Graeme Norgate
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Graeme Norgate
Graeme Norgate is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, '' Donkey Kong Land''. He also contributed to the soundtracks of ''Blast Corps'' and '' GoldenEye 007''. Norgate was later an employee of Free Radical Design, the company was eventually bought out by Crytek and renamed to Crytek UK; Norgate retained the position of audio director after the company's buyout. Norgate later moved to Deep Silver Dambuster Studios after Crytek closed down Crytek UK. Originally working at a bank before joining Rare in 1994, Norgate worked on the music of such games as ''GoldenEye 007'' and ''Blast Corps''. A friend of fellow Rare composer Robin Beanland, the two worked on the original soundtrack to ''Killer Instinct'' in the 1990s. He also composed music (but was not fully credited) for other Rareware games such as ''Diddy Kong Racing'', ''Jet Force Gemini'', ...
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Free Radical Design
Free Radical Design Ltd. is a British video game developer based in Nottingham. Founded by David Doak, Steve Ellis, Karl Hilton and Graeme Norgate in Stoke-on-Trent in April 1999, they are best known for their '' TimeSplitters'' series of games. After going into financial administration, it was announced on 3 February 2009 that the studio had been acquired by German video game developer Crytek and would be renamed Crytek UK. Crytek had a good relationship with the city of Nottingham due in part to its sponsorship of the Gamecity festival and its recruitment drives with Nottingham Trent University. In 2014, the studio would close and a majority of the staff transferred to the newly formed Dambuster Studios. In May 2021, the original founders reformed the studio, led by Doak and Ellis, to create a new entry in the ''TimeSplitters'' series. The current studio incarnation operates under Deep Silver. History Most of Free Radical Design's initial employees previously worked fo ...
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Goteki
Goteki () are a British electro band. They are the musical brainchild of composer Ross Tregenza. They were heavily involved in the development of UK electronic body music (EBM) and cybergoth genres in the early 2000s. Goteki split up in 2006, but reformed in 2008 as a three piece live act expanded from Tregenza's solo studio creations. They refer to their new musical style as 'death electro': a mix of alternative electro pop and industrial combined with influences from film and video game scores. Current activity Goteki's reformation in August 2008 saw them return as a two-piece (Ross Tregenza and Alastair Power, performing under the names of Tregenza and Ali-Star). They were re-joined in 2009 by Clive 'Crash' Lewis. They returned with a more mature sound, but with recognizable qualities from their older material. History Formation The group was formed after Tregenza's former band, Sneaky Bat Machine (SBM), ended. The group took their name from one of the teams in the PlaySt ...
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Perfect Dark
''Perfect Dark'' is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the ''Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots. As a spiritual successor to Rare's 1997 first-person shooter '' GoldenEye 007'', ''Perfect Dark'' shares many features with its predecessor and runs on an upgraded version of its game engine. ''GoldenEye 007'' director Martin Hollis led the game's production for the first fourteen months of its near three-year development cycle before he left Rare to pursue other interests. The game is one ...
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Jet Force Gemini
''Jet Force Gemini'' is a 1999 third-person shooter developed and published by Rare for the Nintendo 64 video game console. The game follows the story of three members of a galactic law enforcement team as they try to stop a horde of drones led by an insectoid called Mizar. It features a single-player mode where the player must explore a galaxy and save Tribals, a race of survivors who have been enslaved and imprisoned by Mizar, and places strong emphasis on shooting large numbers of enemies while dodging their attacks. The game also includes a multiplayer mode where two to four players can compete in traditional deathmatch games. Inspired by 80s arcade games and more recent titles of the time, such as ''Super Metroid'' and '' Super Mario 64'', ''Jet Force Gemini'' blends elements of both shoot 'em up and action-adventure games. Works such as '' Aliens'', '' Stargate'' and ''Battle of the Planets'' were also major influences. The game received generally positive reviews from ...
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Diddy Kong Racing
''Diddy Kong Racing'' is a 1997 racing video game developed and published by Rare for the Nintendo 64. The game is set on Timber's Island and revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizarding pig named Wizpig, through winning a series of races. The player can take control of any of the featured characters throughout the game. ''Diddy Kong Racing'' features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane. Development began after the release of ''Killer Instinct 2'', and was intended to be a real-time strategy game known as ''Wild Cartoon Kingdom'' in its early stages. As time progressed, the focus of development shifted from a Walt Disney World-influenced racing game to a unique title named ''Pro-Am 64'', in which Nintendo had no involvement. Due to the delays of '' Banjo-Kazooie'', Rare felt that they needed a stronger intellectual property to attract a wider audience ...
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Killer Instinct (1994 Video Game)
''Killer Instinct'' is a fighting game, fighting video game developed by Rare (company), Rare and published by Midway Games, Midway. It was released as an arcade game in the fall of 1994 and, the following year, porting, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organizing a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint. According to Ken Lobb, the groundwork for Killer Instinct started as a Namco fighting game project in the early planning stages titled "Melee" (which itself later became Weaponlord) during his time at Namco. Aspects of ''Killer Instinct's'' core gameplay were influenced from SNK fighting games, namely both the ''World Heroes'' series and the ''Fatal Fury'' series.''FIGHT ON: The Killer Instinct Story'' , ''Hold Back to Block'', 2020 June 9, ''Killer Instinct'' featured more detailed graphics and ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Deep Silver Dambuster Studios
Deep Silver Dambuster Studios Ltd. is a British video game developer based in Nottingham, England. The studio was set up by Deep Silver on 30 July 2014 to take over the development of '' Homefront: The Revolution'' from Crytek UK, which was closed later that same day, transferring all of its employees to Dambuster Studios. History Dambuster Studios was founded on 30 July 2014. Its predecessor, Crytek UK (formerly known as Free Radical Design), was a subsidiary of Crytek. Crytek in 2014 suffered a financial crisis due to internal structuring, and was unable to pay wages to the staff members at the UK studio. The company at that time was working on '' Homefront: The Revolution'', but Crytek decided to sell the franchise to Deep Silver and closed down the studio. Most of its staff members were moved to Dambuster Studios, a studio founded by Deep Silver, in accordance with British law The United Kingdom has four legal systems, each of which derives from a particular geograph ...
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Crytek
Crytek GmbH is a German video game developer and software developer based in Frankfurt. Founded by the Yerli brothers in Coburg in 1999 and moved to Frankfurt in 2006, Crytek also operates further studios in Kyiv, Ukraine and Istanbul, Turkey. Its former studios included Crytek Black Sea in Sofia, Bulgaria, Crytek UK in Nottingham, and Crytek USA in Austin, Texas. Crytek is best known for developing the first instalment of the ''Far Cry'' series (subsequent sequels and spin-offs being developed by Ubisoft Montreal) and the ''Crysis'' series, and the open world nature of their games which showcase the company's CryEngine. History 1999–2004: CryEngine and ''Far Cry'' Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany. One of their first projects was a tech demo of a game called ''X-Isle: Dinosaur Island'', which showcased their game engine technology that allowed for larger viewing distances than other game ...
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GoldenEye 007 (1997 Video Game)
''GoldenEye 007'' is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. Based on the 1995 ''James Bond'' film ''GoldenEye'', the player controls the secret agent James Bond through a series of levels to prevent a criminal syndicate from using a satellite weapon. In the multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen. Development began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of ''Killer Instinct''. It was primarily inspired by Sega's ''Virtua Cop'' before being redesigned as a free-roaming shooter. After more than two and a half years of development, ''GoldenEye 007'' was released shortly before the release of the ''GoldenEye'' sequel ''Tomorrow Never Dies''. Although it faced low expectations from the gaming media, it sold more than eight million copies, making it the third- best-sel ...
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Blast Corps
''Blast Corps'' is an action game developed by Rare and published by Nintendo for the Nintendo 64. In the game, the player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and North America. A wider release followed at the end of that year. The game was Rare's first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find gameplay to fit Rare co-founder Chris Stamper's idea for a building destruction game. The puzzle game mechanics were inspired by those of ''Donkey Kong'' (1994). ''Blast Corps'' was released to critical acclaim and received Metacritic's second highest Nintendo 64 game ratings of 1997. The game sold one million copieslower than the team's expectationsand received several editor's ch ...
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Donkey Kong Land
''Donkey Kong Land'' is a 1995 platform game developed by Rare and published by Nintendo for the Game Boy. It condenses the side-scrolling gameplay of the Super Nintendo Entertainment System (SNES) game ''Donkey Kong Country'' (1994) for the handheld Game Boy. The player controls the gorilla Donkey Kong and his nephew Diddy Kong as they defeat enemies and collect items across 30 levels to recover their stolen banana hoard from the crocodile King K. Rool. Although the gameplay is similar to ''Country'', ''Land'' features original level design and boss fights. Development began in 1994, before ''Donkey Kong Country'' completion, and lasted a year. Rare's Game Boy programmer, Paul Machacek, developed ''Land'' as an original game rather than as a port of ''Country'' after convincing Rare co-founder Tim Stamper it would be a better use of resources. Like ''Country'', ''Land'' features pre-rendered graphics converted to sprites through a compression technique. Rare retooled ''Countr ...
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