Genesis Nomad
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Genesis Nomad
The Genesis Nomad, also known as Sega Nomad, is a handheld game console manufactured by Sega and released in North America in October 1995. The Nomad is a portable variation of the Sega Genesis home video game console (known as the Mega Drive outside North America). It could also be used with a television set via a video port. It was based on the Mega Jet, a portable version of the home console designed for use on airline flights in Japan. The Nomad was the last handheld console released by Sega. Released late in the Genesis era, it had a short lifespan. It was sold exclusively in North America, and uses regional lockout. Sega's focus on the Sega Saturn left the Nomad under-supported, and it was incompatible with several Genesis peripherals, including the Power Base Converter, the Sega CD, and the 32X. About 1 million units of the Nomad were sold, and it is considered a commercial failure. History The Sega Genesis was Sega's entry into the 16-bit era of video game consoles. ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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List Of Commercial Failures In Video Games
The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit. Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failure of ''E.T.'' contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games. Video game hardware failures 32X Unveiled by ...
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The Ooze
''The Ooze'' is a video game developed by Sega Technical Institute and released in 1995 in video gaming, 1995 for the Sega Genesis. In the game, players take the role of a slimy puddle of liquid and face off against various enemies and obstacles. Gameplay and plot The game starts at a chemical plant known as "The Corporation," with scientist Dr. Daniel Caine sneaking into the research lab where he worked, in order to find evidence that crimes were being committed using a toxic gas he created. Caine discovers that his colleagues are planning "Operation: Omega": a plan to release a plague upon the populace, and make a fortune because they hold the only cure. However, the Director of The Corporation discovers Caine in the lab. Caine is disposed of by means of chemical waste, but the chemicals do not kill him; instead, they alter him into the angry, sentience, sentient, formless creature known as "The Ooze". Swearing revenge, the doctor seeks two things: his former colleagues, and t ...
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Sega Technical Institute
Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, with new American talent. STI developed games for Sega Genesis, including several ''Sonic the Hedgehog'' games, before it was closed at the end of 1996. After working in Japan for Sega on games for the Master System, Cerny proposed the creation of a development studio in America, which was approved. When Naka quit Sega after the release of ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'', Cerny convinced him to join STI. After completing ''Sonic the Hedgehog 2'' in 1992, STI was divided in two due to friction between the Japanese and American developers: the Japanese developed ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'' before leaving in 1994, while the Americans developed games including ''Sonic Spinball''. The failed deve ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Tiger Electronics
Tiger Electronics Ltd. (also known as Tiger and Tiger Toys) was an independent American toy manufacturer best known for its handheld LCD games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as ''Brain Warp'' and the Brain Shift. When it was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois. It has been a subsidiary of Hasbro since 1998. History Gerald Rissman, Randy Rissman and Arnold Rissman founded the company in June 1978. It started with low-tech items like phonographs, then began developing handheld electronic games and educational toys. Prominent among these was the 2-XL Robot in 1978, and K28, Tiger's Talking Learning Computer (1984) which was sold worldwide by Kmart (United States), Kmart and other chain stores. Tiger also achieved success with many simple handheld electronics games like ''Electronic Bowling'' and titles based on licenses, such as ''RoboCop'', ''Terminator (series), Terminator'', and ...
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Game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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Touchscreen
A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often an LCD, AMOLED or OLED display while the system is usually used in a laptop, tablet, or smartphone. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size. The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is opti ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Cigarette Lighter Receptacle
An automobile auxiliary power outlet (also known as car cigarette lighter or auxiliary power outlet) in an automobile was initially designed to power an electrically heated cigarette lighter,LifeWire.com article''“From Car Cigarette Lighter To 12V Accessory Socket”''/ref> but became a de facto standard DC connector to supply electrical power for portable accessories used in or near an automobile directly from the vehicle's electrical system. Such include mobile phone chargers, cooling fans, portable fridges, electric air pumps, and power inverters. In most vehicles, at least one car outlet is present. Some vehicles may have more power outlets: usually one for the front passengers, one for the rear passengers and one for the luggage trunk. The voltage of the power outlet is usually near 12 V DC, and may be elevated between 13.5 V to 15 V while the engine is running. The 12 V power circuit is protected by a car fuse, often rated at 10 to 20 amperes, which amounts from ...
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Japan Airlines
, also known as JAL (''Jaru'') or , is an international airline and Japan's flag carrier and largest airline as of 2021 and 2022, headquartered in Shinagawa, Tokyo. Its main hubs are Tokyo's Narita International Airport and Haneda Airport, as well as Osaka's Kansai International Airport and Itami Airport. JAL group companies include Japan Airlines, J-Air, Japan Air Commuter, Japan Transocean Air, and Ryukyu Air Commuter for domestic feeder services, and JAL Cargo for cargo and mail services. JAL group operations include scheduled and non-scheduled international and domestic passenger and cargo services to 220 destinations in 35 countries worldwide, including codeshares. The group has a fleet of 279 aircraft. In the fiscal year ended 31 March 2009, the airline group carried over 52 million passengers and over 1.1 million tons of cargo and mail. Japan Airlines, J-Air, JAL Express, and Japan Transocean Air are members of the Oneworld airline alliance network. JAL was establi ...
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