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Amigo Spiele
Amigo Spiele is a German board and card game publisher. Many of their games have won Spiel des Jahres awards, and many have been published in English by Rio Grande Games. Notable games * '' 6 nimmt!'' (also ''Take 6!'') * '' Bohnanza'' * ''Café International'' * ''Dungeons & Dragons'' * '' Diskwars (Tabletop)'' * '' Elfenland'' * ''Fluxx'' * '' Der Große Dalmuti'' * ''Guillotine'' * ' * ' * ' * ' * '' Piratenbucht, a.k.a. Pirate's Cove'' * ' * '' Rage'' * ' * '' Robo Rally'' * ''Saboteur (game)'' * ' * ' * ''Uno (card game) Uno (; from Spanish and Italian for 'one'; stylized as UNO) is an American shedding-type card game that is played with a specially printed deck. The game's general principles put it into the crazy eights family of card games, and it is simi ...'' * ' External links * * Board game publishing companies {{card-game-stub ...
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Dietzenbach
Dietzenbach is the seat of Offenbach district in the ''Regierungsbezirk'' of Darmstadt in Hesse, Germany and lies roughly 12 km southeast of Frankfurt am Main on the waterstream Bieber. Before the Second World War, the current town was a farming village with not quite 4,000 inhabitants. However, after the war, there was a considerable upswing in the population due to refugees settling in the community. From the 1970s onwards, Dietzenbach's population rose rapidly, reaching some 33,000 by 2006. Just under a third of the inhabitants have roots in more than a hundred nations outside Germany. Agricultural buildings are nowadays seldom seen in Dietzenbach. In 2001, Dietzenbach hosted the 41st Hessentag state festival. Geography Climate Lying in the Upper Rhine Plain, the climate of the Offenbach (district) is temperate and influenced through southwestern trade winds. The temperature differences during the year are less. In Dietzenbach, the average temperature of the war ...
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Elfenland
''Elfenland'' is a German-style board game designed by Alan R. Moon and published by Amigo Spiele in German and Rio Grande Games in English in 1998. ''Elfenland'' won the Spiel des Jahres award in 1998. Background The game was originally based on his earlier game ''Elfenroads'' (published by White Wind), but since ''Elfenroads'' took about four hours for a game, the play was simplified to reduce the time closer to an hour, making it appeal more as a family game. Gameplay The game is played by 2–6 players, with 4–5 making for the best game. Each player tries to reach as many cities as possible and then return to his "home city." Home cities are drawn at the beginning of the game from a pack of city cards and they remain hidden throughout the game. The game is thus reminiscent of the traveling salesman problem. Players move using transportation cards. Elves can travel on a wide variety of vehicles including troll wagons, elf cycles, rafts, giant pigs, unicorns, dragons ...
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Saboteur (game)
''Saboteur'' is a mining-themed card game, designed by Frederic Moyersoen and first published in 2004. Base game In the base game, players are assigned either a "''Miner''" or a "''Saboteur''" role, and given a mixed hand of path and action cards, and take turns in succession playing one card from their hand (or discarding it) and collecting a new one from the draw pile. Miners may play a path card in order to progress in building a tunnel from a special card which represents the mine start to one of the three special cards that represent possible gold locations (only one of which is effectively gold, but the players do not know which when the game begins as they are placed face down), while Saboteurs try to play path cards which actually hinder such progress (for example by ending paths or making them turn in opposite directions). Either role can instead play an action card, which have varying effects such as blocking other players from building paths (breaking their too ...
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Robo Rally
''RoboRally'' is a board game for 2–8 players designed by Richard Garfield and published by Wizards of the Coast (WotC) in 1994. Various expansions and revisions have been published by both WotC and by Avalon Hill. Description In ''RoboRally'', 2–8 players assume control of "Robot Control Computers" in a dangerous widget factory filled with moving, course-altering conveyor belts, metal-melting laser beams, bottomless pits, crushers, and a variety of other obstacles. Using randomly dealt "program cards", the controllers attempt to maneuver their robot to reach a pre-designated number of checkpoints in a particular order. Components The game box contains: *4 double-sided map boards *8 player mats *8 robot tokens and matching archive markers *8 Power Down tokens * 84 Program cards that either move a robot ahead or back, or turn it either 90 degrees left or right, or reverse its direction *26 Option cards *40 Life markers *60 Damage tokens *two-sided Docking Bay board *30-secon ...
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Rage (trick-taking Card Game)
Rage is a 1983 trick-taking card game marketed by Fundex Games that is based on the game Oh Hell. Players bid to take a particular number of tricks, and are awarded bonus points for doing so. The commercial game differs significantly from the traditional version in the use of a proprietary deck with 6 colored suits and the addition of 6 types of special cards that change gameplay. Deck Rage uses a deck made up as follows. * 96 number cards, divided among 6 colored suits (red, orange, yellow, green, blue, and purple) each with 16 values (0-15). * 2 Wild Rage cards * 2 Bonus Rage cards * 2 Mad Rage cards * 4 Change Rage cards * 4 Out Rage cards There are thus a total of 110 cards in the deck. Fundex states there are 16 Rage cards (though its itemized list adds up to only the 14 listed here) and so some editions of the game may have additional Rage cards. Setup The game can be played by 2 to 6 players. One player is the scorekeeper and uses either the special scoresheet printed ...
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Pirate's Cove
''Pirate's Cove'' (German: ''Piratenbucht'') is a board game designed by Paul Randles and Daniel Stahl, originally published in Germany in 2002 by Amigo Spiele, illustrated by Markus Wagner and Swen Papenbrock. In 2003, Days of Wonder republished the game with a new graphic design from Julien Delval and Cyrille Daujean. In the game, players play pirate ship captains seeking treasure from islands and bragging rights from defeating other pirates in naval combat. Game play The game takes place over 12 months (turns), with the goal of being the pirate with the most fame. Each player has a ship token and a card showing four aspects of the ship (crew, cannon, sail, and hull). At the beginning of each turn, a card is turned over at each island to reveal the potential booty from plunder. Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards. Captains choose an island to plunder based on the potential rewards of that i ...
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Guillotine (game)
''Guillotine'' is a card game created by Wizards of the Coast and designed by Paul Peterson. The game is set during the French Revolution, and was released on Bastille Day in 1998. The goal is to collect the heads of Nobles, accumulating points. Despite the grim topic of the game, the artwork is comical and the tone light. Overview Game play, for two to five players, takes approximately 30 minutes. Game equipment consists of two decks of cards, "Nobles" and "Actions", and a small cardboard structure representing the guillotine itself. This is mostly symbolic, though it can serve as a convenient indicator of the direction of the "line" of face-up Noble cards played on the game table representing condemned persons waiting to be beheaded. The Nobles cards carry points values and are collected by players after execution, while Action cards allow the player to perform various acts including rearranging the order of Nobles approaching the guillotine, stealing Nobles or Action cards ...
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Der Große Dalmuti
''The Great Dalmuti'' is a shedding-type card game published by Wizards of the Coast in 1995. Description ''The Great Dalmuti'', a card game for 4–8 players, is a commercial variant of the public domain game President and the Japanese game ''Daifugō''. The object of the game is to become the Greater Dalmuti and remain in that office for as long as possible by being the first person to get rid of all the cards in their hand. Components The 80-card deck is composed of twelve 12s, eleven 11s, ten 10s, nine 9s, eight 8s, seven 7s, six 6s, five 5s, four 4s, three 3s, two 2s, one 1, and two Jesters. (One Jester played by itself counts as a 13. If played in conjunction with another card, the Jester takes on the value of the other card as a wild card.) Card names and ranks Each card in ''Dalmuti'' has a medieval name. Each rank is represented by an equal number of cards to its rank, except for the two Jesters. Setup Each player draws a card and reveals its rank. (For purposes of ...
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Fluxx
''Fluxx'' is a card game, played with a specially designed deck published by Looney Labs. It is different from most other card games, in that the rules and the conditions for winning are altered throughout the game, via cards played by the players. History ''Fluxx'' was created by Andrew Looney on as the first game for his and his wife's part-time game design company, Looney Laboratory. The original print run was for 5,000 units and was released in 1997. The game was successful and was licensed a year later to Iron Crown Enterprises (ICE) for wider distribution. ICE went bankrupt two years later and Looney Labs resumed publication and distribution. By , Labs was considering putting out another standalone deck version called ''Fluxx++'' using card created by the Fluxx playing community with ''Fluxx Blanxx'' and ''Fluxx: Goals Galore'', an expansion consisting of goal cards, based on its Origins 2000 5 Goal cards promo pack. Labs created ''Fluxx Lite'', a slimmed down 56 card deck ...
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Diskwars
''Diskwars'' is a collectible fantasy tabletop miniature wargame designed primarily by Tom Jolly and Christian T. Petersen and first published in 1999 by Fantasy Flight Games. The game takes its name from its atypical use of cardboard disks to represent military units, commanders, monsters, and battlefield terrain features. Tabletop wargames more commonly use miniatures and scale models for these purposes. The relatively low cost of cardboard play pieces compared to metal or plastic figures was one of the game's two major marketing points. The other was its deliberately collectible nature, inspired by the success of collectible card games such as Magic: The Gathering. The Diskwars line was discontinued but has recently been brought back by Fantasy Flight Games using the Warhammer Fantasy license. Components Disks representing military units vary between roughly 1.5” and 4” in diameter and are printed on both sides with the units' numeric stats, point cost, racial facti ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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