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Gylt
''Gylt'' (stylized as ''GYLT'') is a survival horror video game developed and published by Tequila Works. It was released on November 19, 2019 for Google Stadia. It is notable for being one of the few Stadia-exclusive titles, causing it to be temporarily unavailable for sale upon that platform's shutdown in 2023. It is currently planned for a multiplatform re-release in 2023. ''GYLT'' received mixed reviews from critics, who called it enjoyable and praised the graphics, but said that it lacked excitement. Plot The game's main character is Sally, a young girl who is trying to find her missing cousin, Emily. After school bullies cause her to crash her bike, she enters a nightmare world with dark parallels to her bullying. Gameplay The gameplay revolves around sneaking past enemies while trying to escape the nightmare. Sally uses a flashlight as a weapon, although she later acquires a fire extinguisher as well. The game includes light elements of puzzles and combat. Reception ...
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Google Stadia
Stadia is a cloud gaming service developed and operated by Google. Known in development as Project Stream, the service debuted through a closed beta in October 2018, and publicly launched in November 2019. The service was to compete with Sony's PlayStation Plus cloud streaming, Nvidia's GeForce Now, Amazon's Luna, and Microsoft's Xbox Cloud Gaming. Stadia initially received a mixed reception from reviewers, with most criticism headed towards its content library and lack of promised features. Google had initially intended to develop in-house games in addition to other third-party titles but began scaling back on these plans in February 2021 by shutting down its studios. The service continued to offer games by creating partnerships to use the technology as a white-label product to deliver game content over the cloud. Google announced in September 2022 that it would be shutting down Stadia in January 2023. Stadia is accessible through Chromecast Ultra and Android TV devices, on pe ...
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Tequila Works
Tequila Works S.L. is a Spanish video game developer located in Madrid, founded in 2009 by Raúl Rubio and Luz Sancho. The company is best known for developing '' Deadlight'' and ''Rime''. History Tequila Works was founded in Madrid in 2009 by Raúl Rubio Munárriz and Luz Sancho Rodríguez. On 18 January 2012, Tequila Works announced their first project, '' Deadlight''. Tequilla Works' next project was ''Rime'', a puzzle video game originally intended to be a PlayStation 4-exclusive game. However, the team decided to acquire the intellectual property from Sony in the middle of the game's development and bring the game to other platforms. ''Rime'' was released in May 2017. The company also collaborated with GameTrust Games on a virtual reality project named ''The Invisible Hours'', in which players will solve a murder mystery. In 2017, the company partnered with British developer Cavalier Game Studios to publish Cavalier's first game, ''The Sexy Brutale'', while providing ad ...
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2019 Video Games
In the video game industry during 2019, both Sony and Microsoft announced their intent to reveal their next-generation consoles in 2020, while Nintendo introduced a smaller Nintendo Switch Lite, and Google announced its streaming game platform Stadia. The controversy over loot boxes as a potential gambling route continued into 2019, with some governments like Belgium and the Netherlands banning games with them under their gambling laws, while the United Kingdom acknowledging their current laws prevent enforcing these as if they were games of chance. The first video cards to support real-time ray tracing were put onto the consumer market, including the first set of games that would take advantage of the new technology. The Epic Games Store continued its growth in challenging the largest digital PC game distribution service Steam, leading to concern and debate about Epic Games' methods to seek games for its service. ''Dota Auto Chess'', a community-created mod for ''Dota 2'', introd ...
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Video Games About Children
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Survival Horror Video Games
Survival, or the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypothetically, any sentient being), to physical object, and to abstract things such as beliefs or ideas. Living things generally have a self-preservation instinct to survive, while objects intended for use in harsh conditions are designed for survivability. Meaning The word, "survival", derives from the Late Latin ''wikt:supervivere, supervivere'', literally meaning "to outlive". Most commonly, "the term 'survival' means physical survival — that is, a struggle to avoid physical extermination". For example, Charles Darwin's theory of natural selection incorporates the concept of the survival of the fittest in the struggle for existence. Darwin defines the biological concept of Fitness (biology), fitness as reproductive success, so in Darwinian te ...
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Stadia Games
Stadia may refer to: * One of the plurals of stadium, along with "stadiums" * The plural of stadion, an ancient Greek unit of distance, which equals to 600 Greek feet (''podes''). * Stadia (Caria), a town of ancient Caria, now in Turkey * Stadia mark, marks on a telescopic sight's reticle that permit stadiametric rangefinding or altitude measurements * Stadia rod, a related surveying tool used with telescopic based survey instruments * Stadiametric rangefinding, a way of measuring distance using a telescope and triangulation * Helsinki Polytechnic Stadia, a multidisciplinary institution of higher education in Finland * Google Stadia, a video game streaming service launched in 2019 See also * * Stadion (other) * Stadium (other) A stadium is a large venue for hosting and viewing sports, concerts, and other events. Stadium may also refer to: Art and entertainment * ''Stadium'' (album), a 2018 album by Eli Keszler * ''Stadium'' (film), a 1934 Italian film * ' ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Indie Video Games
Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media Gaming * Independent video game development, video games created without financial backing from large companies * Indie game, any game (board-based, video, or otherwise) published or produced outside mainstream means; a subset of third party game **Indie Fund, an organization created by several independent game developers to help fund budding indie video game development **Indie Game Jam, an effort to rapidly prototype video game designs and inject new ideas into the game industry **Indie role-playing game, a role-playing game published outside of traditional, "mainstream" means ***Indie RPG Awards, annual, creator-based awards for Indie role-playing game products Music *Independent music, subculture music that is independent of major producers **Indie dance, or alternative dance, a type of dance music rooted in indie rock and indie pop **Indie electronic, a music genre ** I ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Killer Application
In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game console, software, a programming language, a software platform, or an operating system. In other words, consumers would buy the (usually expensive) hardware just to run that application. A killer app can substantially increase sales of the platform on which it runs. Early use of the term "Killer Application". Early use of the term "Killer App". Examples One of the first recognized examples of a killer application is generally agreed to be the VisiCalc spreadsheet for the Apple II series. Because it was not available on other computers for 12 months, people spent $100 for the software first, then $2,000 to $10,000 on the Apple computer they needed to run it. ''BYTE'' wrote in 1980, "VisiCalc is the first program available on a micro ...
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Silent Hill
is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four video games in the series, ''Silent Hill'', '' Silent Hill 2'', ''Silent Hill 3'' and '' Silent Hill 4: The Room'', were developed by an internal group called Team Silent, a development staff within former Konami subsidiary Konami Computer Entertainment Tokyo. The later six games, ''Origins'', ''Homecoming'', '' Shattered Memories'', '' Downpour'', '' Book of Memories'' and '' P.T.'' (a ''Silent Hills'' playable teaser), were developed by other, mostly Western developers. The ''Silent Hill'' franchise has expanded to include various print pieces, two feature films, and spin-off video games. As of 2013, the game series has sold over 8.4 million copies worldwide. ''Silent Hill'' is set in the series' eponymous fictional American town. The series is heavily influenced by the literary genre of psychological horror, with its pl ...
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Metal Gear Solid
is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operative (usually Solid Snake or Big Boss), who is assigned the task of finding the titular ''superweapon'' "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons. Several sequels have been released for multiple consoles, which have expanded the original game's plot, adding characters opposing and supporting Snake, while several prequels have explored the origins of Metal Gear and recurring characters. The third game in the series, ''Metal Gear Solid'' for the PlayStation, marked a transition to 3D graphics and gained the series international fame. It was ported two years later by Microsoft Game Studios to Windows, marking the franchise's debut on the platform. , copies of games in the franchise have been sold wor ...
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