Gakken Compact Vision TV Boy
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Gakken Compact Vision TV Boy
The is a second generation home video game console developed by Gakken and released in Japan in 1983 for a price of ¥8,800. The system was made to compete with the Epoch Cassette Vision, which had a market dominance of 70% in Japan. The console was released months after the Nintendo Famicom and Sega SG-1000 which, although more expensive at ¥15,000, were more advanced and had more features as well as bigger games libraries; furthermore, Epoch had just launched the Cassette Vision Jr. revision for ¥5,000. These factors made the system obsolete from the start, with a high price tag, very few and comparably rudimentary games, and a strange form factor, leading to poor sales. As a result, it is now a very rare collector's item among some retro gamers. Technical specifications * Internal Graphics: Motorola MC6847 * RAM: 2 Kb * CPU (cartridge): Motorola MC6801 (8-bit) clocked at 4 MHz *Image: 128 × 192 pixel; 9 colors, 4 of the can be shown at the same time Games There wer ...
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Gakken Compact Vision TV Boy Logo
is a Japanese publishing company founded in 1947 by Hideto Furuoka, which also produces educational toys. Their annual sales is reported at ¥ 90 billion ($789 million US). Gakken publishes educational books and magazines and produces other education-related products. For nursery school age children and their caretakers, they produce items such as child care and nursing guides. For school children, they publish text books, encyclopedias, and science books. Gakken also publishes educational magazines for high school students, as well as school guides for all levels. Gakken also provides products for playrooms, study rooms, computer rooms and science rooms. Gakken also publishes general family-oriented and gender-oriented magazines in sports, music, art, history, animation, cooking, and puzzles. History Gakken is perhaps originally known for producing Denshi blocks and packaging them within electronic toy kits such as the Gakken EX-System, as far back as the 1970s. One o ...
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Sega SG-1000
The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan. It also saw limited release in Australia and New Zealand. The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II released in 1984. The SG-1000 and the SC-3000 both support a library of 76 ROM cartridge games and 29 Sega My Card games. A third iteration of the console, the Sega Mark III, was released in 1985. It provided an improved custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console. All SG-1000 games are fully compatible with the Mark III and the ...
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Products Introduced In 1983
Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap product * Cup product * ...
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Urban Warfare
Urban warfare is combat conducted in urban areas such as towns and cities. Urban combat differs from combat in the open at both the operational and the tactical levels. Complicating factors in urban warfare include the presence of civilians and the complexity of the urban terrain. Urban combat operations may be conducted to capitalize on strategic or tactical advantages associated with the possession or the control of a particular urban area or to deny these advantages to the enemy. Fighting in urban areas negates the advantages that one side may have over the other in armor, heavy artillery, or air support. Ambushes laid down by small groups of soldiers with handheld anti-tank weapons can destroy entire columns of modern armor (as in the First Battle of Grozny), while artillery and air support can be severely reduced if the "superior" party wants to limit civilian casualties as much as possible, but the defending party does not (or even uses civilians as human shields). Some civ ...
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Frogger
is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river. ''Frogger'' was positively received as one of the greatest video games ever made and followed by several clones and sequels. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. It entered popular culture, including television and music. Gameplay The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over. The player uses the 4-direction joystick to hop the frog once. ''Frogger'' is either single-player or two players alternating. The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding cars, tr ...
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Super Cobra
''Super Cobra'' is a horizontally scrolling shooter developed by Konami, originally released as a coin-operated arcade video game in 1981. It was published by Konami in Japan in March 1981 and manufactured and distributed by Stern in North America on June 22. It is the spiritual sequel to 1981's ''Scramble'' arcade game. The game was a commercial success, selling 12,337 arcade cabinets in the United States within four months, becoming Stern's third best-selling arcade game. ''Super Cobra'' was widely ported by Parker Brothers, and there are Adventure Vision and standalone versions from Entex. Gameplay The player controls a helicopter through tight caverns, and the slightest misstep will result in the loss of a life. However, unlike ''Scramble'', the game can be continued where the player left off by adding more credits and pressing FIRE (but he/she loses all points upon continuing). The joystick accelerates, decelerates, moves up, and moves down. The helicopter uses a laser ...
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Retrogaming
Retrogaming, also known as classic gaming and old school gaming, is the current playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, although ported retrogaming allows games to be played on modern hardware via ports or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective. Retrogaming has existed since the early years of the video game industry, and was popularized with the Internet and emulation technology. It is argued that the main reasons players are drawn to retrogames are nostalgia for different eras, the idea that classic games are more innovative and original, and the simplicity of the games. Retrogaming and retrocomputing have been described as preservation activity and as aspects of the remix culture. Etymology The first ...
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Nintendo Famicom
The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on Game cartridges, cartridges. The Game controller, controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the List of million-selling game consoles, best-selling consoles of its time and helped revitalize the US game industry foll ...
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Compact Vision TV Boy, Gakken 01
Compact as used in politics may refer broadly to a pact or treaty; in more specific cases it may refer to: * Interstate compact * Blood compact, an ancient ritual of the Philippines * Compact government, a type of colonial rule utilized in British North America * Compact of Free Association whereby the sovereign states of the Federated States of Micronesia, the Republic of the Marshall Islands and the Republic of Palau have entered into as associated states with the United States. * Mayflower Compact, the first governing document of Plymouth Colony * United Nations Global Compact * Global Compact for Migration, a UN non-binding intergovernmental agreement Mathematics * Compact element, those elements of a partially ordered set that cannot be subsumed by a supremum of any directed set that does not already contain them * Compact operator, a linear operator that takes bounded subsets to relatively compact subsets, in functional analysis * Compact space, a topological space such that ...
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Epoch Cassette Vision
The is a home video game console made by Epoch Co. and released in Japan on July 30, 1981. A redesigned model called the Cassette Vision Jr. was released afterwards. The term ''cassette'' is a contemporary Japanese synonym for ROM cartridge, not to be confused with the magnetic cassette tape format. In terms of power, it is comparable to the Atari 2600. The Cassette Vision has unusual controls: four knobs built into the console itself, two for each player (one for horizontal, one for vertical); plus two buttons per player. The system originally retailed for , with games priced at . The Cassette Vision sold around 400,000 units, and was the best selling video game console in Japan before Nintendo's Family Computer. It received a successor called the Super Cassette Vision. As a 1984 machine, the Super Cassette Vision was more comparable to the likes of the Famicom and Sega's SG-1000 line. The SCV was also sold in Europe, but with little known success. The Super Lady Cassette Visi ...
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures ...
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