G Senjō No Maō
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G Senjō No Maō
is a Japanese adult visual novel developed by Akabeisoft2 and first released for Windows as a DVD on May 29, 2008, in limited and regular editions. The gameplay follows an interactive branching plot line with multiple scenarios, and focuses on the appeal of the four female main characters. The title "''G Senjō no Maō"'' comes from August Wilhelmj's "Air on the G String", an adaptation of J.S. Bach's original "Air", and Schubert's ''Erlkönig'' known as ''Maō'' in Japan. Gameplay Much of the gameplay in ''The Devil on G-String'' requires little interaction from the player, because the majority of the time is spent reading the text that appears on the game's screen. The text being displayed represents the thoughts of the characters or the dialogue between them. The player is occasionally presented with choices to determine the direction of the game. Depending on what is chosen, the plot may progress in a specific direction. There are four different routes in total. Plot Main c ...
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Akabeisoft2
is a Japanese adult visual novel producing company, emerged from the former doujin circle Akabei Soft. Some of Akabeisoft2's games have had consumer port releases. For example, 5pb. released ''W.L.O. Sekai Renai Kikō'' to the Xbox 360 and Yeti brought ''Tamayura'' onto the PlayStation 2 and is no longer porting ''Sharin no Kuni, Himawari no Shōjo''. Akabeisoft2's '' G Senjō no Maō'' was very well received and was awarded the Bishōjo Game Award gold prize in the scenario and graphic categories in addition to the grand prize in 2008. ''W.L.O. Sekai Renai Kikō'' was awarded the Moe Game Award silver prize in the character designer category in 2009. Brands * Akabeisoft3 * Cosmic Cute * Effordom Soft * Applique * Akatsuki Works Former brands * Akabeisoft2 TRY * Applique Sister (all members joined Akabeisoft3) * Akatsuki Works Black (all members joined Akabeisoft3) * Shallot (all members joined Akabeisoft3) * Spermaniax (all members joined Akabeisoft3) * Syangrila (all me ...
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Lied
In Western classical music tradition, (, plural ; , plural , ) is a term for setting poetry to classical music to create a piece of polyphonic music. The term is used for any kind of song in contemporary German, but among English and French speakers, is often used interchangeably with " art song" to encompass works that the tradition has inspired in other languages as well. The poems that have been made into lieder often center on pastoral themes or themes of romantic love. The earliest lied date from the late fourteenth or early fifteenth centuries, and can even refer to from as early as the 12th and 13th centuries. It later came especially to refer to settings of Romantic poetry during the late eighteenth and nineteenth centuries, and into the early twentieth century. Examples include settings by Joseph Haydn, Wolfgang Amadeus Mozart, Ludwig van Beethoven, Franz Schubert, Robert Schumann, Johannes Brahms, Hugo Wolf, Gustav Mahler or Richard Strauss. History For Ger ...
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Internet Radio
Online radio (also web radio, net radio, streaming radio, e-radio, IP radio, Internet radio) is a digital audio service transmitted via the Internet. Broadcasting on the Internet is usually referred to as webcasting since it is not transmitted broadly through wireless means. It can either be used as a stand-alone device running through the Internet, or as a software running through a single computer. Internet radio is generally used to communicate and easily spread messages through the form of talk. It is distributed through a wireless communication network connected to a switch packet network (the internet) via a disclosed source. Internet radio involves streaming media, presenting listeners with a continuous stream of audio that typically cannot be paused or replayed, much like traditional broadcast media; in this respect, it is distinct from on-demand file serving. Internet radio is also distinct from podcasting, which involves downloading rather than streaming. Internet ra ...
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Radio Drama In Japan
Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story: "It is auditory in the physical dimension but equally powerful as a visual force in the psychological dimension." Radio drama includes plays specifically written for radio, docudrama, dramatized works of fiction, as well as plays originally written for the theatre, including musical theatre, and opera. Radio drama achieved widespread popularity within a decade of its initial development in the 1920s. By the 1940s, it was a leading international popular entertainment. With the advent of television in the 1950s radio drama began losing its audience. However, it remains popular in much of the world. Recordings of OTR (old-time radio) survive today in the audio archives of collectors, libraries and museums, as well as ...
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Anime News Network
Anime News Network (ANN) is a news website that reports on the status of anime, manga, video games, Japanese popular music and other related cultures within North America, Australia, Southeast Asia and Japan. The website offers reviews and other editorial content, forums where readers can discuss current issues and events, and an encyclopedia that contains many anime and manga with information on the staff, cast, theme music, plot summaries, and user ratings. The website was founded in July 1998 by Justin Sevakis, and operated the magazine ''Protoculture Addicts'' from 2005 to 2008. Based in Canada, it has separate versions of its news content aimed toward audiences in four separate regions: the United States and Canada, Australia and New Zealand, and Southeast Asia. History The website was founded by Justin Sevakis in July 1998. In May 2000, CEO Christopher Macdonald joined the website editorial staff, replacing editor-in-chief Isaac Alexander. On June 30, 2002, Anime News N ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Kiss On My Deity
A kiss is the touch or pressing of one's lips against another person or an object. Cultural connotations of kissing vary widely. Depending on the culture and context, a kiss can express sentiments of love, passion, romance, sexual attraction, sexual activity, sexual arousal, affection, respect, greeting, friendship, peace, and good luck, among many others. In some situations, a kiss is a ritual, formal or symbolic gesture indicating devotion, respect, or a sacramental. The word came from Old English '' cyssan'' (" to kiss"), in turn from '' coss '' ("a kiss"). History Anthropologists disagree on whether kissing is an instinctual or learned behaviour. Those that believe kissing to be an instinctual behaviour, cite similar behaviours in other animals such as bonobos, which are known to kiss after fighting - possibly to restore peace. Others believe that it is a learned behaviour, having evolved from activities such as suckling or premastication in early human culture ...
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Sharin No Kuni, Himawari No Shōjo
''Sharin no Kuni: The Girl Among the Sunflowers'' is a visual novel video game, developed by Akabeisoft2 for Microsoft Windows in November 2005 in Japan; it was later released by 5pb. for Xbox 360, PlayStation Portable and PlayStation 3 in Japan, and is planned for release in the West by Front Wing for Microsoft Windows. A PlayStation Vita version was also in development by Front Wing but was later cancelled after multiple delays. The player takes the role of Kenichi Morita, a young man who has been training for seven years to become a "Special High Class Individual" – an elite class of people possessing complete legal authority – and travels to a farming town to rehabilitate three students and prepare them to re-enter society. The game was written by Loose Boy, with character art by Alpha. They also created the fan disc ''Sharin no Kuni, Yūkyū no Shōnenshōjo'' (2007), and a manga adaptation by Usami Wataru was published from 2008 to 2011. Synopsis Setting ''Sharin no K ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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Game Demo
A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable software and tech demos. Distribution In the early 1990s, shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now 3D Realms), Epic MegaGames (now Epic Games), and id Software. It gave consumers the chance to try a trial portion of the game, usually restricted to the game's complete first section or "episode", before purchasing the rest of the adventure. Racks of games on single 5" and later 3.5" floppy disks were common in many stores, often very cheaply. Since the shareware versions were essentially free, the cost only needed to cover the disk and minimal packaging. Sometimes, the demo disks were packaged within the box of another game by the ...
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Post Traumatic Stress Disorder
Post-traumatic stress disorder (PTSD) is a mental and behavioral disorder that can develop because of exposure to a traumatic event, such as sexual assault, warfare, traffic collisions, child abuse, domestic violence, or other threats on a person's life. Symptoms may include disturbing thoughts, feelings, or dreams related to the events, mental or physical distress to trauma-related cues, attempts to avoid trauma-related cues, alterations in the way a person thinks and feels, and an increase in the fight-or-flight response. These symptoms last for more than a month after the event. Young children are less likely to show distress but instead may express their memories through play. A person with PTSD is at a higher risk of suicide and intentional self-harm. Most people who experience traumatic events do not develop PTSD. People who experience interpersonal violence such as rape, other sexual assaults, being kidnapped, stalking, physical abuse by an intimate partner, and i ...
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Negotiations
Negotiation is a dialogue between two or more people or parties to reach the desired outcome regarding one or more issues of conflict. It is an interaction between entities who aspire to agree on matters of mutual interest. The agreement can be beneficial for all or some of the parties involved. The negotiators should establish their own needs and wants while also seeking to understand the wants and needs of others involved to increase their chances of closing deals, avoiding conflicts, forming relationships with other parties, or maximizing mutual gains. The goal of negotiation is to resolve points of difference, gain an advantage for an individual or collective, or craft outcomes to satisfy various interests. Distributive negotiations, or compromises, are conducted by putting forward a position and making concessions to achieve an agreement. The degree to which the negotiating parties trust each other to implement the negotiated solution is a major factor in determining t ...
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