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Gemstone IV
''GemStone IV'' is a multiplayer text-based online role-playing video game (often known as a MUD) produced by Simutronics. Players control characters in a High Fantasy game world named "Elanthia". The first playable version of the game was known as ''GemStone ] GEnie.html"_;"title="'_and_was_launched_in_April_1988_on_GEnie">'_and_was_launched_in_April_1988_on_GEnie.__It_was_one_of_the_first_MMORPGs_and_is_one_of_the_longest_running_Internet.html" "title="MMORPG.html" ;"title="GEnie.html" ;"title="' and was launched in April 1988 on GEnie">' and was launched in April 1988 on GEnie. It was one of the first MMORPG">GEnie.html" ;"title="' and was launched in April 1988 on GEnie">' and was launched in April 1988 on GEnie. It was one of the first MMORPGs and is one of the longest running Internet">online games still active. Access to the game is subscription-based (monthly fee) through its website, with three additional subscriptions levels available, "Premium", "Platinum" and "Sha ...
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Mac OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Gizmodo
''Gizmodo'' ( ) is a design, technology, science and science fiction website. It was originally launched as part of the Gawker Media network run by Nick Denton, and runs on the Kinja platform. ''Gizmodo'' also includes the subsite ''io9'', which focuses on science fiction and futurism. ''Gizmodo'' is now part of G/O Media, owned by private equity firm Great Hill Partners. History The blog, launched in 2002, was originally edited by Peter Rojas, who was later recruited by Weblogs, Inc. to launch their similar technology blog, ''Engadget''. By mid-2004, ''Gizmodo'' and ''Gawker'' together were bringing in revenue of approximately $6,500 per month. Gizmodo then launched in other locations: *In 2005, VNU and Gawker Media formed an alliance to republish ''Gizmodo'' across Europe, with VNU translating the content into French, German, Dutch, Spanish, Italian and Portuguese, and adding local European-interest material. *In 2006, ''Gizmodo Japan'' was launched by Mediagene, with add ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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Elizabeth Landau
Elizabeth Rosa Landau is an American science writer and communicator. She is a Senior Communications Specialist at NASA Headquarters. She was a Senior Storyteller at the NASA Jet Propulsion Laboratory previously. Education Landau grew up in Bryn Mawr, Pennsylvania. As a child, she watched Carl Sagan's TV series Cosmos (television series), Cosmos, which helped inspire her love of space. She earned a bachelor's degree in anthropology at Princeton University (Latin honors, magna cum laude) in 2006. As a Princeton student, she completed study-abroad programs at University of Seville and Universidad de León. During her junior year in Princeton, she was the editor-in-chief of ''Innovation'', the university's student science magazine. In the summer of 2004, she became a production intern at CNN en Español in New York. She earned a master's in journalism from Columbia University, where she focused on politics. Career Landau began to write and produce for CNN's website in 2007 as ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Prodigy (ISP)
Prodigy Communications Corporation (Prodigy Services Corp., Prodigy Services Co., Trintex) was an online service from 1984 to 2001 that offered its subscribers access to a broad range of networked services, including news, weather, shopping, bulletin boards, games, polls, expert columns, banking, stocks, travel, and a variety of other features. Prodigy was described by the ''New York Times'' as "family-oriented" and one of "the Big Three information services" in 1994. Initially, subscribers using personal computers accessed the Prodigy service by means of copper wire telephone " POTS" service or X.25 dialup. For its initial roll-out, Prodigy used 1,200 bit/s modem connections. To provide faster service and to stabilize the diverse modem market, Prodigy offered low-cost 2,400 bit/s internal modems to subscribers at a discount. The host systems used were regionally distributed IBM Series/1 minicomputers managed by central IBM mainframes located in Yorktown Heights, New York. The co ...
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CompuServe
CompuServe (CompuServe Information Service, also known by its initialism CIS) was an American online service provider, the first major commercial one in the world – described in 1994 as "the oldest of the Big Three information services (the others are Prodigy and America Online)." It dominated the field during the 1980s and remained a major influence through the mid-1990s. At its peak in the early 1990s, CIS was known for its online chat system, message forums covering a variety of topics, extensive software libraries for most computer platforms, and a series of popular online games, notably ''MegaWars III'' and ''Island of Kesmai''. It also was known for its introduction of the GIF format for pictures and as a GIF exchange mechanism. In 1997, 17 years after H&R Block had acquired CIS, the parent announced its desire to sell the company. A complex deal was worked out with WorldCom acting as a broker, resulting in CIS being sold to AOL. In 2015, Verizon acquired AOL, includi ...
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Kulthea
''Shadow World'' is a high-fantasy campaign setting situated on the Planets in science fiction, fictional planet of Kulthea. Originally produced for the Rolemaster role-playing game Role-playing game system, system, Shadow World is equally suited for the High Adventure Role Playing, HARP Role-playing system, published since 2003. The setting blends traditional fantasy elements, such as elves, dwarf (mythology), dwarves, and Magic (fantasy), magic, with science fiction, including such elements as space and time travel, and, to a degree, futuristic technology. As Rolemaster and HARP, Shadow World is owned by Iron Crown Enterprises (often referred to as I.C.E.). It is currently maintained by the primary author of the setting, Terry K. Amthor of Eidolon Studio (who also holds the trademark for Shadow World, and copyrights for non-gaming fiction related to the world). Themes ''Shadow World'' is a fantasy and science fiction environment that deals with a number of topics, including the ...
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