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Go Endgame
The game of Go has simple rules that can be learned very quickly but, as with chess and similar board games, complex strategies may be deployed by experienced players. Go opening theory The whole board opening is called Fuseki. An important principle to follow in early play is "corner, side, center." In other words, the corners are the easiest places to take territory, because two sides of the board can be used as boundaries. Once the corners are occupied, the next most valuable points are along the side, aiming to use the edge as a territorial boundary. Capturing territory in the middle, where it must be surrounded on all four sides, is extremely difficult. The same is true for founding a living group: Easiest in the corner, most difficult in the center. The first moves are usually played on or near the 4-4 star points in the corners, because in those places it is easiest to gain territory or influence. (In order to be totally secure alone, a corner stone must be placed on t ...
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Go (board Game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. When ...
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Fuseki
''Fuseki'' (Japanese: ; ) is the whole board opening in the game of Go. Characteristics Less systematic Since each move is typically isolated and unforced (i.e. not a sente move), patterns for play on the whole board have seen much less systematic study than for Joseki, which are often contact moves which require specific and immediate responses. Hence a game of Go may easily explore an unfamiliar path. Recognised names Only a proportion of fusekis have recognised or specific names. These include the two-star fuseki ('' nirensei fuseki''), three-star fuseki ('' sanrensei fuseki''), Chinese fuseki, Kobayashi fuseki, and Shusaku fuseki. These are names for the influential formations which Black makes in the opening. Type of fuseki Territorial approach As played on a large board (e.g. the standard 19x19 line goban), traditional wisdom says the priority is to play corner enclosures, then to extend to the middle of the sides, and finally to the center because it is easier to ...
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Go Terms
Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position located at the corner of the board in the board game ''Monopoly'' * ''Go'', a 1992 game for the Philips CD-i video game system * ''Go'', a large straw battering ram used in the Korean sport of Gossaum * Go!, a label under which U.S. Gold published ZX Spectrum games * Go route, a pattern run in American football * ''Go'' series, a turn-based, puzzle video game series by Square Enix, based on various Square Enix franchises * '' Counter-Strike: Global Offensive'' (''CS:GO''), a first-person shooter developed by Valve * ''Pokémon Go'', an augmented reality game Film * ''Go'' (1999 film), American film * ''Go'' (2001 film), a Japanese film * ''Go'' (2007 film), a Bollywood film * ''Go Karts'' (film), an Australian film also titled as ''Go ...
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Empty Triangle
In the game of Go, the empty triangle is the most fundamental example of the concept of bad shape. Three stones of one color form an empty triangle when they are placed in a triangle arrangement that fits in a 2×2 square, and when one intersection is left empty. If the triangle is ''filled'' by a stone of the opponent's at the fourth point of the 2×2, the shape is neutral – not necessarily good or bad. The deficiencies of the empty triangle are twofold. Three stones in a straight line have eight liberties, while in an empty triangle they have only seven. This can mean the difference between success and failure in a life-and-death struggle. Also the formation lacks efficiency. In the case cited, the diagonally adjacent stones are tactically connected without the third stone, since the opponent can't prevent them from connecting unless they are ignored for a turn. However even though the empty triangle is a prime example of bad shape, creating one could make sense, or even ...
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Interesting Gogame
Interest is a feeling or emotion that causes attention to focus on an object, event, or process. In contemporary psychology of interest, the term is used as a general concept that may encompass other more specific psychological terms, such as curiosity and to a much lesser degree surprise. The emotion of interest does have its own facial expression, of which the most prominent component is having dilated pupils. Applications in computer assisted communication and B-C interface In 2016, an entirely new communication device and brain-computer interface was revealed, which required no visual fixation or eye movement at all, as with previous such devices. Instead, the device assesses more covert interest, that is by assessing other indicators than eye fixation, on a chosen letter on a virtual keyboard. Each letter has its own (background) circle that is micro-oscillating in brightness in different time transitions, where the determination of letter selection is based on the b ...
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Tenuki
is a Japanese go term also commonly used among Western players. It describes ignoring a local sequence on the board in order to play elsewhere. The maneuver is related to the concepts of '' sente'', or taking the initiative, and ''gote Gote or Göte can refer to the following: People *Göte Almqvist (1921 – 1994), Swedish ice hockey player *Göte Andersson (1909 – 1975), Swedish water polo player who competed in the 1936 Summer Olympics *Göte Blomqvist (1928 – 2003), Swed ...'', deferring to the opponent by responding to the last play. Players will ''tenuki'' when they feel that their opponent's last move does not pose an urgent threat, and they judge that playing elsewhere would be to their advantage. Experienced players try to control the flow of the game by making moves that leave them with effective follow-ups, thus forcing the opponent to respond. They look for weaknesses in the opponent's position and wait for a chance to ''tenuki'' so they can exploit those weak ...
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Wiki
A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the public or limited to use within an organization for maintaining its internal knowledge base. Wikis are enabled by wiki software, otherwise known as wiki engines. A wiki engine, being a form of a content management system, differs from other web-based systems such as blog software, in that the content is created without any defined owner or leader, and wikis have little inherent structure, allowing structure to emerge according to the needs of the users. Wiki engines usually allow content to be written using a simplified markup language and sometimes edited with the help of a rich-text editor. There are dozens of different wiki engines in use, both standalone and part of other software, such as bug tracking systems. Some wiki engines are ...
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