Golgo 13 (video Game)
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Golgo 13 (video Game)
is an action video game for the Nintendo Entertainment System (NES), which was released in 1988. In this game, based on a popular manga, the player takes on the role of Golgo 13 (also known as Duke Togo), an assassin whose objective is to destroy the leader of the Drek group. The story begins when a helicopter transporting a vial of a deadly bacillus known as "Cassandra G" is destroyed near the Statue of Liberty, but the vial is nowhere to be found in the wreckage. Golgo 13 is blamed for the destruction and possible theft as a bullet of an M-16 was discovered in the wreckage, which he is known for being partial to. However, those in FIXER refuse to place blame on Golgo 13, and task him with hunting down the real assassin. On the way, Golgo 13 must pass through several areas, including East Berlin, Athens, Rio de Janeiro, and Alexander Island, which is located off the coast of Antarctica. See also *''The Mafat Conspiracy is a Nintendo Entertainment System video game released ...
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Golgo 13 Top Secret Episode (cover Art)
is a Japanese manga series written and illustrated by Takao Saito, published in Shogakukan's ''seinen'' manga magazine '' Big Comic'' since October 1968. The series follows the title character, a professional assassin for hire. ''Golgo 13'' is the oldest manga still in publication, and its ''tankōbon'' edition was certified by ''Guinness World Records'' as the highest number of volumes for a manga series. Saito said before his death in 2021 that he wanted the manga to continue on without him and previously raised concerns the manga may be unfinished after he passes away. The Saito Production group of manga creators will continue its publication with the assistance of the ''Big Comic''s editorial department. The series has been adapted into two live-action feature films, an anime film, an original video animation, an anime television series and six video games. With a cumulative total of 300 million copies in circulation in various formats, including compilation b ...
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Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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Video Games Set In Berlin
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Set In Athens
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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