Guitar Hero On Tour
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Guitar Hero On Tour
''Guitar Hero: On Tour'' is a series of music video games based on the Guitar Hero, ''Guitar Hero'' series for the Nintendo DS handheld game system. The series is developed by Vicarious Visions and published by Activision. Three games in the series have been released since June 2008: ''Guitar Hero: On Tour'', ''Guitar Hero On Tour: Decades'', and ''Guitar Hero On Tour: Modern Hits''. As with other games in the ''Guitar Hero'' series, the player is challenged to play through the lead guitar, lead or bass guitar portions of rock songs by matching colored notes that scroll on screen towards the player in time with physical actions to score points and keep the virtual crowd pleased. While the console versions of ''Guitar Hero'' use a separate guitar controller, guitar-shaped peripheral, Vicarious Visions developed a "Guitar Grip" unit that slips into the Game Boy Advance port on the DS or the Nintendo DS Lite, DS Lite to be used with the games; it is thus incompatible with the Nintend ...
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Vicarious Visions
Blizzard Albany (formerly Vicarious Visions, Inc.) is an American video game developer based in Albany, New York. The studio was acquired by Activision in January 2005. After releasing its last game as part of that company, ''Tony Hawk's Pro Skater 1 + 2'', Vicarious Visions became part of Activision's sister company Blizzard Entertainment in January 2021 and was merged into it in April 2022, thereby being renamed Blizzard Albany. History The studio was founded by brothers Karthik and Guha Bala in 1991 while they were in high school. In the late 1990s, Vicarious Visions appointed Michael Marvin, an Albany-based investor and entrepreneur, and founder and former CEO of MapInfo Corporation; and Charles S. Jones, investor, who sat on the boards of various software and industrial companies including Geac and PSDI, to its board of directors. Under their leadership, a sale of the company was negotiated to Activision, earning the original investors over 20x their initial investment. I ...
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Stylus (computing)
In computing, a stylus (or stylus pen) is a small pen-shaped instrument whose tip position on a computer monitor can be detected. It is used to draw, or make selections by tapping. While devices with touchscreens such as newer computers, mobile devices (smartphones and personal digital assistants), game consoles, and graphics tablets can usually be operated with a fingertip, a stylus provides more accurate and controllable input. The stylus has the same function as a mouse or touchpad as a pointing device; its use is commonly called pen computing. History The earliest computer-related usage for a stylus was in 1643 with Pascal's calculator. The device had rotary dials that would rotate in accordance to the selected numbers, and with gears, drums, and clever engineering, it was capable of addition, subtraction, multiplication, and division (using 9's constant). The user would use a stylus to turn the dials. Later devices of this type include the Arithmometer, in the 1860s; and ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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Legends Of Rock
A legend is a historical narrative, a symbolic representation of folk belief. Legend(s) or The Legend(s) may also refer to: Narrative * Urban legend, a widely repeated story of dubious truth * A fictitious identity used in espionage Books, comic books, and theatre * ''Legend'' (Gemmell novel), a 1984 fantasy novel by David Gemmell * ''Legend'' (comic imprint), a comic book brand name * ''Legend'' (Lu novel), the first novel in ''Legend: The Series'': a trilogy by Marie Lu * ''Legend'' (play), a 1976 Broadway play by Samuel A. Taylor * Legend Books, an imprint of Random House * ''Legends'' (comics), comic book limited series published by DC Comics * ''Legends'' (book), a 1998 collection of short novels edited by Robert Silverberg ** ''Legends II'' (book), a 2003 second collection * ''Legends!'', a 1986 stage play by James Kirkwood, Jr. * ''Dragonlance Legends'', trilogy of books central to the Dragonlance series * ''The Legend'', a 1969 novel by Evelyn Anthony Film * ' ...
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Microphone
A microphone, colloquially called a mic or mike (), is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, and radio and television broadcasting. They are also used in computers for recording voice, speech recognition, VoIP, and for other purposes such as ultrasonic sensors or knock sensors. Several types of microphone are used today, which employ different methods to convert the air pressure variations of a sound wave to an electrical signal. The most common are the dynamic microphone, which uses a coil of wire suspended in a magnetic field; the condenser microphone, which uses the vibrating diaphragm as a capacitor plate; and the contact microphone, which uses a crystal of piezoelectric material. Microphones typically n ...
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Tremolo Arm
A vibrato system on a guitar is a mechanical device used to temporarily change the pitch of the strings. Instruments without a vibrato have other bridge and tailpiece systems. They add vibrato to the sound by changing the tension of the strings, typically at the bridge or tailpiece of an electric guitar using a controlling lever, which is alternately referred to as a whammy bar, vibrato bar, or incorrectly as a tremolo arm. The lever enables the player to quickly and temporarily vary the tension and sometimes length of the strings, changing the pitch to create a vibrato, portamento, or pitch bend effect. The pitch-bending effects have become an important part of many styles, allowing creation of sounds that could not be played without the device, such as the 1980s-era shred guitar " dive bomb" effect. The mechanical vibrato systems began as a device for more easily producing the vibrato effects that blues and jazz guitarists had achieved on arch top guitars by manipulating the ...
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Guitar Pick
A guitar pick (American English) is a plectrum used for guitars. Picks are generally made of one uniform material—such as some kind of plastic (nylon, Delrin, celluloid), rubber, felt, tortoiseshell, wood, metal, glass, tagua, or stone. They are often shaped in an acute isosceles triangle with the two equal corners rounded and the third corner less rounded. They are used to strum chords or to sound individual notes on a guitar. In British English, guitar picks are referred to as ''plectrums'', reserving the term ''pick'' to identify the difference between this and finger picks. History Musicians have used plectra to play stringed instruments for thousands of years.Hoover, ''pp. 11-12''. Feather quills were likely the first standardized plectra and became widely used until the late 19th century. At that point, the shift towards what became the superior plectrum material took place; the outer shell casing of an Atlantic hawksbill sea turtle, which would colloquially be r ...
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Room 215
In a building or large vehicle, like a ship, a room is any enclosed space within a number of walls to which entry is possible only via a door or other dividing structure that connects it to either a passageway, another room, or the outdoors, that is large enough for several people to move about, and whose size, fixtures, furnishings, and sometimes placement within the building or ship support the activity to be conducted in it. History Historically, the use of rooms dates at least to early Minoan cultures about 2200 BC, where excavations at Akrotiri on Santorini reveal clearly defined rooms within certain structures. In early structures, the different room types could be identified to include bedrooms, kitchens, bathing rooms, closets, reception rooms, and other specialized uses. The aforementioned Akrotiri excavations reveal rooms sometimes built above other rooms connected by staircases, bathrooms with alabaster appliances such as washbasins, bathing tubs, and toilets, al ...
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Dragon Sword
''Dragon Sword'' is an unreleased action role-playing game, action role-playing video game that was in development by Interactive Studios and planned to be published by MGM Interactive for the Nintendo 64, Microsoft Windows, Windows and PlayStation (console), PlayStation. In the game, players would have assume the role from one of the four crusaders battling with monsters on a quest against an evil god to save the land of Avantaria and free its people from enslavement. Its gameplay consists of melee focused fights against multiple enemies in dungeon crawler styled levels. ''Dragon Sword'' was developed over the course of more than two years by Team Storm, a group within Interactive Studios and was originally envisioned as a ''The Legend of Zelda''-style adventure game with Role-playing video game, role-playing elements before the idea was ultimately reworked into a ''Tekken''-style Arcade game, arcade-like hybrid with an emphasis on combat influenced by ''Golden Axe (video game), ...
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