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Godhand Gameplay
is a beat 'em up video game developed by Clover Studio and published by Capcom for the PlayStation 2. It was released in Japan and North America in 2006, and in 2007 for PAL territories. It was re-released for the PlayStation 3 as a PS2 Classics downloadable game on the PlayStation Network on October 4, 2011. The game was directed by Shinji Mikami, who desired to create the game for hardcore gamers intermixed with a large amount of comic relief. It initially received a mixed response from critics and sold only modestly upon its release in Japan. It was Clover Studio's final video game. Retrospectively, the game has been received more positively and is considered a cult classic. The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features, these include being able to map and string together a large repertoire of fighting techniques to the gamepad' ...
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Clover Studio
was a Japanese video game development studio founded by Capcom. The studio developed the PlayStation 2 port of '' Viewtiful Joe'', both versions of ''Viewtiful Joe 2'' for the GameCube and PlayStation 2, and the PS2 titles ''Ōkami'' and '' God Hand''. The name "clover" is an abbreviation of "creativity lover" as well as the Japanese syllables mi ("three") and ba ("leaf") coming from the names of Shinji Mikami and Clover's Atsushi Inaba. The studio consisted largely of existing Capcom R&D talent, who had formed the company (then called Studio 9) to give themselves greater executive control (and thus creative freedom), like Sega's semi-autonomous studios in the early 2000s. The studio focused largely on creating new intellectual property rather than sequels. When these failed to perform on par with Capcom's more popular series, Capcom attempted to merge the studio back into their internal R&D. Those at the studio chose instead to leave the company, and Clover was dissolved. So ...
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Comic Relief
Comic relief is the inclusion of a humorous character, scene, or witty dialogue in an otherwise serious work, often to relieve tension. Definition Comic relief usually means a releasing of emotional or other tension resulting from a comic episode interposed in the midst of serious or tragic elements in a drama. Comic relief is often seen but is not limited to, taking the form of a bumbling, wisecracking sidekick of the hero or villain in a work of fiction. A sidekick used for comic relief will usually comment on the absurdity of the hero's situation and make comments that would be inappropriate for a character who is to be taken seriously. Other characters may use comic relief as a means to irritate others or keep themselves confident. Application Sometimes comic relief characters will appear in fiction that is comic. This generally occurs when the work enters a dramatic moment, but the character continues to be comical regardless. External comic reliefs and internal comic reli ...
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Slot Machine
A slot machine (American English), fruit machine (British English) or poker machine (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively as one-armed bandits because of the large mechanical levers affixed to the sides of early mechanical machines and the games' ability to empty players' pockets and wallets as thieves would. A slot machine's standard layout features a screen displaying three or more reels that "spin" when the game is activated. Some modern slot machines still include a lever as a skeuomorphic design trait to trigger play. However, the mechanics of early machines have been superseded by random number generators, and most are now operated using buttons and touchscreens. Slot machines include one or more currency detectors that validate the form of payment, whether coin, cash, voucher, or token. The machine pays out according to the pattern of symbols display ...
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Casino
A casino is a facility for certain types of gambling. Casinos are often built near or combined with hotels, resorts, restaurants, retail shopping, cruise ships, and other tourist attractions. Some casinos are also known for hosting live entertainment, such as stand-up comedy, concerts, and sports. and usage ''Casino'' is of Italian origin; the root means a house. The term ''casino'' may mean a small country villa, summerhouse, or social club. During the 19th century, ''casino'' came to include other public buildings where pleasurable activities took place; such edifices were usually built on the grounds of a larger Italian villa or palazzo, and were used to host civic town functions, including dancing, gambling, music listening, and sports. Examples in Italy include Villa Farnese and Villa Giulia, and in the US the Newport Casino in Newport, Rhode Island. In modern-day Italian, a is a brothel (also called , literally "closed house"), a mess (confusing situation), or a noisy ...
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Taunt
A taunt is a battle cry, sarcastic remark, gesture, or insult intended to demoralize the recipient, or to anger them and encourage reactionary behaviors without thinking. Taunting can exist as a form of social competition to gain control of the target's cultural capital (i.e., status). In sociological theory, the control of the three social capitals is used to produce an advantage in the social hierarchy, so as to enforce one's own position in relation to others. Taunting is committed by either directly or indirectly encouraging others to taunt the target. The target may give a response in kind to maintain status, as in fighting words and trash-talk. Taunts are also a genre of folklore. Verbal taunts The act of taunting can be learned by observation and improvisation. It usually follows linear thought, correlating or building in some manner to the target of taunting. Things such as the victim's appearance, intelligence, mannerisms, education, background, past offences, etc. can oth ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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Roulette
Roulette is a casino game named after the French word meaning ''little wheel'' which was likely developed from the Italian game Biribi''.'' In the game, a player may choose to place a bet on a single number, various groupings of numbers, the color red or black, whether the number is odd or even, or if the numbers are high (19–36) or low (1–18). To determine the winning number, a croupier spins a wheel in one direction, then spins a ball in the opposite direction around a tilted circular track running around the outer edge of the wheel. The ball eventually loses momentum, passes through an area of deflectors, and falls onto the wheel and into one of thirty-seven (single-zero, French or European style roulette) or thirty-eight (double-zero, American style roulette) or thirty-nine (triple-zero, "Sands Roulette") colored and numbered pockets on the wheel. The winnings are then paid to anyone who has placed a successful bet. History The first form of roulette was devised in ...
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Godhand Gameplay
is a beat 'em up video game developed by Clover Studio and published by Capcom for the PlayStation 2. It was released in Japan and North America in 2006, and in 2007 for PAL territories. It was re-released for the PlayStation 3 as a PS2 Classics downloadable game on the PlayStation Network on October 4, 2011. The game was directed by Shinji Mikami, who desired to create the game for hardcore gamers intermixed with a large amount of comic relief. It initially received a mixed response from critics and sold only modestly upon its release in Japan. It was Clover Studio's final video game. Retrospectively, the game has been received more positively and is considered a cult classic. The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features, these include being able to map and string together a large repertoire of fighting techniques to the gamepad' ...
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Capoeira
Capoeira () is an Afro-Brazilian martial art that combines elements of dance, acrobatics, music and spirituality. Born of the melting pot of enslaved Africans, Indigenous Brazilians and Portuguese influences at the beginning of the 16th century, capoeira is a constantly evolving art form. It is known for its acrobatic and complex maneuvers, often involving hands on the ground and inverted kicks. It emphasizes flowing movements rather than fixed stances; the '' ginga'', a rocking step, is usually the focal point of the technique. Although debated, the most widely accepted origin of the word ''capoeira'' comes from the Tupi words ''ka'a'' ("forest") ''paũ'' ("round"), referring to the areas of low vegetation in the Brazilian interior where fugitive slaves would hide. A practitioner of the art is called a capoeirista (). Though often said to be a martial art disguised as a dance, capoeira served not only as a form of self defence, but also as a way to maintain spirituality and cu ...
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Drunken Boxing
Drunken boxing () also known as Drunken Fist, is a general name for all styles of Chinese martial arts that imitate the movements of a drunk person. It is an ancient style and its origins are mainly traced back to the Buddhist and Daoist religious communities. The Buddhist style is related to the Shaolin temple while the Daoist style is based on the Daoist tale of the drunken Eight Immortals. Zui quan has the most unusual body movements among all styles of Chinese martial arts. Hitting, grappling, locking, dodging, feinting, ground and aerial fighting and all other sophisticated methods of combat are incorporated. History Due to a scarcity of historical sources, it is nearly impossible to point to the time or place of drunken boxing's origin, nor to trace a credible lineage of teachers and students between drunken boxing's earlier documentation and present day practice. Drunken boxing probably appeared and disappeared in different places and at different times, with little mo ...
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Context Sensitive User Interface
A context-sensitive user interface offers the user options based on the state of the active program. Context sensitivity is ubiquitous in current graphical user interfaces, often in context menus. A user-interface may also provide context sensitive feedback, such as changing the appearance of the mouse pointer or cursor, changing the menu color, or with auditory or tactile feedback. Reasoning and advantages of context sensitivity The primary reason for introducing context sensitivity is to simplify the user interface. Advantages include: * Reduced number of commands required to be known to the user for a given level of productivity. * Reduced number of clicks or keystrokes required to carry out a given operation. * Allows consistent behaviour to be pre-programmed or altered by the user. * Reduces the number of options needed on screen at one time. Disadvantages Context sensitive actions may be perceived as dumbing down of the user interface - leaving the operator at a loss as t ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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