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GamePark
Game Park was a South Korean company that was founded in 1996 and went bankrupt in March 2007. It is responsible for creating the GP32 and the never-released XGP. GamePark Holdings was founded by former employees of Game Park in 2005. Foundation Founded in 1996 in South Korea, Game Park entered the industry using government money. At the time, games in Korea were only made for PCs and Arcade. There was a law established after World War II that forbid importation of Japanese electronics. Some clones of Japanese consoles such as the Sega Saturn (cloned by Samsung) and Nintendo 64 (cloned by Hyundai) were holders of minor market shares. In a place where most games ran on the PC, a small place resided for video game consoles. To make changes, the South Korean government decided to fund a company that would create a console to compete against the monopolized Japanese market. A contest was held and Game Park was the winning company. Game Park was set to create the first portable vide ...
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GamePark Holdings
GPH, formerly known as GamePark Holdings, was a South Korean company responsible for creating the GP2X that was founded by former employees of the game maker GamePark in 2005. History Several years after the release of the GP32, its maker GamePark began to design their next handheld. A disagreement within the company about the general direction of this system prompted many of the staff (including the majority of engineers) to leave and create their own company, GamePark Holdings, to create, produce and market a 2D handheld system that they saw as the evolution of the GP32. In contrast, GamePark began developing the XGP, a 3D system similar to the PlayStation Portable. The XGP was never released and in March 2007, the old company filed for bankruptcy. The name of the 2D console was conceived as the GPX2. Eventually, GPH would run into difficulty with it due to a possible trademark violation with the name of a Japanese printer, the GPX, being considered too similar. Potential conf ...
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Gp32
The GP32 (GamePark 32) is a handheld game console developed by the South Korean company Game Park. It was released on November 23, 2001, in South Korea and distributed in some parts of Europe. History The GP32 was shown at E3 in 1999, 2000, 2001, and 2002. At one point GamePark produced an unreleased unit with mobile phone functionality. Features The overall design is not unlike the original version of the Game Boy Advance. The GP32 is based on a 133 MHz ARM 9 CPU and 8 MB of SDRAM. Unlike other handheld gaming systems, which tend to be proprietary cartridge-based, the GP32 uses SmartMedia cards (SMC) for storing programs and data, making it accessible for amateur developers as no further development hardware is required. The console has an eight-way microswitch based mini-joystick controller, two main buttons ('A' and 'B'), two shoulder buttons on each side of the SMC slot ('L' and 'R') and two other menu buttons on each side of the screen ('SELECT' and 'START'), ma ...
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GP32
The GP32 (GamePark 32) is a handheld game console developed by the South Korean company Game Park. It was released on November 23, 2001, in South Korea and distributed in some parts of Europe. History The GP32 was shown at E3 in 1999, 2000, 2001, and 2002. At one point GamePark produced an unreleased unit with mobile phone functionality. Features The overall design is not unlike the original version of the Game Boy Advance. The GP32 is based on a 133 MHz ARM 9 CPU and 8 MB of SDRAM. Unlike other handheld gaming systems, which tend to be proprietary cartridge-based, the GP32 uses SmartMedia cards (SMC) for storing programs and data, making it accessible for amateur developers as no further development hardware is required. The console has an eight-way microswitch based mini-joystick controller, two main buttons ('A' and 'B'), two shoulder buttons on each side of the SMC slot ('L' and 'R') and two other menu buttons on each side of the screen ('SELECT' and 'START'), ma ...
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Tokyo Game Show
, commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. The duration of the event is four days. The first two days of Tokyo Game Show are open only to industry attendees (business) and the general public can attend during the final two days. History The first Tokyo Game Show was held in 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. It attracts more visitors every year. 2011’s show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 compan ...
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Sound Recording And Reproduction
Sound recording and reproduction is the electrical, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. The two main classes of sound recording technology are analog recording and digital recording. Sound recording is the transcription of invisible vibrations in air onto a storage medium such as a phonograph disc. The process is reversed in sound reproduction, and the variations stored on the medium are transformed back into sound waves. Acoustic analog recording is achieved by a microphone diaphragm that senses changes in atmospheric pressure caused by acoustic sound waves and records them as a mechanical representation of the sound waves on a medium such as a phonograph record (in which a stylus cuts grooves on a record). In magnetic tape recording, the sound waves vibrate the microphone diaphragm and are converted into a varying electric current, which is then converted to ...
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Video
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Computer And Video Game Development
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations ( computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which li ...
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Open Source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized software development model that encourages open collaboration. A main principle of open-source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open-source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open-source appropriate technology, and open-source drug discovery. Open source promotes universal access via an open-source or free license to a product's design or blueprint, and universal redistribution of that design or blueprint. Before the phrase ''open source'' became widely adopted, developers and producers have used a variety of other terms. ''Open source'' gained ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Stereo
Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration of two loudspeaker A loudspeaker (commonly referred to as a speaker or speaker driver) is an electroacoustic transducer that converts an electrical audio signal into a corresponding sound. A ''speaker system'', also often simply referred to as a "speaker" or " ...s (or stereo headphones) in such a way as to create the impression of sound heard from various directions, as in natural hearing. Because the multi-dimensional perspective is the crucial aspect, the term ''stereophonic'' also applies to systems with more than two channels or speakers such as quadraphonic and surround sound. Binaural recording, Binaural sound systems are also ''stereophonic''. Stereo sound has been in common use since the 1970s in entertainment media such ...
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Princess Maker 2
is a 1993 Japanese video game developed by the company Gainax. It is the second installment in the ''Princess Maker'' series of social simulation games where the player must act as a parental figure and raise a young girl. The player takes role of a War Hero who raises a girl to the age of 18. At the end of the game, the daughter goes into a line of work; what this work is, how much talent she has for it, her marital life, and her overall happiness all depend on the player's actions throughout the game. After the initial release for the Japanese PC-9801 personal computer, it has been subsequently released for many other personal computers and Video game consoles. The game has been translated into English, Korean, and Chinese. Story The game takes place in a fantasy world roughly modeled after medieval Europe with the starting year is given as 1210 K.D. The player's character is a famous warrior who defended the kingdom from an invasion by Lucifon, the Prince of Darkness (a co ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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