Gran Trak 10
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Gran Trak 10
''Gran Trak 10'' is an arcade driving video game developed by Atari through its subsidiary Cyan Engineering, and released by Atari in May 1974. In the game, a single player drives a car along a race track, viewed from above, avoiding walls of pylons and trying to pass as many checkpoints as possible before time runs out. The game is controlled with a steering wheel, accelerator and brake pedals, and a gear stick, and the car crashes and spins if it hits a pylon. Atari founder Nolan Bushnell had originally planned to develop a driving video game inspired by Chicago Coin's arcade electro-mechanical game ''Speedway'' (1969) when he founded the company, but cancelled it in favor of a simpler game, ''Pong'' (1972). Atari eventually began development on a driving video game, ''Gran Trak 10'', in late 1973. It was initially designed by Larry Emmons of Cyan, with the mechanical design handled by Eigen Systems, though after several design and production problems were uncovered during an i ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunnyvale, California, area in the center of Silicon Valley, the company was initially formed to develop arcade games, launching with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushn ...
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Kee Games
Kee Games was an American arcade game manufacturer that released arcade and video games from 1973 to 1978. History Kee was formed by Joe Keenan, a friend and neighbor of Atari co-founder Nolan Bushnell, in September 1973. In reality, Bushnell had worked with Keenan to create Kee Games in response to the pinball and arcade distributors of the time who demanded exclusivity deals; Bushnell believed that Kee Games could offer similar but renamed arcade games, or "clones", to distributors, which would greatly expand Atari's distribution beyond the limits of these deals. Bushnell assigned several of Atari's staff to work at Kee Games, including Steve Bristow, Bill White, and Gil Williams, and discreetly supplied them the parts for which they could make their games. To the public, Kee Games advertized itself as a competitor to Atari and that it was hiring defectors from Atari. Through 1973 and 1974, Kee's games were slight modifications of Atari games already released or games that ha ...
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Mask ROM
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications (like video games) for programmable devices can be distributed as plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to memory that is hard-wired, such as diode matrix or a mask ROM integrated circuit (IC), which cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of bodge wires and/or the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor memory in the form of erasable pro ...
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Read-only Memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications (like video games) for programmable devices can be distributed as plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to memory that is hard-wired, such as diode matrix or a mask ROM integrated circuit (IC), which cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of bodge wires and/or the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor memory in the form of erasab ...
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Gotcha (video Game)
''Gotcha'' is an arcade video game developed by Atari and released in October 1973. It was the fourth game by the company, after the 1972 ''Pong'', which marked the beginning of the commercial video game industry, and the 1973 ''Space Race'' and ''Pong Doubles''. In the game, two players move through a maze, which continually changes over time. One player, the Pursuer, attempts to catch the other, the Pursued; if they do, a point is scored, and the players reset positions. The game emits an electronic beeping sound, which increases in pace as the Pursuer gets closer to the Pursued, and each game lasts a set amount of time. ''Gotcha'' was designed by Allan Alcorn, the designer of ''Pong'', and a prototype was constructed by Cyan Engineering, Atari's semi-independent research and development subsidiary. Development began in July 1973 as part of Atari's strategy to develop multiple types of games to separate themselves from their competitors, who they saw as focused primarily on cr ...
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Al Alcorn
Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating ''Pong'', one of the first video games. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended the University of California, Berkeley, graduating with a Bachelor of Science degree in Electrical Engineering and Computer Sciences in 1971. He worked for the pioneering video company Ampex, where he met Ted Dabney and several other people that would end up being constants through the Atari, Inc., Apple, Cyan Engineering and Pizza Time Theater (now known as Chuck E. Cheese's) companies. Alcorn was the designer of the video arcade game ''Pong'', creating it under the direction of Nolan Bushnell and Dabney. ''Pong'' was a hit in the 1970s. In addition to direct involvement with all the breakout Atari products, such as the Atari 2600, Alcorn was involved at some of the historic meetings of Steve Wozniak and Steve Jobs (at that time an Atari em ...
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First Person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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Racing Game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s .... Sub-genres Arcade-style racing Arcade game, Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liber ...
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Electro-mechanical Games
Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits, while others were simulation games such as driving games, combat flight simulators and sports games. EM games were popular in amusement arcades from the late 1940s up until the 1970s, serving as alternatives to pinball machines, which had been stigmatized as games of chance during that period. EM games lost popularity in the 1970s, as arcade video games had emerged to replace them in addition to newer pinball machines designed as games of skill. Definition EM games typically combined mechanical engineering technology with various electrical components, such as motors, switches, resistors, solenoids, relays, bells, buzzers and electric lights. EM games lie somewhere in th ...
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Amusement Arcade
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or ''pachinko'' machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of the 20th century was penny arcades. Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with children and particularly adolescents, which led parents to be concerned that video game playing might cause them to skip school. History Penny arcade A penny arcade can be any type of venue for coin-operated devices, ...
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Gran Trak 10 Photo
Gran may refer to: People *Grandmother, affectionately known as "gran" *Gran (name) Places * Gran, the historical German name for Esztergom, a city and the primatial metropolitan see of Hungary * Gran, Norway, a municipality in Innlandet county, Norway * Gran (village), a village in Gran Municipality in Innlandet county, Norway * Grän, a municipality in the state of Tyrol, Austria * Gran (island), an island in Nordanstig Municipality, Gävleborg County, Sweden Spanish language In Spanish Gran means "Great" or "Greater", and may refer to: * Gran Canaria, an island of the Canary Islands, Spain * Gran Colombia, a modern name for a former South American country called Colombia * Gran Sabana, a natural region in Venezuela * Gran Chaco, a South American lowland natural region * Gran Asunción (Greater Asunción), Paraguay * Gran Chimú Province, a province of La Libertad Region of Peru * Gran Torre Santiago, a skyscraper in Santiago, Chile * Big Brother (franchise), called "Gran He ...
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Quarter (United States Coin)
The quarter, short for quarter dollar, is a Coins of the United States dollar, United States coin worth 25 cent (U.S. coin), cents, one-quarter of a United States dollar, dollar. The coin sports the profile of George Washington on its obverse, and after 1998 its reverse design has changed frequently. It has been produced on and off since 1796 and consistently since 1831. It has a diameter of 0.955 inch (24.26 mm) and a thickness of 0.069 inch (1.75 mm). Its current version is composed of two layers of cupronickel (75% copper, 25% nickel) clad on a core of pure copper. With the cupronickel layers comprising 1/3 of total weight, the coin's overall composition is therefore 8.33% nickel, 91.67% copper. Its weight is 5.670 grams (0.1823 troy oz, or 0.2000 Avoirdupois system, avoirdupois oz). Designs before 1932 The choice of a quarter-dollar as a denomination, as opposed to the or the 20-cent piece that is more common elsewhere; it originated with the practice ...
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