GURPS Psionics
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GURPS Psionics
''GURPS Psionics'' is a supplement by David Pulver, published by Steve Jackson Games in 1991 for ''GURPS'' (''Generic Universal Role-Playing System''). Contents This book explains how psionics rules can be added to any GURPS campaign. Psionics in the ''GURPS'' system is treated as a new set of skills grouped into nine categories, purchased when the character is generated, modified by power levels, skill levels, enhancements and limitations. For that reason, the success or failure of psionics is mediated by dice rolls like any GURPS skill. The book also has chapters describing * creatures of parapsychology such as poltergeists * psi-tech devices * psychic combat * psionic non-player characters, with story hooks and ideas for super-hero, witch-hunting and post-apocalyptic campaigns. * a complete setting called "The Phoenix Project" Publication history ''GURPS Psionics'' is a 128-page softcover book designed by David L. Pulver, with interior art by Rick Harris, Charlie Wiedman, Do ...
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Cover Of GURPS Psionics
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David Pulver
David L. Pulver (born 2 November 1965 in Kingston, Ontario) is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning ''Transhuman Space''. Early life and education Pulver has a History BA from Queen's University. Role-playing game designs In a 2010 interview, Pulver stated that although he has been doing work for Steve Jackson Games (SJG) "ever since I became a freelance writer," he also worked for TSR, Game Designer's Workshop, West End Games, Iron Crown Enterprises, and White Wolf Publishing, before his significant contribution to the Guardians of Order catalogue. He is a fan of anime and manga.DiceCast Special Holiday Interview Episod(by Polymancer Studios). Podcast, includes interview with David Pulver In 1989 Pulver designed the first version of '' GURPS Ultra-Tech'', an equipment guide that could be used with many different (science fiction) worlds. Pulver contributed adventures t ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Poltergeists
In ghostlore, a poltergeist ( or ; German for "rumbling ghost" or "noisy spirit") is a type of ghost or spirit that is responsible for physical disturbances, such as loud noises and objects being moved or destroyed. Most claims or fictional descriptions of poltergeists show them as being capable of pinching, biting, hitting, and tripping people. They are also depicted as capable of the movement or levitation of objects such as furniture and cutlery, or noises such as knocking on doors. Foul smells are also associated with poltergeist occurrences, as well as spontaneous fires and different electrical issues such as flickering lights. They have traditionally been described as troublesome spirits who haunt a particular person instead of a specific location. Some variation of poltergeist folklore is found in many different cultures. Early claims of spirits that supposedly harass and torment their victims date back to the 1st century, but references to poltergeists became more comm ...
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Non-player Characters
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Evan Dorkin
Evan Dorkin (born April 20, 1965) is an American comics artist and cartoonist. His best known works are the comic books ''Milk and Cheese'' and ''Dork''. His comics often poke fun at fandom, even while making it clear that Dorkin is a fan himself. Life and career Dorkin was born in Brooklyn, New York, and moved with his family to Staten Island when he was 13 years old. He grew up reading superhero comics (being loyal to Marvel over DC), '' Mad'' magazine, and humor titles by Archie Comics and Harvey Comics. He became even more obsessed with comics when comic book retailer Jim Hanley opened a store location near his high school; Dorkin later ended up working there.Narcisse, Evan"Milk & Cheese Creator Evan Dorkin Talks About His Weird, Brilliant Career in Comics"''Gizmodo''. (July 3, 2018). Dorkin aspired to attend the School of Visual Arts in the animation department, but was not accepted. (He had taken some animation classes at SVA while he was in high school.) Dorkin ended up ...
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GURPS Vehicles
''GURPS Vehicles'' is a sourcebook for ''GURPS'' by David Pulver. The first edition was published in 1993. Contents ''GURPS Vehicles'' explains how to build and operate an array of conveyances, from sailboats to starships to witches' brooms. Step-by-step instructions show how to select the structural frame, propulsion system, and thrust factor for vehicles such as a nuclear-powered tilt-rotor mini-copter. The book includes a heavily mathematical system for vehicle construction as part of its complex and intricate set of game mechanics. The second edition of ''GURPS Vehicles'' presents a full system for vehicle design, its content completely re-written, revised and updated from the original edition, with new options and accessories, rules for spacecraft and locomotives, and a complete design system for weapons. Publication history ''GURPS Vehicles'' was written by David Pulver and published by Steve Jackson Games. After the Secret Service raid on SJG, the company stopped publishi ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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