of sports exist, from those between single contestants, through to those with hundreds of simultaneous participants, either in teams or competing as individuals. In certain sports such as racing, many contestants may compete, simultaneously or consecutively, with one winner; in others, the contest (a ''match'') is between two sides, each attempting to exceed the other. Some sports allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure one winner and one loser. A number of contests may be arranged in a tournament producing a champion. Many sports leagues make an annual champion by arranging games in a r ...
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Formula One Video Games
Ever since ''Pole Position'' in 1982, Formula One (F1) has always played a part of the racing genre in video games. Early Formula One games were typically arcade racing games, before '' Formula One Grand Prix'' (1991) popularized Formula One racing simulations on home computers. History Early roots and arcade games (1970s–1990s) The roots of Formula One games can be traced back to the 1970s, with arcade racing games such as '' Speed Race'' and '' Gran Trak 10'' which depicted F1-like cars going on a race track. '' F-1'' (1976) by Namco has been cited as the first true Formula One arcade game. However, it was an electro-mechanical game, rather than an arcade video game. The first successful Formula One video game in arcade history was ''Pole Position'' (1982), by Namco. In ''Pole Position'', the player has to complete a lap in a certain amount of time in order to qualify for a race at the Fuji racetrack. After qualifying, the player had to face other cars in a champio ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 10 ** The United States and the Vatican City, Vatican (Holy See) restore full diplomatic relations. ** The Victoria, Seychelles, Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh 128K, Macintosh personal computer in the United States. February * February 3 ** Dr. John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo transfer from one woman to another, resulting in a live birth. ** STS-41-B: Space Shuttle Challenger, Space Shuttle ''Challenger'' is launched on the 10th Space Shuttle mission. * February 7 – Astronauts Bruce McCandless II and Robert L. Stewart make the first untethered spac ...
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Big K (magazine)
''Big K'' was a short-lived multi format magazine published by IPC Magazines Ltd during the 1980s. The design of the magazine was very similar in style to their comic strip publications at the time, ''2000 AD (comics), 2000ad'' and ''Roy of the Rovers'' and seemed to be aimed squarely at the younger computer user. The March 1985 issue featured the first episode of the digitally created comic strip Shatter (digital comic), Shatter, although as this was the last Big K printed, it was also Shatter's only appearance until a run in ''Jon Sable: Freelance'' from issues #25-30 in June 1985. See also *''Computer and Video Games (magazine)'' *''ACE (games magazine), ACE'' *''The Games Machine'' *''Edge (magazine), Edge'' *''GamesMaster (magazine)'' References External links

iarchive:big-k-magazine, Archived Big K Magazines on the Internet Archive Defunct computer magazines published in the United Kingdom Video game magazines published in the United Kingdom Home computer magazines ...
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Football Manager (1982 Series)
''Football Manager'' is a video game series published and developed by Addictive Games, the label set up by the game's creator Kevin Toms. The first game was released in 1982.Press advertisement
from , May 1982
It was then ported to most home computers during the 1980s and spawned several sequels: ''Football Manager 2''''Football Manager 2''
at ysrnry.co.uk
(1988) and ''Football Manager World C ...
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Formula 1 Car
A Formula One car (also known as an F1 car) is a single-seat, open-cockpit, open-wheel racing car, open-wheel formula racing car with substantial front and rear wings, and mid-engine design, an engine positioned behind the driver, intended to be used in competition at Formula One racing events. The regulations governing the cars are unique to the championship and specify that cars must be constructed by the racing teams themselves, though the design and manufacture can be outsourced. Formula One cars are the fastest cars in the world around a List of motor racing circuits by FIA grade, race track, owing to very high cornering speeds achieved through the generation of large amounts of aerodynamic downforce. As a result of the amount of Brake force, braking force and the total cornering envelope of a Formula One car (by the friction component of the tyre, the mass of the machine and the downforce generated); Formula One drivers experience frequent lateral g-force, g-loadin ...
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