Game Of The Year (Spiel Des Jahres)
   HOME
*



picture info

Game Of The Year (Spiel Des Jahres)
The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, ther ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Harald Schrapers
The Spiel des Jahres (, ''Game of the Year'') is an award for board game, board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are German-style board games, family-style games. Wargaming, War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are out ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Wilko Manz
Wilko may refer to: People * Wilko Johnson (1947–2022), English musician * Wilko de Vogt (born 1975), Dutch football goalkeeper, mostly played for Dutch clubs * Wilko Risser (born 1982), Namibian-German football forward, mostly played for German clubs, now plays for Chippa United Other uses * Wilko (retailer), a British high-street chain selling homewares and household goods * Wilko (horse), an American racehorse See also * Jonny Wilkinson Jonathan Peter Wilkinson, CBE (born 25 May 1979) is an English former rugby union player. A fly-half, he played for Newcastle Falcons and Toulon and represented England and the British & Irish Lions. He is particularly known for scoring the w ... (born 1979), English rugby player * '' The Maids of Wilko'', a 1979 film by Polish director Andrzej Wajda * Wilco (other) * Wilkos, surname {{disambiguation, given name, surname ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Klaus-Jürgen Wrede
Klaus-Jürgen Wrede (born 1963 in Meschede, North Rhine-Westphalia) is a German board game creator, the creator of the best-selling ''Carcassonne'' and ''Downfall of Pompeii''. Early life Born to music-teacher parents in Meschede, Germany, Wrede grew up in the town of Arnsberg, Germany. He attended college in Cologne, learning music and theology. Game career While on a vacation Wrede created ''Carcassonne'' which was published in 2000 by Hans im Glück in German and Rio Grande Games in English. ''Carcassonne'' has become one of the most popular games at BoardGameGeek; , of the thousands of games on the website, only ''Pandemic'' has more user ratings. As a child he played games such as ''Monopoly'' and chess. He later played games such as ''Kremlin'', ''Civilization'', ''Age of Renaissance'', ''Tikal'', '' Ra'', and ''Tigris and Euphrates''. His favorite game designers include Wolfgang Kramer, Reiner Knizia, Alan R. Moon, Klaus Teuber, Uwe Rosenberg, and Karl-Heinz Schmiel. Pe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Carcassonne (board Game)
''Carcassonne'' () is a Tile-based game, tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console and mobile versions. A new edition, with updated artwork on the tiles and the box, was released in 2014. Gameplay The game board is a medieval landscape built by the players as the game progresses. The game starts with a single specific terrain tile face up and 71 others shuffled face down for the players to draw from. Each player's turn consists of three distinct phases: # Draw and place a terrain tile # Station a follower on the newly-placed tile (optional) ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Hans Im Glück
Hans im Glück is a German board and card game publisher. Though many of their own games are language-independent they themselves publish only printings for the domestic market which include only German-language rules; English-language printings of their games have been published primarily by Rio Grande Games, Dutch versions by 999 Games and so on. They are named after a story recorded by the Brothers Grimm, called "Hans in Luck" or "Lucky Hans" in English, hence the logo of Hans riding a pig. Notable games * '' Die Macher'' (1986) * ''1835'' (1990) * ''Modern Art'' (1992) * ''El Grande'' (1995) * ''Tigris and Euphrates'' (1997) * ''Samurai'' (1998) * ''Carcassonne'' (2000) * ''Amun-Re'' (2003) * ''Saint Petersburg'' (2004) * ''Fjords'' (2005) * ''Thurn and Taxis'' (2006) * ''Stone Age'' (2008) * ''Dominion'' (2009) * ''The palaces of Carrara'' (2012) * ''Russian Railroads'' (2014) * ''The voyages of Marco Polo The Voyages of Marco Polo is a historical-themed euro-style board ga ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Bruno Faidutti
Bruno Faidutti (born 23 October 1961) is a historian and sociologist, living in France, who is best known as a board game designer. Early life and education Bruno Faidutti studied law, economics, and sociology, eventually earning a doctorate in History by writing about the scientific debate in the Renaissance on the reality of the unicorn. His favorite authors are Thomas Pynchon, James Joyce, Marcel Proust, Salman Rushdie, and Umberto Eco, his favorite movie, Andrei Tarkovsky's '' Andrei Roublev''. He came into the world of hobby gaming through ''Cosmic Encounter'' and roleplaying games, and was one of the first French ''Dungeons & Dragons'' players. Career Bruno Faidutti has created and published over 40 board and card games. His best known games include ''Knightmare Chess'' (1991) and '' Citadels'' (2000), as well as ''Mystery of the Abbey'' (1993, 2003). He is also involved in the boardgaming community with his "Ideal Games Library" website and personal "Game of the Year" priz ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Citadels (card Game)
''Citadels'' is a German-style card game, designed by Bruno Faidutti, originally published in French as ''Citadelles'' by MultiSim in 2000, illustrated by Julien Delval, Florence Magnin, Jean-Louis Mourier and Cyrille Daujean as graphic designer for the first edition. Sometime later, Citadels was published in German as ''Ohne Furcht und Adel'', which means "Without Fear or Nobility". ''Citadels'' was a finalist for the 2000 Spiel des Jahres award. The Dutch version, Machiavelli, won the Dutch game prize (''Nederlandse spellenprijs'') in 2001. Gameplay The basic goal is to collect gold coins and pay to build district cards. The value of each card is equal to its points at the end of the game. The player with the most points at the end of the game wins. Gameplay consists of multiple rounds with two phases: character selection and actions. Character Selection Phase Characters are selected through a partially secret draft. Characters determine the turn order during the a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Rio Grande Games
Rio Grande Games is a board game publisher based in Placitas, New Mexico. The company primarily imports and localizes foreign language German-style board games. History In 1995, Jay Tummelson began working for Mayfair Games. At that time, Mayfair had begun to import German-style board games for sale, without doing any localization. Tummelson first suggested that they incorporate an English translation, and then that they completely localize the game for American audiences. Tummelson acquired the rights for Detroit/Cleveland ''Grand Prix'', ''Manhattan'', ''Modern Art'', ''Streetcar'', and ''The Settlers of Catan'', which were published together in 1996. One part of the localization process was to create original art and components. Tummelson thought that a better solution would be to use the same artwork and components as the originals and to share the cost of printing with the European publishers, as well. In 1998, he founded Rio Grande Games to take that approach. Since ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Leo Colovini
Leo Colovini is an Italian designer of German-style board games born in Venice 1964.Game designer profile from studiogiochi http://www.studiogiochi.com/autori/leo-colovini.html His most popular game is '' Cartagena''. He is one of the few top board game designers who has owned a game store. His life in games was strongly influenced by meeting Alex Randolph at the age of 12 with whom he worked on several of his games. He has also been part of studiogiochi, an Italian games company, and has also collaborated with Dario De Toffoli Dario De Toffoli is an Italian board game designer, gamebook author, and games player who founded the games company Studiogiochi and established many games events. Born in 1953 Venice, after an early career as a chemist he entered the world of gam ... and has written books on games. List of Games Complete list of games that Colovini has created: His games are known for their simplicity and drama as this quote from Board Game Geek illustra ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Carolus Magnus (board Game)
Charlemagne ( , ) or Charles the Great ( la, Carolus Magnus; german: Karl der Große; 2 April 747 – 28 January 814), a member of the Carolingian dynasty, was King of the Franks from 768, King of the Lombards from 774, and the first Emperor of the Romans from 800. Charlemagne succeeded in uniting the majority of western and central Europe and was the first recognized emperor to rule from western Europe after the fall of the Western Roman Empire around three centuries earlier. The expanded Frankish state that Charlemagne founded was the Carolingian Empire. He was canonized by Antipope Paschal III—an act later treated as invalid—and he is now regarded by some as beatified (which is a step on the path to sainthood) in the Catholic Church. Charlemagne was the eldest son of Pepin the Short and Bertrada of Laon. He was born before their canonical marriage. He became king of the Franks in 768 following his father's death, and was initially co-ruler with his brother Carloma ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Torres (board Game)
''Torres'' is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 1999 by FX Schmid in German and by Rio Grande Games in English. The game strongly influenced Kramer and Kiesling's Mask Trilogy of games, but is not considered to be a part of the trilogy. The game has since been reprinted (in 2005). Game play Game play revolves around constructing an abstract set of castles set on a grid. Each player is allotted several knight pieces, which are placed within the castles. The higher the knights' placement during a scoring round, the greater the payoff for the controlling player. The number of points a player receives per phase is based on the height times the surface area of the highest point of the castle that the knight is standing upon. If the knight is on the 3rd level of a castle, and the castle occupies 5 squares on the board, the player receives 15 points. A King piece is also placed on the board and acts as a bonus modifier to any kn ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Amigo Spiele
Amigo Spiele is a German board and card game publisher. Many of their games have won Spiel des Jahres awards, and many have been published in English by Rio Grande Games. Notable games * '' 6 nimmt!'' (also ''Take 6!'') * '' Bohnanza'' * ''Café International'' * ''Dungeons & Dragons'' * '' Diskwars (Tabletop)'' * '' Elfenland'' * ''Fluxx'' * '' Der Große Dalmuti'' * ''Guillotine'' * ' * ' * ' * ' * '' Piratenbucht, a.k.a. Pirate's Cove'' * ' * '' Rage'' * ' * '' Robo Rally'' * ''Saboteur (game)'' * ' * ' * ''Uno (card game) Uno (; from Spanish and Italian for 'one'; stylized as UNO) is an American shedding-type card game that is played with a specially printed deck. The game's general principles put it into the crazy eights family of card games, and it is simi ...'' * ' External links * * Board game publishing companies {{card-game-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]