Geograph Seal
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Geograph Seal
is a first-person mecha platform-shooter video game developed and published by Exact exclusively for the Sharp X68000 in Japan on March 12, 1994. The fourth and last title to be created and released by Exact for the X68000 platform late into its commercial life span, after being discontinued in 1993 by Sharp Corporation with the last model launched, it is widely considered a spiritual predecessor to the ''Jumping Flash!'' franchise by Sony Computer Entertainment. Taking place in a futuristic sci-fi setting on the fictional planet WS090, players assume the role of a pilot controlling a bi-pedal animal-like mech on an attempt to execute the titular project by fighting against the oppressive enemy robots from the surface of the planet and obliterating the planetary core in order to destroy the infested planet entirely. ''Geograph Seal'' garnered mostly positive reception from critics who praised multiple aspects such as the presentation, graphics, sound design, controls and ga ...
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Japan Studio
Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the ''Ape Escape'', ''LocoRoco'', '' Patapon'', ''Gravity Rush'' and '' Knack'' series, the Team Ico games, ''Bloodborne'', ''The Legend of Dragoon'', and ''Astro's Playroom''. In April 2021, Japan Studio was reorganized and merged with Team Asobi and other SIE studios. History Japan Studio is based in Tokyo and was founded on 16 November 1993. It was formed shortly after the formation of the internal PlayStation division within Sony that included members from the Sony Corporation and the Sony Music Entertainment groups, with Japan Studio developing some of the initial games to be released on the first PlayStation console. According to Shuhei Yoshida, at the onset, the studio was run similar to Sony's music business, with lead external producers seeking out creative talent and help nurture the ...
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Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europ ...
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Robot
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' ( ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to proliferate in ...
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Animal
Animals are multicellular, eukaryotic organisms in the Kingdom (biology), biological kingdom Animalia. With few exceptions, animals Heterotroph, consume organic material, Cellular respiration#Aerobic respiration, breathe oxygen, are Motility, able to move, can Sexual reproduction, reproduce sexually, and go through an ontogenetic stage in which their body consists of a hollow sphere of Cell (biology), cells, the blastula, during Embryogenesis, embryonic development. Over 1.5 million Extant taxon, living animal species have been Species description, described—of which around 1 million are Insecta, insects—but it has been estimated there are over 7 million animal species in total. Animals range in length from to . They have Ecology, complex interactions with each other and their environments, forming intricate food webs. The scientific study of animals is known as zoology. Most living animal species are in Bilateria, a clade whose members have a Symmetry in biology#Bilate ...
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Bi-pedal
Bipedalism is a form of terrestrial locomotion where an organism moves by means of its two rear limbs or legs. An animal or machine that usually moves in a bipedal manner is known as a biped , meaning 'two feet' (from Latin ''bis'' 'double' and ''pes'' 'foot'). Types of bipedal movement include walking, running, and hopping. Several groups of modern species are habitual bipeds whose normal method of locomotion is two-legged. In the Triassic period some groups of archosaurs (a group that includes crocodiles and dinosaurs) developed bipedalism; among the dinosaurs, all the early forms and many later groups were habitual or exclusive bipeds; the birds are members of a clade of exclusively bipedal dinosaurs, the theropods. Within mammals, habitual bipedalism has evolved multiple times, with the macropods, kangaroo rats and mice, springhare, hopping mice, pangolins and hominin apes (australopithecines, including humans) as well as various other extinct groups evolving the trait ...
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Fictional Planet
Planets in science fiction are fictional planets that appear in various media of the science fiction genre as story-settings or depicted locations. Planet lists For planets from specific fictional milieux, use the following lists: Literature * ''Alliance–Union Universe'' by C. J. Cherryh: planet list * The works of Hal Clement: planet list * ''Childe Cycle'' by Gordon R. Dickson: planet list * ''Demon Princes'' by Jack Vance: planet list * ''Known Space'' by Larry Niven: planet list * ''Noon Universe'' by Arkady and Boris Strugatsky: planet list * ''The Three Worlds Cycle'' by Ian Irvine: planet list * ''Time Quintet'' by Madeleine L'Engle: planet list * ''Uplift'' by David Brin: planet list *Various works by Kurt Vonnegut: Tralfamadore (different planets with the same name) Comics * DC Comics: planet list * Marvel Comics: planet list Film and television * Marvel Cinematic Universe: planet list * ''Star Wars'': planet list Animation * ''Teenage Muta ...
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Setting (narrative)
A setting (or backdrop) is the time and geographic location within a narrative, either non-fiction or fiction. It is a literary element. The setting initiates the main backdrop and mood for a story. The setting can be referred to as story world or ''milieu'' to include a context (especially society) beyond the immediate surroundings of the story. Elements of setting may include culture, historical period, geography, and hour. Along with the plot, character, theme, and style, setting is considered one of the fundamental components of fiction. Role Setting may refer to the social milieu in which the events of a novel occur. The elements of the story setting include the passage of time, which may be static in some stories or dynamic in others with, for example, changing seasons. A setting can take three basic forms. One is the natural world, or in an outside place. In this setting, the natural landscapes of the world play an important part in a narrative, along with living creature ...
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Sci-fi
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has become popul ...
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Futuristic
The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently exists and will exist can be categorized as either permanent, meaning that it will exist forever, or temporary, meaning that it will end. In the Occidental view, which uses a linear conception of time, the future is the portion of the projected timeline that is anticipated to occur. In special relativity, the future is considered absolute future, or the future light cone. In the philosophy of time, presentism is the belief that only the present exists and the future and the past are unreal. Religions consider the future when they address issues such as karma, life after death, and eschatologies that study what the end of time and the end of the world will be. Religious figures such as prophets and diviners have claimed to see into th ...
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future plc on 21 October 2016. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly-investigation by the ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and '' The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher such as Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, the magazine's original p ...
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Medium (website)
Medium is an American online publishing platform developed by Evan Williams and launched in August 2012. It is owned by A Medium Corporation. The platform is an example of social journalism, having a hybrid collection of amateur and professional people and publications, or exclusive blogs or publishers on Medium, and is regularly regarded as a blog host. Williams, previously co-founder of Blogger and Twitter, initially developed Medium as a means to publish writings and documents longer than Twitter's 140-character (now 280-character) maximum. In March 2021, Medium announced a change in its publishing strategy and business model. The change is to its mix of paid journalists working on its own publications – this will be proportionally reduced – versus its support of independent writers, which will increase. History 2012 (launched) - 2016 Evan Williams, Twitter co-founder and former CEO, created Medium to encourage users to create posts longer than the then 140-character ...
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