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Gothic 3
''Gothic 3'' is a fantasy-themed open world action role-playing game for Microsoft Windows developed by Piranha Bytes. It is the sequel to ''Gothic II''. A ''Collector's Edition'' was released containing bonus collectible material. JoWooD Entertainment, JoWooD released a standalone expansion, entitled ''Gothic 3: Forsaken Gods'', in November 2008. Gameplay The player must complete quests and slay wild animals and monsters to earn experience and improve skills. The game is reputation centric allowing the player to side with a faction. While there are six factions in the game, only three are joinable: the Rebels, the Orc mercenaries and the Hashishin. The remaining factions are the Rangers, the Nomads and the people of Nordmar. The player is able to take advantage of missions to allow either side to take over towns. Dialog changes according to in-game actions and behavior. The game places a special focus on the interactivity of the environment. The controls have been altered sligh ...
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Piranha Bytes
Piranha Bytes GmbH is a German video game developer based in Essen. Founded in 1997, it is best known for their ''Gothic'' and '' Risen'' series of role-playing video games. The studio is a subsidiary of THQ Nordic and, as of August 2021, employs 33 people. History Alex Brüggemann, Michael "Mike" Hoge, Stefan Nyul, and Tom Putzki founded Piranha Bytes in Bochum in 1997, incorporating it as Piranha Bytes Software GmbH. In 1999, the company became a wholly owned subsidiary of the German publisher Phenomedia. Piranha Bytes' first game, ''Gothic'', was released in 2001. Shortly thereafter, Brüggemann left the company to work on smaller game projects, eventually designing '' The Settlers: Rise of an Empire''. He died on 19 January 2013 after a long illness. Following a financial scandal at Phenomedia, the parent company filed for insolvency in May 2002. Piranha Bytes' management performed a management buyout, concluded in September that year, and transferred the studio's trade ...
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Gothic (video Game)
''Gothic'' is a 2001 fantasy-themed Action role-playing game, action role-playing video game for Microsoft Windows developed by the German company Piranha Bytes. ''Gothic'' was well received by critics. Reviewers credited the game for its story, complex interaction with other in-game characters, and graphics, but criticized it for the difficult control scheme and high system requirements. On 13 December 2019, a playable prototype demo of a remake was released by THQ Nordic. The game is developed by THQ Nordic Barcelona. The demo can be downloaded on Steam (service), Steam by users that own a game from Piranha Bytes. Gameplay The main character must complete quests and slay wild animals and monsters to earn ''skill points'', which are used to increase basic attributes, improve skills, and learn trades. They are spent by finding the appropriate teacher. Several skills have only one "level" (Sneaking, Acrobatics), while the fighting skills (one-handed weapons, two-handed weapons ...
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Computer Bild
''Computer Bild'' is a German fortnightly computer magazine published by Axel Springer SE. It is published in nine countries, and is one of Europe's best selling computer magazines. History and profile ''Computer Bild'' was first published in 1996. The editor is Axel Telzerow who has held his position since February 2012, and his predecessor Hans-Martin Burr was in office since October 2006. Previously, the editor since the formation of the magazine was the magazine's founder Harald Kuppek, who left the position in December 2006. In Germany ''Computer Bild'' is published on a fortnightly basis. The magazine has a Polish Polish may refer to: * Anything from or related to Poland, a country in Europe * Polish language * Poles Poles,, ; singular masculine: ''Polak'', singular feminine: ''Polka'' or Polish people, are a West Slavic nation and ethnic group, w ... edition which is part of Axel Springer SE via its subsidiary Axel Springer Polska. It is adapted for each countr ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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SpeedTreeRT
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations. SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002. SpeedTree has been used in more than 40 major films since its release in 2009, including ''Iron Man 3'', ''Star Trek Into Darkness'', ''Life of Pi'' and '' Birdman'', and was used to generate the lush vegetation of Pandora, in ''Avatar''. SpeedTree was awarded a Scientific and Technical Academy Award in 2015, presented to IDV founders Michael Sechrest and Chris King, and Senior Engineer Greg Croft. History SpeedTree was conceptualized at IDV in circa 2000, and originated due to the firm's lack of satisfaction with 3rd-party tree-generation software on the market. ...
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Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer animated movies. Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respon ...
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PhysX
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the API being run on CUDA-enabled GeForce GPUs. In both cases, hardware acceleration allowed for the offloading of physics calculations from the CPU, allowing it to perform other tasks instead. PhysX and other middleware physics engines are used in a large majority of today's video games because they free game developers from having to write their own code that implements classical mechanics (Newtonian physics) to do, for example, soft body dynamics. History What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by Swiss company NovodeX AG, an ETH Zurich spin-off. In 2004, ...
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Ageia
Ageia, founded in 2002, was a fabless semiconductor company. In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production. Ageia was noted as being the first company to develop hardware designed to offload calculation of video game physics from the CPU to a separate chip, commercializing it in the form of the Ageia PhysX, a discreet PCIe card. Soon after the Ageia implementation of their PhysX processor, ATI and Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ... announced their own physics implementations. On September 1, 2005, AGEIA ac ...
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Self-shadowing
Self-Shadowing is a computer graphics lighting effect, used in 3D rendering applications such as computer animation and video games. Self-shadowing allows non-static objects in the environment, such as game characters and interactive objects (buckets, chairs, etc.), to cast shadows on themselves and each other. For example, without self-shadowing, if a character puts his or her right arm over the left, the right arm will not cast a shadow over the left arm. If that same character places a hand over a ball, that hand will cast a shadow over the ball. One thing that needs to be specified is whether the shadow being cast is dynamic or static. A wall with a shadow on it is a static shadow. The wall is not moving and so its geometric shape is not going to move or change in the scene. A dynamic shadow is something that has its geometry changes within a scene. Self-Shadowing methods have trade-offs between quality and speed depending on the desired result. To keep speed up, some t ...
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