God (word)
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God (word)
The English word ''god'' comes from the Old English ', which itself is derived from the Proto-Germanic '. Its cognates in other Germanic languages include ' (both Gothic), ' (Old Norse), ' (Old Saxon, Old Frisian, and Old Dutch), and ' (Old High German). Etymology The Proto-Germanic meaning of ' and its etymology is uncertain. It is generally agreed that it derives from a Proto-Indo-European neuter passive perfect participle '. This form within (late) Proto-Indo-European itself was possibly ambiguous, and thought to derive from a root ''*'' "to pour, libate" (the idea survives in the Dutch word, 'Giet', meaning, to pour) (Sanskrit ', see '), or from a root ''*'' (''*'') "to call, to invoke" (Sanskrit '). Sanskrit ''hutá'' = "having been sacrificed", from the verb root ''hu'' = "sacrifice", but a slight shift in translation gives the meaning "one to whom sacrifices are made." Depending on which possibility is preferred, the pre-Christian meaning of the Germanic term may ei ...
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Detail Of Codex Argenteus
Detail(s) or The Detail(s) may refer to: Film and television * ''Details'' (film), a 2003 Swedish film * ''The Details'' (film), a 2011 American film * ''The Detail'', a Canadian television series * "The Detail" (''The Wire''), a television episode Music * ''Details'' (album), by Frou Frou, 2002 * Detail (record producer), Noel Fisher (born c. 1978), American music producer and performer * The Details, a Canadian rock band Periodicals * ''DETAIL'' (professional journal), an architecture and construction journal * ''Details'' (magazine), an American men's magazine See also * Auto detailing, a car-cleaning process * Level of detail (computer graphics), a 3D computer graphics concept * Security detail, a team assigned to protect an individual or group * Detaille Island Detaille Island is a small island off the northern end of the Arrowsmith Peninsula in Graham Land, Antarctica. From 1956 to 1959 it was home to "Base W" of the British Antarctic Survey and closed after ...
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Libation
A libation is a ritual pouring of a liquid, or grains such as rice, as an offering to a deity or spirit, or in memory of the dead. It was common in many religions of antiquity and continues to be offered in cultures today. Various substances have been used for libations, most commonly wine or other alcoholic drinks, olive oil, honey, and in India, ghee. The vessels used in the ritual, including the patera, often had a significant form which differentiated them from secular vessels. The libation could be poured onto something of religious significance, such as an altar, or into the earth. In East Asia, pouring an offering of rice into a running stream symbolizes the detachment from karma and bad energy. Religious practice Historical Ancient Sumer The Sumerian afterlife was a dark, dreary cavern located deep below the ground. This bleak domain was known as Kur, where the souls were believed to eat nothing but dry dust and family members of the deceased would ritually pou ...
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Lombardic Language
Lombardic or Langobardic is an extinct West Germanic language that was spoken by the Lombards (), the Germanic people who settled in Italy in the sixth century. It was already declining by the seventh century because the invaders quickly adopted the Latin vernacular spoken by the local population. Lombardic may have been in use in scattered areas until as late as . Many toponyms in modern Lombardy and Greater Lombardy (Northern Italy) and items of Lombard and broader Gallo-Italic vocabulary derive from Lombardic. Lombardic is a (literally, 'rubble-language'), that is, a language preserved only in fragmentary form: there are no texts in Lombardic, only individual words and personal names cited in Latin law codes, histories and charters. As a result, there are many aspects of the language about which nothing is known. Classification Lombardic is classified as part of the Elbe Germanic (Upper German) group of West Germanic languages, most closely related to its geographical ...
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Wessex
la, Regnum Occidentalium Saxonum , conventional_long_name = Kingdom of the West Saxons , common_name = Wessex , image_map = Southern British Isles 9th century.svg , map_caption = Southern Britain in the ninth century , event_start = Established , year_start = 519 , event_end = English unification , year_end = 12 July 927 , event1 = , date_event1 = , event_pre = Settlement , date_pre = 5th–6th century , event_post = Norman conquest , date_post = 14 October 1066 , border_s2 = no , common_languages = Old English *West Saxon dialect British Latin , religion = PaganismChristianity , leader1 = Cerdic (first) , leader2 = Ine , leader3 = Ecgberht , leader4 = Alfred the Great , leader5 ...
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Odin
Odin (; from non, Óðinn, ) is a widely revered Æsir, god in Germanic paganism. Norse mythology, the source of most surviving information about him, associates him with wisdom, healing, death, royalty, the gallows, knowledge, war, battle, victory, sorcery, poetry, frenzy, and the Runes, runic alphabet, and depicts him as the husband of the goddess Frigg. In wider Germanic mythology and paganism, the god was also known in Old English as ', in Old Saxon as , in Old Dutch as ''Wuodan'', in Old Frisian as ''Wêda'', and in Old High German as , all ultimately stemming from the Proto-Germanic language, Proto-Germanic theonym *''Wōðanaz'', meaning 'lord of frenzy', or 'leader of the possessed'. Odin appears as a prominent god throughout the recorded history of Northern Europe, from the Roman occupation of regions of Germania (from BCE) through movement of peoples during the Migration Period (4th to 6th centuries CE) and the Viking Age (8th to 11th centuries CE). In the modern pe ...
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Norse Saga
is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square. It has since continued across multiple platforms, from the Super NES to the PlayStation 2. The series is notable for its emphasis on open world exploration, non-linear branching plots, and occasionally unconventional gameplay. This distinguishes the games from most of Square's other franchises. Development The ''SaGa'' series was created by game designer Akitoshi Kawazu, whose contributions prior to the franchise's introduction include ''Final Fantasy'' and ''Final Fantasy II''. At a time when Nintendo's Game Boy was becoming popular worldwide due to the puzzle game ''Tetris'', then-Square president Masashi Miyamoto requested that a development team create a game for the handheld console. Kawazu and fellow designer Koichi Ishii suggested that the company develop a role-playing video game, thus making ''Makai Tou ...
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Gaut
is an early Germanic name, from a Proto-Germanic ''gautaz'', which represents a mythical ancestor or national god in the origin myth of the Geats. Etymology ''Gautaz'' may be connected to the name of the Swedish river Göta älv at the city of Gothenburg. The Geatish ethnonym *gautaz is related to the ethnonym of the Goths and of the Gutes (inhabitants of the island of Gotland), deriving from Proto-Germanic *gutô (cf. Gothic ''Gut-þiuda'', Old Norse ''gotar'' or ''gutar''). Tribal name Early inhabitants of present-day Götaland called themselves Geats (in Swedish ''Götar''), derived from *''Gautaz'' (plural *''Gautôz''), "to pour". Accounts The German chronicler Johannes Aventinus (ca. 1525) reported Gothus as one of 20 dukes who accompanied Tuisto into Europe, settling Gothaland as his personal fief, during the reign of Nimrod at Babel. The Swede Johannes Magnus around the same time as Aventinus, wrote that Gothus or Gethar, also known as Gogus or Gog, was one of M ...
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Gutar
The Gutes (old west norse ''Gotar'', old gutnish ''Gutar'') were a North Germanic tribe inhabiting the island of Gotland. The ethnonym is related to that of the ''Goths'' (''Gutans''), and both names were originally Proto-Germanic *''Gutaniz''. Their language is called Gutnish (''gutniska''). They are one of the progenitor groups of modern Swedes, along with historical Swedes and Geats. Name The name of the Gutes in Old West Norse is ''Gotar (adj. gotneskr)'', which is the same as that used for the Goths. Old Norse sources such as the sagas do not distinguish between the Goths and the Gutes. In accordance, the Old East Norse term for both Goths and Gutes seems to have been ''Gutar'' (adj. ''gutniskr''). Only the Goths and Gutes bear this name among all the Germanic tribes, even if ''Geat'' is closely related. The fact that the ethnonym is identical to ''Goth'' may be the reason why they are not mentioned as a special group until Jordanes' Getica, where they may be those who a ...
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Goths
The Goths ( got, 𐌲𐌿𐍄𐌸𐌹𐌿𐌳𐌰, translit=''Gutþiuda''; la, Gothi, grc-gre, Γότθοι, Gótthoi) were a Germanic people who played a major role in the fall of the Western Roman Empire and the emergence of medieval Europe. In his book '' Getica'' (c. 551), the historian Jordanes writes that the Goths originated in southern Scandinavia, but the accuracy of this account is unclear. A people called the ''Gutones''possibly early Gothsare documented living near the lower Vistula River in the 1st century, where they are associated with the archaeological Wielbark culture. From the 2nd century, the Wielbark culture expanded southwards towards the Black Sea in what has been associated with Gothic migration, and by the late 3rd century it contributed to the formation of the Chernyakhov culture. By the 4th century at the latest, several Gothic groups were distinguishable, among whom the Thervingi and Greuthungi were the most powerful. During this time, Wulfila bega ...
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Geat
The Geats ( ; ang, gēatas ; non, gautar ; sv, götar ), sometimes called ''Goths'', were a large North Germanic tribe who inhabited ("land of the Geats") in modern southern Sweden from antiquity until the late Middle Ages. They are one of the progenitor groups of modern Swedes, along with Swedes (the tribe) and Gutes. The name of the Geats also lives on in the Swedish provinces of and , the Western and Eastern lands of the Geats, and in many other toponyms. The Swedish dialects spoken in the areas that used to be inhabited by Geats form a distinct group, '' Götamål''. Etymology The etymology of the name ''Geat'' (Old English ', from a Proto-Germanic *''Gautaz'', plural *''Gautōz'') is similar to that of ''Goths'' and ''Gutes'' (*''Gutô'', plural *''Gutaniz''). The names derive from ablaut grades of the Proto-Germanic word *''geutaną'', meaning "to pour". They have the literal meaning "they who pour their seed". (For more information see Goths § Etymology.) The nam ...
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Germanic Tribes
The Germanic peoples were historical groups of people that once occupied Central Europe and Scandinavia during antiquity and into the early Middle Ages. Since the 19th century, they have traditionally been defined by the use of ancient and early medieval Germanic languages and are thus equated at least approximately with Germanic-speaking peoples, although different academic disciplines have their own definitions of what makes someone or something "Germanic". The Romans named the area belonging to North-Central Europe in which Germanic peoples lived ''Germania'', stretching East to West between the Vistula and Rhine rivers and north to south from Southern Scandinavia to the upper Danube. In discussions of the Roman period, the Germanic peoples are sometimes referred to as ''Germani'' or ancient Germans, although many scholars consider the second term problematic since it suggests identity with present-day Germans. The very concept of "Germanic peoples" has become the subject of ...
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Brahman
In Hinduism, ''Brahman'' ( sa, ब्रह्मन्) connotes the highest universal principle, the ultimate reality in the universe.P. T. Raju (2006), ''Idealistic Thought of India'', Routledge, , page 426 and Conclusion chapter part XII In major schools of Hindu philosophy, it is the material, efficient, formal and final cause of all that exists.For dualism school of Hinduism, see: Francis X. Clooney (2010), ''Hindu God, Christian God: How Reason Helps Break Down the Boundaries between Religions'', Oxford University Press, , pages 51–58, 111–115;For monist school of Hinduism, see: B. Martinez-Bedard (2006), ''Types of Causes in Aristotle and Sankara'', Thesis – Department of Religious Studies (Advisors: Kathryn McClymond and Sandra Dwyer), Georgia State University, pages 18–35 It is the pervasive, infinite, eternal truth, consciousness and bliss which does not change, yet is the cause of all changes. ''Brahman'' as a metaphysical concept refers to the single bi ...
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