Golgotha (video Game)
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Golgotha (video Game)
''Golgotha'' is an unfinished video game that was being developed by Crack dot Com prior to shutting down in 1998. The game was to be a real-time strategy game, with elements from first-person shooter games. According to Dave Taylor, the game's name came from Shakespeare's King Lear tragedy, wherein Golgotha was a massive plain and a future battlefield. Plot The game plays in the fictional future of the year 2048 AD, where a global nuclear disarmament and the coincidental murder of a beloved American archaeologist leads to an American military incision on Iraq. Which, in turn, elicits a European military power play and begins World War III. The commander of the American force sent to invade Iraq questions his mission. With no suitable answers, he abandons his country and takes his troops on the quest for truth. In the try to recover what really happened at Golgotha they discover a supernatural conflict behind a veil of political discord. History After the successful release o ...
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Crack Dot Com
Crack dot Com was a computer game development company co-founded by ex-id Software programmer Dave Taylor, and Jonathan Clark. History Crack dot com started from home with a staff of just four people. Their first completed game, which had Internal Revenue Service agents as the enemies, was never released. The company released only one game, ''Abuse'', an MS-DOS scrolling platform shooter which sold over 80,000 copies worldwide. Based on a public source code release, ''Abuse'' was ported to a wide variety of platforms including Microsoft Windows, MacOS, AIX, SGI Irix, Amiga/AmigaOS, and Linux. Prior to the company's closing in October 1998, they were working on ''Golgotha'', a hybrid of first-person shooter and real-time strategy. Citing publisher interference in the creative design of ''Abuse'', Crack dot com opted not to accept any offers from publishers until the game was completed. The game was never finished and Crack dot com made the source and data for ''Golgotha'' (as ...
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Iraq
Iraq,; ku, عێراق, translit=Êraq officially the Republic of Iraq, '; ku, کۆماری عێراق, translit=Komarî Êraq is a country in Western Asia. It is bordered by Turkey to Iraq–Turkey border, the north, Iran to Iran–Iraq border, the east, the Persian Gulf and Kuwait to the southeast, Saudi Arabia to the south, Jordan to Iraq–Jordan border, the southwest and Syria to Iraq–Syria border, the west. The Capital city, capital and largest city is Baghdad. Iraq is home to diverse ethnic groups including Iraqi Arabs, Kurds, Iraqi Turkmen, Turkmens, Assyrian people, Assyrians, Armenians in Iraq, Armenians, Yazidis, Mandaeans, Iranians in Iraq, Persians and Shabaks, Shabakis with similarly diverse Geography of Iraq, geography and Wildlife of Iraq, wildlife. The vast majority of the country's 44 million residents are Muslims – the notable other faiths are Christianity in Iraq, Christianity, Yazidism, Mandaeism, Yarsanism and Zoroastrianism. The official langu ...
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Tank
A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and good battlefield mobility provided by tracks and a powerful engine; usually their main armament is mounted in a turret. They are a mainstay of modern 20th and 21st century ground forces and a key part of combined arms combat. Modern tanks are versatile mobile land weapons platforms whose main armament is a large-caliber tank gun mounted in a rotating gun turret, supplemented by machine guns or other ranged weapons such as anti-tank guided missiles or rocket launchers. They have heavy vehicle armour which provides protection for the crew, the vehicle's munition storage, fuel tank and propulsion systems. The use of tracks rather than wheels provides improved operational mobility which allows the tank to overcome rugged terrain and adverse conditions such as mud and ice/snow better than wheeled vehicles, ...
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Graphics Engine
Rendering or image synthesis is the process of generating a physically-based rendering, photorealistic or Non-photorealistic rendering, non-photorealistic image from a 2D model, 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture mapping, texture, computer graphics lighting, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D ...
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Cairo
Cairo ( ; ar, القاهرة, al-Qāhirah, ) is the capital of Egypt and its largest city, home to 10 million people. It is also part of the largest urban agglomeration in Africa, the Arab world and the Middle East: The Greater Cairo metropolitan area, with a population of 21.9 million, is the 12th-largest in the world by population. Cairo is associated with ancient Egypt, as the Giza pyramid complex and the ancient cities of Memphis and Heliopolis are located in its geographical area. Located near the Nile Delta, the city first developed as Fustat, a settlement founded after the Muslim conquest of Egypt in 640 next to an existing ancient Roman fortress, Babylon. Under the Fatimid dynasty a new city, ''al-Qāhirah'', was founded nearby in 969. It later superseded Fustat as the main urban centre during the Ayyubid and Mamluk periods (12th–16th centuries). Cairo has long been a centre of the region's political and cultural life, and is titled "the city of a thousand m ...
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Switzerland
). Swiss law does not designate a ''capital'' as such, but the federal parliament and government are installed in Bern, while other federal institutions, such as the federal courts, are in other cities (Bellinzona, Lausanne, Luzern, Neuchâtel, St. Gallen a.o.). , coordinates = , largest_city = Zürich , official_languages = , englishmotto = "One for all, all for one" , religion_year = 2020 , religion_ref = , religion = , demonym = , german: Schweizer/Schweizerin, french: Suisse/Suissesse, it, svizzero/svizzera or , rm, Svizzer/Svizra , government_type = Federalism, Federal assembly-independent Directorial system, directorial republic with elements of a direct democracy , leader_title1 = Federal Council (Switzerland), Federal Council , leader_name1 = , leader_title2 = , leader_name2 = Walter Thurnherr , legislature = Fe ...
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Glide (API)
Glide is a 3D graphics API developed by 3dfx Interactive for their ''Voodoo Graphics'' 3D accelerator cards. Although it originally started as a proprietary API, it was later open sourced by 3dfx. It was dedicated to rendering performance, supporting geometry and texture mapping primarily, in data formats identical to those used internally in their cards. Wide adoption of 3Dfx led to Glide being extensively used in the late 1990s, but further refinement of Microsoft's Direct3D and the appearance of full OpenGL implementations from other graphics card vendors, in addition to growing diversity in 3D hardware, eventually caused it to become superfluous. Glide wrappers and emulators Glide emulator development has been in progress since the late 1990s. During 3dfx's lifetime, the company was aggressive at trying to stop these attempts to emulate their proprietary API, shutting down early emulation projects with legal threats. However, just before it ceased operations and had its as ...
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Software Rendering
Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with the (general-purpose) CPU has the main advantage that it is not restricted to the (limited) capabilities of graphics hardware, but the disadvantage is that more semiconductors are needed to obtain the same speed. Rendering is used in architecture, simulators, video games, movies and television visual effects and design visualization. Rendering is the last step in an animation process, and gives the final appearance to the models and animation with visual effects such as shading, texture-mapping, shadows, reflections and motion blur. Rendering can be split into two main categories: real-time rendering (also known as online rendering), and ...
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Game Demo
A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable software and tech demos. Distribution In the early 1990s, shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now 3D Realms), Epic MegaGames (now Epic Games), and id Software. It gave consumers the chance to try a trial portion of the game, usually restricted to the game's complete first section or "episode", before purchasing the rest of the adventure. Racks of games on single 5" and later 3.5" floppy disks were common in many stores, often very cheaply. Since the shareware versions were essentially free, the cost only needed to cover the disk and minimal packaging. Sometimes, the demo disks were packaged within the box of another game by the ...
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Command & Conquer
''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game ''Dune II'' and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series. History After Westwood Studios developed the critically acclaimed ''Dune II'', ''Computer Gaming World'' reported in 1993 that the company would not use the ''Dune'' license for Westwood's next strategy game "mostly because the programmers are tired of sand". The magazine stated that it would have "new terrain and enemies", and that "the des ...
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Doom (series)
''Doom'' (stylized as ''DOOM'') is a video game series and media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to save Earth from an apocalyptic invasion. The original ''Doom'' is considered one of the first pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the ''Doom'' WAD format. Over 10 million copies of games in the ''Doom'' series have been sold; the series has spawned numerous sequels, novels, comic books, board games, and film adaptations. Overview The ''Doom'' video games consist of first-person shooters in which the player controls ...
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Abuse (video Game)
''Abuse'' is a run and gun video game developed by Crack dot Com and published by Electronic Arts in North America and Origin Systems in Europe. It was released on February 29, 1996 for MS-DOS. A Mac OS port of the game was published by Bungie and released on March 5, 1997. The game's source code, along with some of the shareware content, has been in the public domain since the late 1990s and has been ported to Linux and many other platforms. Plot The protagonist of the game, Nick Vrenna, has been unjustly incarcerated in a prison where the staff are performing unethical medical experiments upon the inmates. A prison riot occurs and an experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - are infected with a substance called Abuse that transforms them into monsters. With the water supply in danger of being infected, Nick arms himself and fights through the horde to prevent this, and then escapes from the prison complex. Gamepla ...
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