Gonu 2007-06-04 0900Z
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Gonu 2007-06-04 0900Z
Gonu (고누) or Kono is a group of Korean traditional board games. When playing Konou, a person who has a lower number start like Janggi ''Janggi'' (including romanizations ''changgi'' and ''jangki''), sometimes called Korean chess, is a strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is very similar to it, including th .... The usual way of playing is to surround and detach the opponent's pieces. It is mainly used for children's educational purposes. Examples * Five Field Kono (오밭고누) * Umul Gonu (우물고누) References Abstract strategy games Asian games Korean games Traditional board games Korean inventions Games played on Go boards {{Korea-stub ...
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Janggi
''Janggi'' (including romanizations ''changgi'' and ''jangki''), sometimes called Korean chess, is a strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is very similar to it, including the starting position of some of the pieces, and the 9×10 gameboard, but without the xiangqi "river" dividing the board horizontally in the middle. Janggi is played on a board nine lines wide by ten lines long. The game is sometimes fast paced due to the jumping cannons and the long-range elephants, but professional games most often last over 150 moves and so are typically slower than those of Western chess. In 2009, the first world janggi tournament was held in Harbin, Heilongjiang, China. Rules Board The board is composed of 90 intersections of 9 vertical files and 10 horizontal rows. The board has nearly the same layout as that used in xiangqi, except the janggi board has no "river" in the central row. The pieces consist of disks mark ...
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Five Field Kono
Five Field Kono (오밭고누) is a Korean abstract strategy game. A player wins by moving all of their pieces into the starting locations of their opponent's pieces. Rules The players take turns moving one of their pieces one square diagonally. The first player to move all of their pieces to their opponent's starting squares wins. See also * Gonu Bibliography * *{{cite book , last=Culin , first=Stewart , authorlink=Stewart Culin , title=Korean Games , year=1895 , location=Philadelphia , pages=102 External linksFive Field Kono appletFive Field Kono
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Zillions of Games Zillions of GamesSearch-based Procedural Content Generation: A Taxonomy and Survey' ...
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Pong Hau K'i
Pong Hau K'i (, Cantonese: Pong Hau K'i/bong1 hau2 kei4 崩口棋) is a Chinese traditional board game for two players. In Korea, it is known as Ou-moul-ko-no or Umul Gonu (우물고누) or as Gang Gonu (강고누). "Umul" translates as "a spring", and the appearance of the board is like that of a spring in the center, with water running out in all directions. "Gang" translates as "river", and has a similar interpretation. Equivalent games are also played in Thailand (Sua tok tong) and in northern India ( Hindustani?: Do-guti). The board consists of 5 vertices and 7 edges. Each player has two pieces. Players take turns to move. At each turn, the player moves one of their two pieces into the adjacent vacant vertex. If a player can't move, they lose. Only one type of position can make a player lose. If both players play perfectly, the game continues endlessly with no winner. It is a children's game in both China and Korea, and is often used for childhood education. Image:褲襠棋1 ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Asian Games
The Asian Games, also known as Asiad, is a continental multi-sport event held every four years among athletes from all over Asia. The Games were regulated by the Asian Games Federation (AGF) from the first Games in New Delhi, India, until the 1978 Games. Since the 1982 Games, they have been organized by the Olympic Council of Asia (OCA), after the breakup of the Asian Games Federation. The Games are recognized by the International Olympic Committee (IOC) and are described as the second largest multi-sport event after the Olympic Games. There have been nine nations that have hosted the Asian Games. Forty-six nations have participated in the Games, including Israel, which was excluded from the Games altogether after Israel managed to win a silver medal (in their last participation) at the 1974 Asian Games in Iran. The most recent games was held in Jakarta and Palembang, Indonesia from 18 August to 2 September 2018. The next games are scheduled to be held in Hangzhou, Chi ...
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Korean Games
Korean may refer to: People and culture * Koreans, ethnic group originating in the Korean Peninsula * Korean cuisine * Korean culture * Korean language **Korean alphabet, known as Hangul or Chosŏn'gŭl **Korean dialects and the Jeju language **See also: North–South differences in the Korean language Places * Korean Peninsula, a peninsula in East Asia * Korea, a region of East Asia * North Korea, the Democratic People's Republic of Korea * South Korea, the Republic of Korea Other uses *Korean Air, flag carrier and the largest airline of South Korea See also *Korean War, 1950–1953 war between North Korea and South Korea *Names of Korea, various country names used in international contexts *History of Korea The Lower Paleolithic era in the Korean Peninsula and Manchuria began roughly half a million years ago. Christopher J. Norton, "The Current State of Korean Paleoanthropology", (2000), ''Journal of Human Evolution'', 38: 803–825. The earlies ..., the history of Kor ...
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Traditional Board Games
A tradition is a belief or behavior (folk custom) passed down within a group or society with symbolic meaning or special significance with origins in the past. A component of cultural expressions and folklore, common examples include holidays or impractical but socially meaningful clothes (like lawyers' wigs or military officers' spurs), but the idea has also been applied to social norms such as greetings. Traditions can persist and evolve for thousands of years—the word ''tradition'' itself derives from the Latin ''tradere'' literally meaning to transmit, to hand over, to give for safekeeping. While it is commonly assumed that traditions have an ancient history, many traditions have been invented on purpose, whether that be political or cultural, over short periods of time. Various academic disciplines also use the word in a variety of ways. The phrase "according to tradition", or "by tradition", usually means that whatever information follows is known only by oral tradition, ...
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Korean Inventions
This is a list of Korean inventions and discoveries; Koreans have made contributions to science and technology from ancient to modern times. In the present, South Korea plays an active role in the ongoing Digital Revolution, with one of the largest electronics industries and most innovative economies in the world. Agriculture * Soybean cultivation : The first unambiguously domesticated, cultigen-sized soybean was discovered in Korea at the Mumun-period Daundong site. * Heated greenhouse : The first description of a heated greenhouse is from the '' Sanga Yorok'', a treatise on husbandry compiled by a royal physician of the Joseon dynasty of Korea during the 1450s, in its chapter on cultivating vegetables during winter. The treatise contains detailed instructions on constructing a greenhouse that is capable of cultivating vegetables, forcing flowers, and ripening fruit within an artificially heated environment, by utilizing ''ondol'', the traditional Korean underfloor heating sys ...
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