Gateway To Apshai
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Gateway To Apshai
''Gateway to Apshai'' is an action-adventure game for the Commodore 64, ColecoVision and Atari 8-bit family, developed by The Connelley Group and published by Epyx as a prequel to ''Temple of Apshai''. It is a more action-oriented version of ''Temple of Apshai'', with smoother and faster graphics, streamlined controls, fewer role-playing video game elements, and fewer room descriptions. In ''Gateway to Apshai'' the player assumes the role of an unnamed adventurer, who tries to survive a series of increasingly difficult dungeon levels filled with both treasure and monsters. Each level is played within a freely selectable dungeon. Level 8 of the dungeon perpetually repeats until the player runs out of lives, ending the game. Plot The player's character is summoned to the chambers of an old priest called Merlis, who informs him that he is the son of the greatest warrior of Apshai, and that it is written in the prophecy that only he can reclaim the fabled Temple of Apshai and rid th ...
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Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a Dungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, missio ...
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Gateway often refers to: *A gate or portal Gateway or The Gateway may also refer to: Arts and entertainment Films * ''Gateway'' (film), a 1938 drama * ''The Gateway'' (2015 film), a horror film * ''The Gateway'' (2017 film), a science-fiction film * ''The Gateway'' (2021 film), a crime thriller Music * Gateway (band), a jazz trio featuring John Abercrombie, Jack DeJohnette, and Dave Holland ** ''Gateway'' (Gateway album) (1976) * ''Gateway'' (Bongzilla album) * ''Gateway'', an album by Erik Wøllo Other arts and entertainment * ''Gateway'' (novel), a 1977 novel by Frederik Pohl * ''Gateway'' (computer game), two adventure games based on the novel * Gateway (comics), a supporting character in Marvel's ''X-Men'' series * ''Gateway'' (video game), an interactive fiction game * Gateway Galaxy, a galaxy in the video game ''Super Mario Galaxy'' * Gateway, a British science-fiction imprint owned by Victor Gollancz Ltd * ''Getaway'', a 2014 four-issue comic book limited series ...
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Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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1983 Video Games
The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 24 – Twenty-five members of the Red Brigades are sentenced to life imprisonment for the 1978 murder of Italian politician Aldo Moro. * January 25 ** High-ranking Nazi war criminal Klaus Barbie is arrested in Bolivia. ** IRAS is launched from Vandenberg AFB, to conduct the world's first all-sky infrared survey from space. February * February 2 – Giovanni Vigliotto goes on trial on charges of polygamy involving 105 women. * February 3 – Prime Minister of Australia Malcolm Fraser is granted a double dissolution of both houses of parliament, for elections on March 5, 1983. As Fraser is being granted the dissolution, Bill Hayden resigns as leader of the Australian Labor Party, and in the subsequent lea ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Addison-Wesley
Addison-Wesley is an American publisher of textbooks and computer literature. It is an imprint of Pearson PLC, a global publishing and education company. In addition to publishing books, Addison-Wesley also distributes its technical titles through the O'Reilly Online Learning e-reference service. Addison-Wesley's majority of sales derive from the United States (55%) and Europe (22%). The Addison-Wesley Professional Imprint produces content including books, eBooks, and video for the professional IT worker including developers, programmers, managers, system administrators. Classic titles include ''The Art of Computer Programming'', ''The C++ Programming Language'', ''The Mythical Man-Month'', and ''Design Patterns''. History Lew Addison Cummings and Melbourne Wesley Cummings founded Addison-Wesley in 1942, with the first book published by Addison-Wesley being Massachusetts Institute of Technology professor Francis Weston Sears' ''Mechanics''. Its first computer book was ''Progra ...
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Save Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Ahoy!
''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, focusing on all Commodore color computers, but especially the Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 1984. The magazine was published monthly by Ion International and was headquartered in New York City. It published many games in BASIC and machine language, occasionally also printing assembly language source code. ''Ahoy!'' published a checksum A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data ... program called ''Flankspeed'' for entering machine language listings. ''Ahoy!'s AmigaUser'' was a related but separate publication dedicated to the Amiga. It was spun off from a series of columns in ''Ahoy!'' with the same title, and the first two issu ...
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Softline (magazine)
''Softalk'' () was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the people and companies who made them. The name was originally used on a newsletter of Apple Software pioneer company, Softape, who in 1980 changed its name to Artsci Inc. The startup capital for ''Softalk'' came from Margot Comstock, who had won on the television game show ''Password,'' along with a generous contribution after a few months from John Haller and from Comstock and Al Tommervik's second mortgage on their house. Partners William V R Smith III, William Depew contributed early office space in their Softape storeroom and arrived unexpectedly with office desks when Softalk moved into its own location. Unlike other computer magazines that generally focused on a specific, narrow subject matter or market segment (e.g., business applicatio ...
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Giant
In folklore, giants (from Ancient Greek: '' gigas'', cognate giga-) are beings of human-like appearance, but are at times prodigious in size and strength or bear an otherwise notable appearance. The word ''giant'' is first attested in 1297 from Robert of Gloucester's chronicle. It is derived from the ''Gigantes'' ( grc-gre, Γίγαντες) of Greek mythology. Fairy tales such as '' Jack the Giant Killer'' have formed the modern perception of giants as dimwitted ogres, sometimes said to eat humans, while other giants tend to eat the livestock. The antagonist in ''Jack and the Beanstalk'' is often described as a giant. In some more recent portrayals, like those of Jonathan Swift and Roald Dahl, some giants are both intelligent and friendly. Literary and cultural analysis Giants appear in the folklore of cultures worldwide as they represent a relatively simple concept. Representing the human body enlarged to the point of being monstrous, giants evoke terror and remind humans ...
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Snake
Snakes are elongated, Limbless vertebrate, limbless, carnivore, carnivorous reptiles of the suborder Serpentes . Like all other Squamata, squamates, snakes are ectothermic, amniote vertebrates covered in overlapping Scale (zoology), scales. Many species of snakes have skulls with several more joints than their lizard ancestors, enabling them to swallow prey much larger than their heads (cranial kinesis). To accommodate their narrow bodies, snakes' paired organs (such as kidneys) appear one in front of the other instead of side by side, and most have only one functional lung. Some species retain a pelvic girdle with a pair of vestigial claws on either side of the cloaca. Lizards have evolved elongate bodies without limbs or with greatly reduced limbs about twenty-five times independently via convergent evolution, leading to many lineages of legless lizards. These resemble snakes, but several common groups of legless lizards have eyelids and external ears, which snakes lack, altho ...
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