Go! (programming Language)
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Go! (programming Language)
Go! is an agent-based programming language in the tradition of logic-based programming languages like Prolog. It was introduced in a 2003 paper by Francis McCabe and Keith Clark. Design The authors of Go! describe it as "a multi-paradigm programming language that is oriented to the needs of programming secure, production quality and agent-based applications. It is multi-threaded, strongly typed and higher order (in the functional programming sense). It has relation, function and action procedure definitions. Threads execute action procedures, calling functions and querying relations as needed. Threads in different agents communicate and coordinate using asynchronous messages. Threads within the same agent can also use shared dynamic relations acting as Linda-style tuple stores." The authors also propose that the language is suitable for representing ontologies due to its integration of logic, functional and imperative styles of programming. Example The following ex ...
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Multi-paradigm Programming Language
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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Linda (coordination Language)
In computer science, Linda is a coordination model that aids communication in parallel computing environments. Developed by David Gelernter, it is meant to be used alongside a full-fledged computation language like Fortran or C where Linda's role is to "''create'' computational activities and to support communication among them". History David Gelernter wrote the first version of Linda as a Ph.D. candidate in 1979, naming it after Linda Lovelace, who appeared in the pornographic film '' Deep Throat''. At the time, the main language for parallel processing was Ada, developed by the U.S. Department of Defense and a tribute to Ada Lovelace, which Gelernter considered an "inelegant and bulky" language. It was widely released in 1986, when Gelernter, along with his Yale colleague Nicholas Carriero and Sudhir Ahuja at AT&T Bell Laboratories, published "Linda and Friends" in an IEEE journal. By the early 1990s, Linda was widely used by corporations to more efficiently conduct ...
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Concurrent Programming Languages
Concurrent computing is a form of computing in which several computations are executed '' concurrently''—during overlapping time periods—instead of ''sequentially—''with one completing before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A ''concurrent system'' is one where a computation can advance without waiting for all other computations to complete. Concurrent computing is a form of modular programming. In its paradigm an overall computation is factored into subcomputations that may be executed concurrently. Pioneers in the field of concurrent computing include Edsger Dijkstra, Per Brinch Hansen, and C.A.R. Hoare. Introduction The concept of concurrent computing is frequently confused with the related but distinct concept of parallel computing, Pike, Rob (2012-01-11). "Concurrency is not Parallelism". ''Waza conference'', 11 January ...
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Annals Of Mathematics And Artificial Intelligence
Annals ( la, annāles, from , "year") are a concise historical record in which events are arranged chronologically, year by year, although the term is also used loosely for any historical record. Scope The nature of the distinction between annals and history is a subject based on divisions established by the ancient Romans. Verrius Flaccus is quoted by Aulus Gellius as stating that the etymology of ''history'' (from Greek , , equated with Latin , "to inquire in person") properly restricts it to primary sources such as Thucydides's which have come from the author's own observations, while annals record the events of earlier times arranged according to years. White distinguishes annals from chronicles, which organize their events by topics such as the reigns of kings, and from histories, which aim to present and conclude a narrative implying the moral importance of the events recorded. Generally speaking, annalists record events drily, leaving the entries unexplained and equally we ...
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Exclamation Point
The exclamation mark, , or exclamation point (American English), is a punctuation mark usually used after an interjection or exclamation to indicate strong feelings or to show emphasis. The exclamation mark often marks the end of a sentence, for example: "Watch out!". Similarly, a bare exclamation mark (with nothing before or after) is often used in warning signs. The exclamation mark is often used in writing to make a character seem as though they are shouting and/or excited/surprised. Other uses include: * In mathematics, it denotes the factorial operation. * Several computer languages use at the beginning of an expression to denote logical negation. For example, means "the logical negation of A", also called "not A". This usage has spread to ordinary language (e.g., "!clue" means no-clue or clueless). * Some languages use to denote a click consonant. History Graphically, the exclamation mark is represented by variations on the theme of a full stop point with a vertical l ...
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Go (programming Language)
Go is a statically typed, compiled programming language designed at Google by Robert Griesemer, Rob Pike, and Ken Thompson. It is syntactically similar to C, but with memory safety, garbage collection, structural typing, and CSP-style concurrency. It is often referred to as Golang because of its former domain name, golang.org, but its proper name is Go. There are two major implementations: * Google's self-hosting "gc" compiler toolchain, targeting multiple operating systems and WebAssembly. * gofrontend, a frontend to other compilers, with the ''libgo'' library. With GCC the combination is gccgo; with LLVM the combination is gollvm. A third-party source-to-source compiler, GopherJS, compiles Go to JavaScript for front-end web development. History Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. The designers wanted to address criticism of other languages in use at Google, but keep ...
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Google
Google LLC () is an American multinational technology company focusing on search engine technology, online advertising, cloud computing, computer software, quantum computing, e-commerce, artificial intelligence, and consumer electronics. It has been referred to as "the most powerful company in the world" and one of the world's most valuable brands due to its market dominance, data collection, and technological advantages in the area of artificial intelligence. Its parent company Alphabet is considered one of the Big Five American information technology companies, alongside Amazon, Apple, Meta, and Microsoft. Google was founded on September 4, 1998, by Larry Page and Sergey Brin while they were PhD students at Stanford University in California. Together they own about 14% of its publicly listed shares and control 56% of its stockholder voting power through super-voting stock. The company went public via an initial public offering (IPO) in 2004. In 2015, Google was reor ...
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Data Type
In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. A data type constrains the possible values that an expression, such as a variable or a function, might take. This data type defines the operations that can be done on the data, the meaning of the data, and the way values of that type can be stored. Concept A data type is a collection or grouping of data values. Such a grouping may be defined for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data ...
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Algebraic Data Type
In computer programming, especially functional programming and type theory, an algebraic data type (ADT) is a kind of composite type, i.e., a type formed by combining other types. Two common classes of algebraic types are product types (i.e., tuples and records) and sum types (i.e., tagged or disjoint unions, coproduct types or ''variant types''). The values of a product type typically contain several values, called ''fields''. All values of that type have the same combination of field types. The set of all possible values of a product type is the set-theoretic product, i.e., the Cartesian product, of the sets of all possible values of its field types. The values of a sum type are typically grouped into several classes, called ''variants''. A value of a variant type is usually created with a quasi-functional entity called a ''constructor''. Each variant has its own constructor, which takes a specified number of arguments with specified types. The set of all possible value ...
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Theory
A theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking. The process of contemplative and rational thinking is often associated with such processes as observational study or research. Theories may be scientific, belong to a non-scientific discipline, or no discipline at all. Depending on the context, a theory's assertions might, for example, include generalized explanations of how nature works. The word has its roots in ancient Greek, but in modern use it has taken on several related meanings. In modern science, the term "theory" refers to scientific theories, a well-confirmed type of explanation of nature, made in a way consistent with the scientific method, and fulfilling the criteria required by modern science. Such theories are described in such a way that scientific tests should be able to provide empirical support for it, or empirical contradiction ("falsify") of it. Scientific theories are the most reliable, rigorous, and compr ...
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Interface
Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * ''Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Interface: A Journal for and About Social Movements'' * ''Interfaces'' (journal), now ''INFORMS Journal on Applied Analytics'' Arts and entertainment * ''Interface'' (album), by Dominion, 1996 * Interface (band), an American music group * ''Interface'' (film), a 1984 American film * ''Interface'' (novel), by Stephen Bury (a pseudonym), 1994 * "Interface" (''Star Trek: The Next Generation''), an episode of the TV series * '' Interface series'', a science fiction horror story in short installments on Reddit Science, social science and technology Computing and electronics * Interface (computing), a shared boundary between system components ** Interface (Java) ** Interface (object-oriented programming) ** Application binary interface, bet ...
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