GURPS Planet Krishna
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GURPS Planet Krishna
''GURPS Planet Krishna'' is a role-playing game supplement published by Steve Jackson Games (SJG) in 1997 that helps a gamemaster design a ''GURPS'' (''Generic Universal Role-Playing System'') campaign using the ''Viagens Interplanetarias'' science fiction setting of L. Sprague de Camp. Contents In 1949, L. Sprague de Camp published the "sword and planet" science fiction novel ''The Queen of Zamba'' in ''Astounding Science Fiction'' that was set on the alien planet Krishna, where all post-feudal technology is banned. Over the next 40 years, de Camp wrote a series of over 20 novels and short stories using the same setting that became known as the ''Viagens Interplanetarias'' series after a human interplanetary trading company of that name. ''GURPS Planet Krishna'', subtitled "Swashbuckling Adventure in Space", is a supplement that describes the Viagens Interplanetarias setting, enabling a gamemaster to design a swashbuckling ''GURPS'' campaign set on Krishna. The book starts by cove ...
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Cover Of GURPS Planet Krishna 1997
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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GURPS Books
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Alarums & Excursions
''Alarums and Excursions'' (''A&E'') is an amateur press association (APA) started in June 1975 by Lee Gold; publication continues to the present day. It was one of the first publications to focus solely on role-playing games. History In 1964, Bruce Pelz of the Los Angeles Science Fiction Society (LASFS) began a monthly amateur press association known as ''APA-L''. In 1974, with the publication of ''Dungeons & Dragons'' by TSR, Inc., articles and comments about the new roleplaying game began to fill the pages of ''APA-L''. Pelz felt the discussion was taking up too much space, and he asked Lee Gold to start a new APA that would take this material and focus entirely on roleplaying games. The first issue of ''Alarums and Excursions'' appeared in June 1975, the title taken from an Elizabethan drama stage direction that moved soldiers across a stage. In addition to removing roleplaying games discussion out of ''APA-L'', the initial aim of the publication was to prevent roleplaying ga ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Kelly Freas
Frank Kelly Freas (August 27, 1922 – January 2, 2005) was an American science fiction and fantasy artist with a career spanning more than 50 years. He was known as the "Dean of Science Fiction Artists" and he was the second artist inducted by the Science Fiction Hall of Fame. Early life, education, and personal life Born in Hornell, New York, Freas (pronounced like "freeze") was the son of two photographers, and was raised in Canada. He was educated at Lafayette High School in Buffalo, where he received training from long-time art teacher Elizabeth Weiffenbach. He entered the United States Army Air Forces right out of high school (Crystal Beach, Ontario, Canada). He flew as camera man for reconnaissance in the South Pacific and painted bomber noses during World War II. He then worked for Curtiss-Wright for a brief period, then went to study at The Art Institute of Pittsburgh and began to work in advertising. His first marriage was in 1948 to Nina Vaccaro, though they late ...
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Dan Smith (artist)
Dan Smith is an American illustrator and graphic artist known for his distinctive "SMIF" signature, and his work for Wizards of the Coast, FASA, White Wolf, Steve Jackson Games, Iron Crown, Hasbro, Nintendo, Namco and others. While known primarily as an illustrator, Dan Smith is also a designer of family card games, including '' Battle of the Bands'', Portable Adventures and King of Crime. Dan Smith has a variety of illustration styles ranging from kid friendly to teen edgy. His black-and-white work for ''GURPS'' became so prominent in the 1990s, he became the unofficial 'house artist'. One of his techniques was to photograph friends in poses as illustration models. This allows friends to flip through role-playing game books and see themselves on the pages dressed as wizards and secret agents. Dan Smith, with fellow graphic designers Jeff Koke and Derek Pearcy, won the 1997 Origins Award The Origins Awards are American awards for outstanding work in the game industry. They ar ...
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Ann Dupuis
Ann Dupuis is the owner of Grey Ghost Press and designer of a number of GURPS supplements. Career Dupuis began working as a game designer in 1991, first working on ''GURPS'' books for Steve Jackson Games. Dupuis also did some design work for TSR's ''Dungeons & Dragons'' game ('' Night Howlers'', the ''Poor Wizard's Almanac'' series, and ''Joshuan's Almanac & Book of Facts''). Dupuis spent time working on the ''Fudge'' RPG system by her friend Steffan O'Sullivan Steffan O'Sullivan is the author of several role-playing game books. Career Steffan O'Sullivan was a ''GURPS'' writer whose projects included ''GURPS Swashbucklers'' (1990) and '' GURPS Bunnies & Burrows'' (1992). He designed the ''FUDGE'' role-p ..., and her promotion of the system and encouragement for O'Sullivan's 1995 revision contributed to ''Fudges popularity. Dupuis created her company as Wild Mule Games in 1994, intending to use ''Fudge'' as her core game, and the following year she incorporated her company a ...
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James Cambias
James Cambias (also as James L. Cambias) is an American science fiction and fantasy writer and tabletop game designer. Biography Born and raised in New Orleans, Louisiana, Cambias became interested in space and astronomy at a young age. He received a degree in the History, Philosophy, and Social Studies of Science and Medicine from the University of Chicago, focusing particularly on Robert Hooke and the Royal Society. He currently lives in Western Massachusetts with his wife and two children. His early writing focused on role-playing games, particularly adventures and support material for ''Space 1889''. His first role playing book was published by Iron Crown Enterprises in 1994, and he has written or contributed to books for Last Unicorn Games, Hero Games, and Steve Jackson Games, including '' Star Trek: The Next Generation Role-playing Game'', ''GURPS Mars'', '' Star Hero'', and ''GURPS Space''. He is one of the founders of Zygote Games, and the co-designer of the game ''B ...
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GURPS Middle Ages I
''GURPS Middle Ages I'' is a sourcebook for running a Middle Ages themed ''GURPS'' campaign. It is a part of the extensive ''GURPS'' "generic" roleplaying system. Contents ''GURPS Middle Ages I'' covers English history from the Dark Ages to the Renaissance, and addresses such topics as the development of Saxon law, the influence of the Celtic church, and the ramifications of the Hundred Years' War. A chapter on spellcasting provides simple rules for rune magic and Hellenistic charms. The "Medieval Bestiary" compiles background notes and ''GURPS'' statistics for mythological creatures relevant to the era. Publication history ''GURPS Middle Ages I'' was designed by Graeme Davis and Michael Hurst, and edited by Steve Jackson, and published by Steve Jackson Games as a 128-page softcover book. Illustrations are by Ruth Thompson, Carl Anderson, Thomas Baxa, Angela Bostick, Dan Carroll, Evan Dorkin, Rick Lowry, and Rob Prior, with a cover by Rowena. After the Secret Service raid on SJG ...
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