Grand Prix 2 (game)
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Grand Prix 2 (game)
''Grand Prix 2'', released in North America as "Grand Prix II", is a racing simulator released by MicroProse in 1996. It is a sequel to '' Formula One Grand Prix''. It was made under an official FIA license that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars. The cars were painted with liveries reflecting the races that did not allow tobacco and alcohol sponsors (e.g. 1994 German Grand Prix). It had 3D texture mapping and SVGA graphics, as well as an early 3D physics engine. A large community of GP2 enthusiasts formed following the game's release. ''Grand Prix 2'' was a commercial hit, and is recognized as one of the definitive racing simulations of its era. Gameplay The game is a simulation of the 1994 Formula One seasonMicroProse. Grand Prix II Reference Manual (game manual). First Printing, June 1996. U.S. edition. Page 1. with all 16 circuits from the 1994 season and 28 drivers in their 14 teams. Unlike the real 1994 season, where ...
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ...
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Nigel Mansell
Nigel Ernest James Mansell, (; born 8 August 1953) is a British retired racing driver who won both the Formula One World Championship (1992) and the CART Indy Car World Series ( 1993). Mansell was the reigning F1 champion when he moved over to CART, becoming the first person to win the CART title in his debut season, and making him the only person to hold both the World Drivers' Championship and the American open-wheel National Championship simultaneously. His career in Formula One spanned 15 seasons, with his final two full seasons of top-level racing being spent in the CART series. Mansell is the second most successful British Formula One driver of all time in terms of race wins with 31 victories, (behind Lewis Hamilton with wins), and is eighth overall on the Formula One race winners list, behind Hamilton, Michael Schumacher, Sebastian Vettel, Alain Prost, Ayrton Senna, Max Verstappen and Fernando Alonso. He held the record for the most poles set in a single season, w ...
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Tyrrell Racing
The Tyrrell Racing Organisation was an auto racing team and Formula One constructor founded by Ken Tyrrell (1924–2001) which started racing in 1958 and started building its own cars in 1970. The team experienced its greatest success in the early 1970s, when it won three Drivers' Championships and one Constructors' Championship with Jackie Stewart. The team never reached such heights again, although it continued to win races through the 1970s and into the early 1980s, taking the final win for the Ford Cosworth DFV engine at Detroit in 1983. The team was bought by British American Tobacco in 1997 and completed its final season as Tyrrell in 1998. Tyrrell's legacy continues in Formula One as the Mercedes-AMG F1 team, who is Tyrrell's descendant through various sales and rebrandings via BAR, Honda and Brawn GP. Lower formulae (1958–1967) Tyrrell Racing first came into being in 1958, running Formula Three cars for Ken Tyrrell and local stars. Realising he was not racing dri ...
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David Coulthard
David Marshall Coulthard (; born 27 March 1971) is a British former racing driver from Scotland, later turned presenter, commentator and journalist. Nicknamed 'DC', he competed in 15 seasons of Formula One between and , taking 13 Grand Prix victories and 62 podium finishes. He was runner-up in the championship, driving for McLaren. Coulthard began karting at the age of eleven and achieved early success before progressing to car racing in the British Formula Ford Championship and the Formula 3000 series. He first drove in Formula One with Williams Grand Prix Engineering, Williams in the 1994 Formula One season, 1994 season succeeding the late Ayrton Senna. The following year he won his first Grand Prix in 1995 Portuguese Grand Prix, Portugal, and then for the 1996 Formula One season, 1996 season he moved to McLaren. After winning two races in the 1997 Formula One season, 1997 season, he finished 3rd in the World Drivers' Championship in the 1998 Formula One season, 1998 season. ...
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Damon Hill
Damon Graham Devereux Hill, (born 17 September 1960) is a British former professional racing driver from England and the 1996 Formula One World Champion. He is the son of Graham Hill, and, along with Nico Rosberg, one of two sons of a Formula One World Champion to also win the title. He started racing on motorbikes in 1981, and after minor success moved on to single-seater racing cars. Hill became a test driver for the Formula One title-winning Williams team in 1992. He was promoted to the Williams race team the following year after Riccardo Patrese's departure and took the first of his 22 victories at the 1993 Hungarian Grand Prix. During the mid-1990s, Hill was Michael Schumacher's main rival for the Formula One Drivers' Championship, which saw the two clash several times on and off the track. Their collision at the 1994 Australian Grand Prix gave Schumacher his first title by a single point. Hill became champion in with eight wins, but was dropped by Williams for the fo ...
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Renault F1
The French automotive manufacturer Renault has been associated with Formula One as both team owner and engine manufacturer for various periods since 1977. In 1977, the company entered Formula One as a constructor, introducing the turbo engine to Formula One with its EF1 engine. In 1983, Renault began supplying engines to other teams. Although the Renault team had won races, it withdrew at the end of . Renault engines continued to be raced until 1986. Renault returned to Formula One in 1989 as an engine manufacturer. It won five drivers' titles and six constructors' titles between 1992 and 1997 with Williams and Benetton, before ending its works involvement after 1997, though their engines continued to be used without works backing until 2000. In 2000, Renault acquired the Enstone-based Benetton Formula team (formerly Toleman). Renault became a works engine manufacturer again in 2001, and in 2002 the Enstone-based team was re-branded as Renault. The team won the drivers' and ...
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WilliamsF1
Williams Grand Prix Engineering Limited, currently racing in Formula One as Williams Racing, is a British Formula One motor racing team and constructor. It was founded by former team owner Frank Williams and automotive engineer Patrick Head. The team was formed in after Frank Williams' earlier unsuccessful F1 operation: Frank Williams Racing Cars (which later became Wolf–Williams Racing in 1976). All of Williams F1 chassis are called "FW" then a number, the FW being the initials of team co-founder and original owner, Frank Williams. The team's first race was the 1977 Spanish Grand Prix, where the new team ran a March chassis for Patrick Nève. Williams started manufacturing its own cars the following year, and Switzerland's Clay Regazzoni won Williams' first race at the 1979 British Grand Prix. At the 1997 British Grand Prix, Canadian Jacques Villeneuve scored the team's 100th race victory, making Williams one of only four teams in Formula One, alongside Ferrari, fellow ...
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Grand Prix 3
''Grand Prix 3'' is a computer racing simulator by MicroProse, released in 2000 by Hasbro Interactive. Gameplay The game is known for featuring the 1998 Formula One season (with all drivers except Jacques Villeneuve, who is instead replaced by a fictional character, John Newhouse). In August 2001 an expansion pack, ''Grand Prix 3 2000 Season'', was released, updating the game to feature the 2000 season's cars and drivers (including Villeneuve), as well as the 2 new circuits on the calendar, the Sepang International Circuit in Malaysia and the Indianapolis Motor Speedway. Reception Critical reviews The game received "generally favorable reviews" according to the review aggregation website Metacritic. It was not quite as well received as its predecessors, but at the time was widely considered to be the best racing simulation available. The editors of ''Computer Gaming World'' nominated ''Grand Prix 3'' as the best racing game of 2000, although it lost to ''Motocross Madness 2''. ...
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The Simulation
''The Simulation'' is the fifth studio album by American band Born of Osiris Born of Osiris is an American progressive metalcore band formed in 2003 in Palatine, Illinois, a suburb of Chicago. The band currently consists of lead vocalist Ronnie Canizaro, lead guitarist Lee McKinney, rhythm guitarist/bassist Nick Rossi, ..., released on January 11, 2019 through Sumerian Records. It was originally announced as the first of two Born of Osiris albums planned for release in 2019, though the second album remained unreleased for the rest of that year. In July 2018, the ensemble released a lyric video for "Silence the Echo", the first single from the album. In November 2018 "The Accursed", the second single from the album, was released. On January 10, 2019; the third single "Cycles of Tragedy" was released. Track listing Personnel * Ronnie Canizaro – lead vocals * Lee McKinney – guitars * Nick Rossi – bass * Cameron Losch – drums * Joe Buras – keyboards, synthes ...
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Save Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Instant Replay
Instant replay or action replay is a video reproduction of something that recently occurred which was both shot and broadcast live. The video, having already been shown live, is replayed in order for viewers to see again and analyze what had just taken place. Some sports allow officiating calls to be overturned after the review of a play. Instant replay is most commonly used in sports, but is also used in other fields of live TV. While the first near-instant replay system was developed and used in Canada, the first ''instant'' replay was developed and deployed in the United States. Outside of live action sports, instant replay is used to cover large pageants or processions involving major dignitaries (e.g. monarchs, religious leaders such as the Catholic Pope, revolutionary leaders with mass appeal), political debate, legal proceedings (e.g. O.J. Simpson murder case), royal weddings, red carpet events at major award ceremonies (e.g. the Oscars), grandiose opening ceremonies ...
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Split Screen (video Games)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangular areas. This is done to allow the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports used this presentation methodology in the 1960s for instant replay. The original non-dynamic split screens differed from windowing systems in that the latter always allowed overlapping and freely movable parts of the screen (the "windows") to present related as well as unrelated application data to the user, while the former were strictly limited to fixed non-overlapping positions. The split screen technique can also be used to run two instances of an application, possibly with another user interacting with the other instance. In video games The split screen feature is commonly used in non- networked, also known as couch co-op, video games with mul ...
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