Garden Of The Plantmaster
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Garden Of The Plantmaster
''Garden of the Plantmaster'' is a fantasy role-playing game adventure module. Plot summary ''Garden of the Plantmaster'' is a scenario set in a demonic garden in an alien world. The heroes must stop the demon who has taken control of the garden from releasing its monsters into the world. The adventure includes 20 new monsters. Publication history ''Garden of the Plantmaster'' was written by Robert Kuntz, and was published by Creations Unlimited, Inc., in 1987 as a 72-page book. ''Garden of the Plantmaster'' was the last publication from Creations Unlimited, although the adventure itself was older than the Maze of Zayene series of adventures. The adventure had been developed as a special area in the original adventures Castle Greyhawk dungeons in 1974-1975, while Kuntz used it in its completed form in his Lost City of the Elders and it was also closely tied to the adventure ''Mordenkainen's Fantastic Adventure''. Kenzer & Company reprinted the adventure as ''Garden of the Plan ...
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Robert J
The name Robert is an ancient Germanic given name, from Proto-Germanic "fame" and "bright" (''Hrōþiberhtaz''). Compare Old Dutch ''Robrecht'' and Old High German ''Hrodebert'' (a compound of '' Hruod'' ( non, Hróðr) "fame, glory, honour, praise, renown" and ''berht'' "bright, light, shining"). It is the second most frequently used given name of ancient Germanic origin. It is also in use as a surname. Another commonly used form of the name is Rupert. After becoming widely used in Continental Europe it entered England in its Old French form ''Robert'', where an Old English cognate form (''Hrēodbēorht'', ''Hrodberht'', ''Hrēodbēorð'', ''Hrœdbœrð'', ''Hrœdberð'', ''Hrōðberχtŕ'') had existed before the Norman Conquest. The feminine version is Roberta. The Italian, Portuguese, and Spanish form is Roberto. Robert is also a common name in many Germanic languages, including English, German, Dutch, Norwegian, Swedish, Scots, Danish, and Icelandic. It can be use ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' and ...
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Creations Unlimited
Creations Unlimited was a game publisher founded by Robert J. Kuntz, which published role-playing games in the 1980s. History Robert J. Kuntz left TSR when Gary Gygax was forced out of the company, and retained the rights to his intellectual property for his fictional world of Kalibruhn as he never signed them over to anyone. Kuntz started a new company of his own to hold the rights to his creations, and thus formed Creations Unlimited in 1986. Through this company he produced a linked set of four adventures known as ''The Maze of Zayene'' series: ''Part 1: Prisoners of the Maze'' (1987), ''Part 2: Dimensions of Flight'' (1987), ''Part 3: Tower Chaos'' (1987) and ''Part 4: The Eight Kings'' (1987); Kuntz created the first two adventures while he was at college, and had later ran them at EastCon in 1983. The company's fifth and final publication was ''Garden of the Plantmaster'' (1987); while Kuntz had other adventures he wanted to publish through Creations Unlimited (RPGA The RPG ...
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Castle Greyhawk
Castle Greyhawk is one of the central dungeon settings in the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. The Castle was originally developed by Gary Gygax, for his own campaign and later detailed for publication. '' Castle Greyhawk'' is also the name of a 1988 ''Dungeons & Dragons'' adventure module that created a treatment of the Castle for the public to use. In 2005, Gygax announced the release of " Castle Zagyg," his new treatment of the dungeon. Location Castle Greyhawk lies north and slightly east of the Free City of Greyhawk, overlooking the Grey Run River. The Free City of Greyhawk is located centrally in the Flanaess, the eastern portion of the continent of Oerik, the greatest of Oerth's four continents. History of the Castle The Castle was constructed CY c.320 by the wizard Zagig Yragerne. Known as "The Mad Archmage," Zagig ruled over the Free City of Greyhawk from the Castle for approximately the next 100 year ...
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