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''Shadow World'' is a high-fantasy campaign setting situated on the
fictional planet Planets in science fiction are fictional planets that appear in various media of the science fiction genre as story-settings or depicted locations. Planet lists For planets from specific fictional milieux, use the following lists: Literature ...
of Kulthea. Originally produced for the
Rolemaster ''Rolemaster'' (originally ''Role Master'') is a tabletop role-playing game published by Iron Crown Enterprises since 1980. Editions ''Rolemaster'' has a total of four editions. First edition (RM1): 1980–1982 This edition includes the or ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
system A system is a group of Interaction, interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its environment (systems), environment, is described by its boundaries, ...
, Shadow World is equally suited for the
HARP The harp is a stringed musical instrument that has a number of individual strings running at an angle to its soundboard; the strings are plucked with the fingers. Harps can be made and played in various ways, standing or sitting, and in orche ...
Role-playing system, published since 2003. The setting blends traditional fantasy elements, such as elves, dwarves, and
magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
, with science fiction, including such elements as space and time travel, and, to a degree, futuristic technology. As Rolemaster and HARP, Shadow World is owned by Iron Crown Enterprises (often referred to as I.C.E.). It is currently maintained by the primary author of the setting,
Terry K. Amthor Terry K. Amthor (October 18, 1958 – September 25, 2021) was an American game designer who worked primarily on role-playing games, and as a fantasy author. Early life and education Amthor was born in Chicago but soon moved to Manitowoc, Wisco ...
of
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(who also holds the trademark for Shadow World, and copyrights for non-gaming fiction related to the world).


Themes

''Shadow World'' is a fantasy and science fiction environment that deals with a number of topics, including the path of the hero, in a fantasy role-playing environment.


Development history

The first book to be set in ''Shadow World'' was ''
The Iron Wind ''The Iron Wind'' is a 1980 fantasy role-playing game supplement published by Iron Crown Enterprises. Contents ''The Iron Wind'' is the story of Mur Fostisyr and its people, and their condition and corruption under the evil influence of the Iron ...
'' adventure setting, published in 1980 as a game setting for Iron Crown Enterprises's
Rolemaster ''Rolemaster'' (originally ''Role Master'') is a tabletop role-playing game published by Iron Crown Enterprises since 1980. Editions ''Rolemaster'' has a total of four editions. First edition (RM1): 1980–1982 This edition includes the or ...
fantasy game system. Iron Crown also published ''Vog Mur'' and ''The Cloudlords of Tanara'' as standalone settings before the 1989 publication of the Shadow World World Atlas First Edition placed those settings in the context of a single overarching campaign. Iron Crown went on to publish several more supplements before the rights to the property reverted to author
Terry Amthor Terry K. Amthor (October 18, 1958 – September 25, 2021) was an American game designer who worked primarily on role-playing games, and as a fantasy author. Early life and education Amthor was born in Chicago but soon moved to Manitowoc, Wisco ...
. Many of the first edition Shadow World supplements, have been republished as second editions, updated and suitable for the Rolemaster Standard System (RMSS) from 1994 and the Rolemaster Classic game system from 2007.


The world

The focus of the ''Shadow World'' setting is the Kulthea's Western Hemisphere. A massive techno-magickal barrier effectively prevents crossing into the Eastern Hemisphere. The lands of Kulthea are ruled variously by different strains of humans, elves, Lugrok, Murlog, and other fantastic creatures and peoples. Kulthean cultures vary in their technological development from the early stone-age to
Steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or ...
fantasy interpretations of the Italian Renaissance or the Edwardian Era. The presence of magic is a boon and a bane, permitting feats not accomplishable by comparable earth-age cultures, but retarding overall technological development that lack the understanding of melding science and technology held in Kulthea's ancient history. Trade is performed by water and air-going ships or on
horse-drawn vehicle A horse-drawn vehicle is a mechanized piece of equipment pulled by one horse or by a team of horses. These vehicles typically had two or four wheels and were used to carry passengers and/or a load. They were once common worldwide, but they have m ...
s, all of which must be aided by a guild of Navigators who can show paths that circumvent magical, weather and other hazards left over from ancient wars and malfunctioning technology.


The universe

''Shadow World'' dovetails into Iron Crown's Terran Imperium, a science fiction scenario based on
Frank Herbert Franklin Patrick Herbert Jr. (October 8, 1920February 11, 1986) was an American science fiction author best known for the 1965 novel '' Dune'' and its five sequels. Though he became famous for his novels, he also wrote short stories and worked a ...
's ''
Dune A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
'' intended for their Spacemaster game. A handful of light years from Earth, Kulthea is the seventh planet (of 13) in its solar system, with a solar orbit of 350 days. Five moons orbit Kulthea. Orhan is the largest (it can be seen in full daylight) and circles Kulthea in 70 days. This moon is very important to peoples and cultures of Kulthea, and is home to the
Lords of Orhan Lords may refer to: * The plural of Lord Places * Lords Creek, a stream in New Hanover County, North Carolina *Lord's, English Cricket Ground and home of Marylebone Cricket Club and Middlesex County Cricket Club People * Traci Lords (born ...
. Many calendrical systems are based on Orhan's movement through the sky. Varin is the second largest moon, and is orange in color. With its polar orbit and red color, Charon, the third moon and home to the Dark Gods, is greatly feared. The waxing of Charon, as well as the time when it reaches its zenith, are considered by many cultures to be a period of ill omen. Also, conjunctions of Charon and Orhan can disturb Essænce Flows on Kulthea (see below), causing havoc to the planet's weather and general climatic stability. Mikori is the final moon that orbits Kulthea while Tlilok, counted among the five Kulthean moons, is technically a satellite of Orhan.


Geography

Most of the published material for Kulthea's the planet's western Hemisphere. Dominated by water, the hemisphere consists of several large continents, including Jaiman, Emer, Agyra, Falias, Folenn, Thuul, and others. Two of the most heavily documented continents thus far are
Emer Emer (), in modern Irish Eimhear or Éimhear (with variations including Eimer, Eimear and Éimear) and in Scottish Gaelic Eimhir, is the name of the daughter of Forgall Monach and the wife of the hero Cú Chulainn in the Ulster Cycle of Irish m ...
and Jaiman. There are also several subterranean locations described. In addition to the continents are many archipelagos, the fractured geology intended to suggest the geologically unstable history of the planet. Various products detailing specific areas of Kulthea, ranging from high-levels of entire continents (''Jaiman: Land of Twilight'' or ''Emer: The Great Continent''), to collections of specific adventures (''Tales of the Loremasters'').


Races

''Shadow World'' broadly categorizes races into the ''mortal'' (or "mannish," though this category includes species such as dwarves and centaurs), ''immortal'' (or "Elven") species, and "Half-elven" species. The "half-elven" are not necessarily the direct offspring of a human and an elven parent, but rather long-lived the intermixed hybrid population resulting from widespread interbreeding of human and elven populations until speciation occurs, for example the Sulini or Ky'tari. Compared to mortals, either sort of half-elf has a long life, though for species it is measured in centuries while for individuals such as ''Elor Once Dark'' or ''T'vaar Dekdarion'' it is measurable in millennia. Human subspecies are categorizable as roughly descended from extinct species such as the Jinteni, a few varieties of "High Men" borrowing heavily from J. R. R. Tolkien's ''Dúnedain'' (e.g. Zori or Laan) and many categories of "common men" (such as Jameri or Haid). Shadow World's "High Men" differ from the Dúnedain both in higher racial diversity among the former (e.g. the Kinsai are dark-skinned), and there is no suggestion in the source material that High Men or their antecedents owe their longer lives to a very distant elven ancestor. There are also so-called "evil" or monstrous races such as the ''Murlogi'' (goblins) and ''Lugroki'' (Orcs), with speculated origins as the results of alien origin or sorcerous manipulation.


Religion and gods

Religions play an active role in the ''Shadow World'', with various gods taking active roles in the unfolding of the storyline directly and indirectly. The deities of Kulthea are divided into several categories * The Lords of Orhan, considered unambiguously good by most human and elven societies. * The Unlife, identified in the authorial voice as unambiguously evil. * The Dark Gods of Charon, ranging from ethically complex to outright evil in how human and elven cultures view them. * Local Gods, animistic embodiments of places with immense power over that geographically limited region. (Though the spheres of influence for some local gods, such as Mynistra, can be quite large.) * Other Entitites, such as demons, spirits, dragons, etc., that can convince a population that they are worthy of worship. Religious organizations on Kulthea are dedicated to one or more of these gods, as understood through the filter of their priests and lay worshipers, giving rise to the potential for dispute between different groups worshiping the same god. Religious groups dedicated to the Dark Gods of Charon are usually, but not always, forced by social pressure to hide their places of worship.


History

The history of Kulthea is a convoluted and violent one characterized by the cyclical rising and destruction of countless races, kingdoms, and empires. Local wars are common as competing polities vie with one another for resources, people, tribute, or ideological reasons. Vast global conflicts have been fought between the powers of Light and Darkness, and each one has marked the transition from one Era to the next. These wars have nearly destroyed the planet, laying waste to entire continents and leading to millennia of cultural and political stagnation. Kulthea's history is divided into three eras. The "current date" of the campaign (i.e., the date to which recently published material refers) is 6054 of the Third Era. This date has changed, as early versions of the Master Atlas and supplementary materials dated to T.E. 6050. The more recent versions of the Atlas add material to the overall chronology up through T.E. 6054.


First Era

The First Era concerns the history of the Althan race, ruled by the rise of the ''K'ta'viiri''. (Lords of Essaence ) Details regarding this age have been left deliberately vague, with allusions to a galaxy-spanning empire's rise, corruption, and catastrophic fall. During this time, the ancestors of most of the current inhabitants of Shadow World were brought to there by the Lords of Essaence.


Interregnum

In between the first and Second, there lies a 100,000-year-long period of recovery and regrowth, also known as the Long Night. Again, the authors have left details of this time period vague, noting only the rise and fall of several empires such as the "Jinteni" and "Wôrim." in southern Emer and Gaalt, respectively, who war constantly with the elven realms of the distant east. Both succumb to famine, disease, and natural disasters (as well as warfare) and disappear approximately 5,000 years before the beginning of the Second Era.


Second Era

The Second Age of Ire begins with the founding of the College of Loremasters on the secret isle of Karilôn by Kirin T'thaan, Ilmaris Terisonen, and Andraax, (See Signature Characters). The Loremasters gather knowledge and disseminate it to advance civilization. They create a reliable calendar based on the phases of the moon Orhan. using "Loremaster reckoning," history is more accurately recorded than had been the case in the Long Night. The Age is characterized by the rise of many polities, attainment of golden ages, and subsequent corruption and destruction by the Unlife, culminating in a "War of Dominion" in which the forces of the Unlife gather all their strength and are defeated by the forces of "civilization," though once again at catastrophic price.


Third Era

The Third Era of Ire, which includes the game's present time, begins with the recovery of civilizations from the depredations of the Unlife during the War of Dominion; followed by the stealthy workings of evil forces seeking to destroy them again through subtle means.


Signature characters

The setting is the home of several iconic characters: * Andraax, principal founder of the College of Loremasters * Randæ Terisonen, a Loremaster with more of a heroic streak than is generally smiled upon by the Loremasters. * Elor Once Dark, a Loremaster who succumbed to the temptations of Unlife and subsequently redeemed himself. * Lorgalis the White, Warlord of Ulor bent on conquering the world.


Novels

''Shadow World'' novels include: * ''The Burning Goddess'' by "Ian Hammell" ( Clayton Emery) * ''Clock Strikes Sword'' by "Ian Hammell" (Stephen Bilias) * ''City of Assassins'' by "Ian Hammell" ( Clayton Emery) * ''Loremaster Legacy'' (2013) by Terry K. Amthor * ''StormRiders'' (1990) by Roxanne Longstreet


References


Further reading

* * * * * *Shadow World Master Atlas, 2nd Edition * * * {{refend


External links


Iron Crown Enterprises
- Thei
community forum
contains a Shadow World section.
The Shadow World PrimerJaiman Source WebEidolon Studio
Iron Crown Enterprises games Rolemaster *