Garry Kitchen
   HOME
*





Garry Kitchen
Garry Kitchen (born August 18, 1955, in Washington, D.C., United States) is a video game designer, programmer, and executive best known for developing games for the Atari 2600, Commodore 64, Nintendo Entertainment System, and Super Nintendo Entertainment System, as well as co-founding Absolute Entertainment with ex-Activision developers. His port of ''Donkey Kong'' for the Atari 2600 was a major hit for Coleco, selling over copies. His other 2600 work includes '' Keystone Kapers'' and ''Pressure Cooker'' for Activision and ''Space Jockey'' for U.S. Games. He also wrote ''Garry Kitchen's GameMaker'' and ''The Designer's Pencil'' for the Commodore 64. Career Kitchen received a B.S. in Electrical Engineering from Fairleigh Dickinson University in Teaneck, NJ (1980). Before his video game career, Kitchen developed electronic toys at Wickstead Design Associates, in Cedar Knolls, New Jersey. In 1979, Kitchen was an engineer on ''Wildfire'', a handheld electronic game distributed by ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Washington, D
Washington commonly refers to: * Washington (state), United States * Washington, D.C., the capital of the United States ** A metonym for the federal government of the United States ** Washington metropolitan area, the metropolitan area centered on Washington, D.C. * George Washington (1732–1799), the first president of the United States Washington may also refer to: Places England * Washington, Tyne and Wear, a town in the City of Sunderland metropolitan borough ** Washington Old Hall, ancestral home of the family of George Washington * Washington, West Sussex, a village and civil parish Greenland * Cape Washington, Greenland * Washington Land Philippines *New Washington, Aklan, a municipality *Washington, a barangay in Catarman, Northern Samar *Washington, a barangay in Escalante, Negros Occidental *Washington, a barangay in San Jacinto, Masbate *Washington, a barangay in Surigao City United States * Washington, Wisconsin (other) * Fort Washington (other) ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


David Crane (programmer)
David Patrick Crane (born 1953 in Nappanee, Indiana, United States) is an American video game designer and programmer. Crane originally worked in the field of hardware design for National Semiconductor. He went to college at DeVry Institute of Technology in Phoenix, Arizona and graduated with a Bachelor of Science in Electrical Engineering Technology degree in 1975. Crane started his programming career at Atari, making games for the Atari 2600. He also worked on the operating system for the Atari 800 computer. After meeting co-worker Alan Miller in a tennis game, Miller told Crane about a plan he had to leave Atari and found a company that would give game designers more recognition. From this meeting, Crane left Atari in 1979 and co-founded Activision, along with Miller, Jim Levy, Bob Whitehead, and Larry Kaplan. His games won many awards while he was at Activision. At Activision, he was best known as the designer of ''Pitfall!''. ''Pitfall!'' was a huge hit; it maintained the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Destination Earthstar
''Destination Earthstar'' is a futuristic, first-person and side-scrolling, space shooter game developed by Imagineering and published by Acclaim for the Nintendo Entertainment System. Plot Two hundred years ago, a random number of Earthlings were captured for slave labor. They eventually earned their freedom and the privilege to live amongst the aliens as equals. The descendants of these enslaved Earthlings formed a group and sent a volunteer into outer space in the hopes of finding planet Earth again.Story of ''Destination Earthstar''
at Nintendo Player
Players have to travel through eight vast s in order to get back to their original home world.
[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Trouble On Blobolonia
''A Boy and His Blob: Trouble on Blobolonia'' is a puzzle-platform game developed by Imagineering and published by Absolute Entertainment for the Nintendo Entertainment System (NES). The video game was released in North America in 1989, in Europe by Nintendo in 1991 and in Japan by Jaleco in 1991. ''A Boy and His Blob'' follows an unnamed male protagonist and his shapeshifting blob friend on their adventure to save the planet of Blobolonia from the clutches of an evil emperor. ''A Boy and His Blob'' is a puzzle-platform game that puts the player in control of the boy; its gameplay revolves around feeding his blob companion different flavored jelly beans to alter its shape into various tools in order to overcome obstacles and traverse the game's world. ''A Boy and His Blob'' was designed and programmed by David Crane. Licensed by Nintendo in the summer of 1989, development began and was completed in an intense six-week period. Crane has described the game's overall concept of a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Stealth ATF
''Stealth ATF'' is a stealth fighter video game released by Activision in 1989 for the Nintendo Entertainment System. The object of the game is to take out aircraft that are trying to destroy the player's stealth fighter. The game supports up to two players. Gameplay The player is in full control of their Lockheed F-117 Nighthawk stealth attack aircraft; controlling every aspect of the military flight experience from exiting the runway and battling other fighters while airborne to landing the plane after the battle is over. The fighter is equipped with machine guns and missiles to take out enemy aircraft. Each level has different scenery and varying types of runways; for example, some levels will have a very long runway on solid ground, while others may have a very short one on a carrier out in the ocean. The player must also be aware of the damage the fighter has taken, the number of missiles it has remaining, and the altitude of the fighter (so it will not crash into the groun ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Crossbow (video Game)
''Crossbow'' is a light gun shooter video game released in arcades by Exidy in 1983. It was later published by Absolute Entertainment for the Commodore 64 and MS-DOS, and by Atari Corporation for the Atari 2600, Atari 7800, and Atari 8-bit family starting in 1987. The game is controlled via a positional gun that resembles a full-sized crossbow. Exidy promoted ''Crossbow'' to arcade operators as being convertible to new themes released in the future. Five themed conversion kits were created, each commencing with the letter 'c': ''Cheyenne'', ''Combat'', ''Crackshot'', ''Clay Pigeon'', and the controversial ''Chiller''. Several more games were also released for the system: Hit 'n Miss, Showdown, Top Secret, and Who Dunnit. Gameplay The player protects a band of adventurers from afar by shooting objects that threaten them. The adventurers enter from the left-hand side of the screen and attempt to cross the screen unharmed. If the player helps them reach the opposite side of the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Garry Kitchen's Gamemaker
''Garry Kitchen's GameMaker'' is an integrated development environment for the Commodore 64, Apple II, and IBM PCs, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund’s '' The Arcade Machine'' in 1982. Several sample files are included: a demo sequence featuring animated sprites and music, a recreation of ''Pitfall!'', and a birthday greeting. Two add-on disks are available for the Commodore 64 version: Sports, and Science Fiction. These include sprites, music, and background elements for loading into GameMaker. Construction GameMaker is divided into five tools, each of which consists of a graphical interface controlled with the joystick: * SceneMaker - for creating background graphics * SpriteMaker - for creating movable objects (i.e., sprites) * MusicMaker - for composing musical scores * SoundMaker - for creating sound effects * The Editor - for ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Ghostbusters (1984 Video Game)
''Ghostbusters'' is a licensed game by Activision based on the film of the same name. It was designed by David Crane and released for several home computer platforms in 1984, and later for video game console systems, including the Atari 2600, Master System and Nintendo Entertainment System. The primary target was the Commodore 64 and the programmer for the initial version of the game was Adam Bellin. All versions of the game were released in the USA except for the Amstrad CPC and ZX Spectrum versions, which were released only in Europe, and the MSX version, which was released only in Europe, South America, and Japan. In 1984, after the film Ghostbusters had been launched, John Dolgen VP of Business Development at Columbia Pictures approached Gregory Fischbach (President of Activision International and subsequently CEO and Co-founder of Acclaim Entertainment) and offered to license the game rights to Activision without specific rules or requests for the design or content of the g ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Coleco
Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar dedicated consoles and ColecoVision. While the company ceased operations in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this day. Overview Coleco Industries, Inc. began in 1932 as The Connecticut Leather Company. The business supplied leather and "shoe findings" (the supplies and paraphernalia of a shoe repair shop) to shoe repairers. In 1938, the company began selling rubber footwear. During World War II demand for the company's supplies increased and by the end of the war, the company was larger and had expanded into new and used shoe machinery, hat cleaning equipment and marble shoeshine stands. By the early 1950s, and thanks to Maurice Greenberg's son, Leonard Gree ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




US Games
U.S. Games Corporation was a video game company founded by Donald Yu, which originally produced handheld electronic sports games. It pivoted to focus exclusively on video game software in 1981, and was acquired by cereal company Quaker Oats in 1982 to develop games for the Atari 2600. U.S. Games released their first game, ''Space Jockey'' for the Atari 2600, in January 1982, followed by 13 more cartridges in 1982 and 1983. ''Space Jockey'' and other early titles used the Vidtec brand name. Although sometimes cited as an example of non-technology companies attempting to produce video games, Quaker purchased U.S. Games to work with its Fisher-Price toy brand and compete with rival cereal company General Mills's Parker Brothers division. Unlike U.S. Games, Parker Brothers was experienced in producing family and licensed games. It had a very successful 1982 in the video game market, with hits like ''Frogger'' and '' The Empire Strikes Back''. U.S. Games's titles sold poorly, and Qu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Space Jockey (video Game)
''Space Jockey'' is a horizontally scrolling shooter designed by Garry Kitchen for the Atari VCS (renamed to the Atari 2600 later in the year). It was published under the Vidtec brand of U.S. Games in 1982 as the initial release from the company. The game shipped on a 2K cartridge at a time when most VCS games were 4K. Atari, Inc. stopped internal development of 2K games for the console in 1980. ''Space Jockey'' was the first video game written by Kitchen. He went on to program the 2600 port of ''Donkey Kong'' for Coleco. Gameplay The player controls an "attack saucer" that flies to the right over scrolling, undulating terrain. The saucer only moves vertically and stops just before it hits the ground. The goal is to shoot ground-based tanks and flying enemies: jet planes, propeller planes, helicopters, and hot air balloons. Trees and houses appear on the ground as obstacles which can also be destroyed. Reception ''Space Jockey'' was one of three runners-up for the "Best Scie ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

National Videogame Museum (United States)
The National Videogame Museum is a video game museum about the history of video games and the video game industry, located in Frisco, Texas. Opened in 2016, the museum includes classic video game arcade machines in an arcade setting, games on different video game consoles in a living room setting, games on historic computers, exhibits on the history of the industry, artifacts and memorabilia about the video game industry. One of the museum's goals is to have visitors experience the games, so there are many interactive displays which feature playable games. History Beginning in 1999, John Hardie, Sean Kelly and Joe Santulli hosted the first Classic Gaming Expo in Las Vegas to organize "the world's first event paying tribute to the people, systems and games of yesteryear". The Video Game Museum was a traveling exhibition of classic games and systems that was shown at the Expo, as well as displayed at such trade conventions as E3 (Electronic Entertainment Expo) and GDC (Gam ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]