HOME





Gradually Varied Surface
In mathematics, a gradually varied surface is a special type of digital surfaces. It is a function from a 2D digital space (see digital geometry) to an ordered set or a chain. A gradually varied function is a function from a digital space \Sigma to \ where A_1< \cdots and A_i are real numbers. This function possesses the following property: If ''x'' and ''y'' are two adjacent points in \Sigma, assume f(x)=A_, then f(y)=A_, f(x)=A_, or A_. The concept of the continuous function in digital space (can be called digitally continuous functions) was proposed by in 1986. It is a function in which the value (an integer) at a digital point is the same or almost the same as its neighbors. In other words, if ''x'' and ''y'' are two adjacent p ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


picture info

Digital Surface
Digital geometry deals with discrete sets (usually discrete point sets) considered to be digitized models or images of objects of the 2D or 3D Euclidean space. Simply put, ''digitizing'' is replacing an object by a discrete set of its points. The images we see on the TV screen, the raster display of a computer, or in newspapers are in fact digital images. Its main application areas are computer graphics and image analysis. Main aspects of study are: * Constructing digitized representations of objects, with the emphasis on precision and efficiency (either by means of synthesis, see, for example, Bresenham's line algorithm or digital disks, or by means of digitization and subsequent processing of digital images). * Study of properties of digital sets; see, for example, Pick's theorem, digital convexity, digital straightness, or digital planarity. * Transforming digitized representations of objects, for example (A) into simplified shapes such as (i) skeletons, by repeated removal ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


Digital Geometry
Digital geometry deals with discrete sets (usually discrete point sets) considered to be digitized models or images of objects of the 2D or 3D Euclidean space. Simply put, ''digitizing'' is replacing an object by a discrete set of its points. The images we see on the TV screen, the raster display of a computer, or in newspapers are in fact digital images. Its main application areas are computer graphics and image analysis. Main aspects of study are: * Constructing digitized representations of objects, with the emphasis on precision and efficiency (either by means of synthesis, see, for example, Bresenham's line algorithm or digital disks, or by means of digitization and subsequent processing of digital images). * Study of properties of digital sets; see, for example, Pick's theorem, digital convexity, digital straightness, or digital planarity. * Transforming digitized representations of objects, for example (A) into simplified shapes such as (i) skeletons, by repeated rem ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


Azriel Rosenfeld
Azriel Rosenfeld (February 19, 1931 – February 22, 2004) was an American Research Professor, a Distinguished University Professor, and Director of the Center for Automation Research at the University of Maryland, College Park, Maryland, where he also held affiliate professorships in the Departments of Computer Science, Electrical Engineering, and Psychology. He was a leading researcher in the field of computer image analysis. Over a period of nearly 40 years, he made many fundamental and pioneering contributions to nearly every area of that field. He wrote the first textbook in the field (1969); was founding editor of its first journal, '' Computer Graphics and Image Processing'' (1972); and was co-chairman of its first international conference (1987). He published over 30 books and over 600 book chapters and journal articles, and directed nearly 60 Ph.D. dissertations. Rosenfeld's research on digital image analysis (specifically on digital geometry and digital topology, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]


picture info

Graph Homomorphism
In the mathematics, mathematical field of graph theory, a graph homomorphism is a mapping between two graph (discrete mathematics), graphs that respects their structure. More concretely, it is a function between the vertex sets of two graphs that maps adjacent vertex (graph theory), vertices to adjacent vertices. Homomorphisms generalize various notions of graph colorings and allow the expression of an important class of constraint satisfaction problems, such as certain Scheduling (production processes), scheduling or frequency assignment problems. The fact that homomorphisms can be composed leads to rich algebraic structures: a preorder on graphs, a distributive lattice, and a category (mathematics), category (one for undirected graphs and one for directed graphs). The computational complexity of finding a homomorphism between given graphs is prohibitive in general, but a lot is known about special cases that are solvable in Time complexity#Polynomial time, polynomial time. Boun ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   [Amazon]