Gelatinous Cube
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Gelatinous Cube
A gelatinous cube is a fictional monster from the ''Dungeons & Dragons'' fantasy role-playing game. It is described as a ten-foot cube of transparent gelatinous ooze, which is able to absorb and digest organic matter. Creative origins Oozes are relatively common antagonists in fantasy fiction; in addition to the oozes of ''Dungeons & Dragons'', examples include the monster from the film ''The Blob'', slime in '' Dragon Quest'', and flan in ''Final Fantasy''. These fictional oozes may have been inspired by microscopic organisms such as amoebae, which, like oozes, can consume organic matter by engulfing it (phagocytosis). The gelatinous cube is an original invention of Gary Gygax, rather than being inspired by outside sources and adapted to the roleplaying setting, as were many mythological monsters such as the minotaur and dryad, all of which appeared in the 1974 Monsters & Treasure book of the original boxed set. Being a cube that is a perfect ten feet on each side, it is ...
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Dungeons & Dragons (1974)
The original ''Dungeons & Dragons'' (commonly abbreviated ''D&D'') boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the ''Dungeons & Dragons'' fantasy role-playing game. Its product designation was TSR 2002. Contents The original ''Dungeons & Dragons'' boxed set was the first role-playing game, a fantasy system with a medieval European flavor. This set introduced concepts which would become standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes ( fighting-man, magic-user, cleric) and levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; subterranean dungeons of halls, rooms, and doors replete with tricks and traps; and magic items, such as intelligent swords. The set also includes rules for wilderness travel by land and sea, hiring specialists and men-at-arms, building fortifications and setting up baronies. Movement rates and a ...
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Dryad (Dungeons & Dragons)
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intelli ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Monster Manual
The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for Monsters in Dungeons & Dragons, monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR (company), TSR. The ''Monster Manual'' was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for ''D&D''. Creature descriptions include game-specific statistics (such as the monster's Experience point#Level-based progression, level or number of hit dice), a brief description of its habits and habitats, and typically an image of the creature. Along with the ''Player's Handbook'' and ''Dungeon Master's Guide'', the ''Monster Manual'' is one of the three "core rulebooks" in most editions of the ''D&D'' game. As such, new editions of the ''Monster Manual'' have been released for each edition of ''D&D''. Due to the level of detail and illustration included in the 1977 release, the book was cited as a ...
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Dori Watry
Dori may refer to: Places * Dori, Burkina Faso, a city ** Dori Department ** Roman Catholic Diocese of Dori ** Dori Airport * Dori River, in Afghanistan and Pakistan * Dori, Dharwad, India, a village People Given name, nickname or stage name * Dori of Yejju (died 1831), a chief of one of the tribes of the Oromo people in Ethiopia * Dori Arad (born 1982), Israeli footballer * Dori Caymmi (born 1943), Brazilian singer, guitarist, songwriter, arranger and producer * Dori Dorika (1913–1996), Russian-born Italian actress born Dorotea Massa * Izidor Kürschner (ca. 1885-1940), Hungarian footballer * Dori J. Maynard (born 1958), President of the Robert C. Maynard Institute for Journalism Education in Oakland, California * Dori Monson (born 1961), American radio personality * Dorielton Gomes Nascimento (born 1990), Brazilian footballer * Teodora Ruano (born 1969), Spanish retired racing cyclist * Dori Seda (1951-1988), artist * Dori Sanders (born 1934), African-American novel ...
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Jon Pickens
Jon Pickens is an American game designer and editor who has worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR and later Wizards of the Coast. Early life and education Jon Pickens was born in Mishawaka, Indiana on August 12, 1954. In 1968, he was introduced to miniatures wargaming, and his parents bought him the '' Blitzkrieg'' wargame for Christmas that year. A couple of months later, Pickens responded to an ad in ''Popular Mechanics'' for a magazine titled '' Strategy & Tactics''. He wrote in for a sample copy, and “spent the rest of the summer mowing lawns to get enough money to buy some wargames advertised in the magazine, and to get all the back issues.” The publishers did not carry back issues, “So I wrote a letter to this collector, whose name was Gary Gygax, and arranged to buy the back issues from him. Gary invited me to attend a gaming convention in Madison. By a coincidence, my father had a speaking engagement in Delav ...
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Steven Schend
Steven E. Schend is a game designer and editor who has worked on a number of products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR throughout the 1990s. Biography Steven Schend was born in Madison, Wisconsin in 1967. Schend developed an interest in the worlds of L. Frank Baum's Oz and Edgar Rice Burroughs's Barsoom. Schend grew up in Kenosha, Wisconsin, and started gaming in high school; he attended college in Madison, and graduated with a degree in English in 1989. He previously worked as a teacher, a street sweeper, a concrete curb builder and a landscaper before gaining employment in fantasy. TSR hired Schend as a Games Department editor in early 1990, and he also managed the original '' Marvel Super Heroes'' RPG line: "I started working on Marvel pretty much the day I walked in the door". At TSR, Schend also worked on the Forgotten Realms setting. "Most of all, I'm proud of my body of work within the Realms. So much of it ties together that it's har ...
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Aaron Allston
Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, several of which served to establish the basis for products and subsequent development of TSR's ''Dungeons & Dragons'' game setting Mystara. His later works as a novelist include those of the ''X-Wing'' series: ''Wraith Squadron'', '' Iron Fist'', ''Solo Command'', ''Starfighters of Adumar'', and ''Mercy Kill''. He wrote two entries in the ''New Jedi Order'' series: '' Enemy Lines I: Rebel Dream'' and '' Enemy Lines II: Rebel Stand''. Allston wrote three of the nine Legacy of the Force novels: ''Betrayal'', ''Exile'', and '' Fury'', and three of the nine Fate of the Jedi novels: '' Outcast'', ''Backlash'', and ''Conviction''. Early life and education Allston was born December 8, 1960, in Corsicana, Texas, to Tom Dale Allston and Rose Binford B ...
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Dungeons & Dragons Rules Cyclopedia
The ''Dungeons & Dragons Rules Cyclopedia'' is a 1991 book published by TSR, Inc., as a continuation of the basic edition of the ''Dungeons & Dragons'' fantasy role-playing game, which ran concurrently with ''Advanced Dungeons & Dragons''. Its product designation was TSR 1071. Contents The ''Rules Cyclopedia'' contained all the major rules, compiled and revised from the '' Dungeons & Dragons Basic Rules'', as well as the '' Expert Rules'', '' Companion Rules'', and '' Master Rules'' boxed sets. However, the book's introduction on page 5 states that it is "intended to be a reference volume for those who already play the ''D&D'' game ... this book is aimed at the experienced user ... tlacks many of the examples and patient explanation you'll find in the ''D&D'' box sets". The same year, a revised introductory ''Dungeons & Dragons'' set was released to introduce new players to the game. This was the second revision to the ''D&D'' rules. These guidelines allow a player to devel ...
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Dungeons & Dragons Basic Set
The ''Dungeons & Dragons Basic Set'' is a set of rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart. The ''Basic Set'' details the essential concepts of the ''D&D'' game. It gives rules for character creation and advancement for player characters at beginning levels. It also includes information on how to play adventures inside dungeons for both players and the Dungeon Master. 1977 version The original ''Dungeons & Dragons Basic Set'' was published by TSR, Inc. in 1977. TSR hired outside writer John Eric Holmes to produce the ''Basic Set'' as an introductory version of the ''D&D'' game. It incorporates concepts from the original 1974 ''D&D'' boxed set plus the '' Supplement I: Greyhawk''. T ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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