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GoMedia
GoMedia is a British company which supplies a management system which delivers entertainment packages including featuring films to travelers on trains and coaches, including on Eurostar trains. The system also gives real-time travel information. Rather than using a monitor on the seat in front of the passenger, it uses the passenger's own device ("Bring Your Own Device" or BYOD) such as mobiles and tablets. It uses the vehicle's own Wi-Fi rather than the passenger's independent mobile network for on-board infotainment. Their BEAM management system is the first app of its kind in the UK, and is used across Virgin West Coast and East Coast. The films available include ''Independence Day: Resurgence'', which formed the foundation of Virgin Trains’ BEAM launch at Euston Station, London in late 2016. TV box sets from BBC Worldwide, cartoons, games, digital newspapers and magazines are also offered. The free on-demand entertainment provided includes films, catch-up TV, box sets, cart ...
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Eurostar
Eurostar is an international high-speed rail service connecting the United Kingdom with France, Belgium and the Netherlands. Most Eurostar trains travel through the Channel Tunnel between the United Kingdom and France, owned and operated separately by Getlink. The London terminus is St Pancras railway station, London St Pancras International; the other and since suspended British calling points used to be Ebbsfleet International railway station, Ebbsfleet International and Ashford International railway station, Ashford International in Kent. Intermediate calling points in France are Calais-Fréthun station, Calais-Fréthun and Lille-Europe station, Lille-Europe. Trains to Paris terminate at Gare du Nord, Paris-Nord. Trains to Belgium and the Netherlands serve Brussels-South railway station, Brussels-South and Rotterdam Centraal station, Rotterdam Centraal, before terminating at Amsterdam Centraal station, Amsterdam Centraal. Additionally, in France there are direct services f ...
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Kings Cross, London
Kings Cross is a district on either side of Euston Road, in north London, England, north of Charing Cross. It is bordered by Barnsbury to the north, Clerkenwell and Islington to the east, Holborn to the south and Euston to the west. It is served by two major rail termini, St Pancras and King's Cross. King's Cross station is the terminus of one of the major rail routes between London and the North. The area, which was historically the south-eastern part of the parish and borough of St Pancras, has experienced significant regeneration since the mid-1990s; the introduction of the Eurostar rail service at St Pancras International and the rebuilding of King's Cross station, helped stimulate the redevelopment of the long derelict railway lands to the north of the termini. History Origin The area, historically the south-eastern part of the ancient parish and subsequent Metropolitan Borough of St Pancras, was previously known as Battle Bridge or Battlebridge after an ancien ...
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Streaming Media Systems
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery of cont ...
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Video On Demand Services
Video on demand (VOD) is a media distribution system that allows users to access videos without a traditional video playback device and the constraints of a typical static broadcasting schedule. In the 20th century, broadcasting in the form of over-the-air programming was the most common form of media distribution. As Internet and IPTV technologies continued to develop in the 1990s, consumers began to gravitate towards non-traditional modes of content consumption, which culminated in the arrival of VOD on televisions and personal computers. Unlike broadcast television, VOD systems initially required each user to have an Internet connection with considerable bandwidth to access each system's content. In 2000, the Fraunhofer Institute IIS developed the JPEG2000 codec, which enabled the distribution of movies via Digital Cinema Packages. This technology has since expanded its services from feature-film productions to include broadcast television programmes and has led to lower bandw ...
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Streaming Television
Streaming television is the digital distribution of television content, such as TV shows, as streaming media delivered over the Internet. Streaming television stands in contrast to dedicated terrestrial television delivered by over-the-air aerial systems, cable television, and/or satellite television systems. History Up until the 1990s, it was not thought possible that a television programme could be squeezed into the limited telecommunication bandwidth of a copper telephone cable to provide a streaming service of acceptable quality, as the required bandwidth of a digital television signal was around 200Mbit/s, which was 2,000 times greater than the bandwidth of a speech signal over a copper telephone wire. Streaming services were only made possible as a result of two major technological developments: MPEG ( motion-compensated DCT) video compression and asymmetric digital subscriber line (ADSL) data transmission. The first worldwide live-streaming event was a radio live ...
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Internet Broadcasting
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery of con ...
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Interactive Television
Interactive television is a form of media convergence, adding data services to traditional television technology. It has included on-demand delivery of content, online shopping, and viewer polls. Interactive TV is an example of how new information technology can be integrated vertically into established technologies and commercial structures. History Prior to the development of interactive television, interaction could only be simulated. In the 1950s, there were limited efforts to provide an illusion of interactive experience, most overtly with ''Winky Dink and You'', which encouraged viewers to draw on a vinyl sheet they would attach to a television set. QUBE operated an interactive cable television service in Ohio from 1977 to 1984. An interactive video-on-demand (VOD) television service was proposed in 1986 in Japan, where there were plans to develop an "Integrated Network System" service. It was intended to include various interactive services, including videotelephony, home ...
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Film And Video Technology
A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images. These images are generally accompanied by sound and, more rarely, other sensory stimulations. The word "cinema", short for cinematography, is often used to refer to filmmaking and the film industry, and to the art form that is the result of it. Recording and transmission of film The moving images of a film are created by photographing actual scenes with a motion-picture camera, by photographing drawings or miniature models using traditional animation techniques, by means of CGI and computer animation, or by a combination of some or all of these techniques, and other visual effects. Before the introduction of digital production, series of still images were recorded on a strip of chemically sensitize ...
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Information Appliances
An information appliance (IA) is an appliance that is designed to easily perform a specific electronic function such as playing music, photography, or editing text. Typical examples are smartphones and personal digital assistants (PDAs). Information appliances partially overlap in definition with, or are sometimes referred to as, smart devices, embedded systems, mobile devices or wireless devices. Appliance vs computer The term ''information appliance'' was coined by Jef Raskin around 1979. As later explained by Donald Norman in his influential ''The Invisible Computer'', the main characteristics of IA, as opposed to any normal computer, were: * designed and pre-configured for a single application (like a toaster appliance, which is designed only to make toast), * so easy to use for untrained people, that it effectively becomes unnoticeable, "invisible" to them, * able to automatically share information with any other IAs. This definition of IA was different from today's ...
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List Of Digital Distribution Platforms For Mobile Devices
This list of mobile app distribution platforms includes digital distribution platforms, or marketplace 'app stores', that are intended to provide mobile applications, aka 'apps' to mobile devices. For information on each mobile platform and its market share, see the mobile operating system and smartphone articles. A comparison of development capabilities of each mobile platform can be found in the article mobile app development. For cross-platform development, see mobile development framework. The mobile software article contains other general information. Mobile app platforms Native platforms These application marketplaces, or 'm' are native to the major mobile operating systems. There are native mobile app distribution platforms currently on this list. ;Notes: Third-party platforms Third-party platforms are software distribution platforms which are used as alternatives for operating system native distribution platforms. Independent operating systems are software ...
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Over-the-top Content
An over-the-top (OTT) media service is a media service offered directly to viewers via the Internet. OTT bypasses cable, broadcast, and satellite television platforms: the types of companies that traditionally act as controllers or distributors of such content. It has also been used to describe no-carrier cellphones, for which all communications are charged as data, avoiding monopolistic competition, or apps for phones that transmit data in this manner, including both those that replace other call methods and those that update software. The term is most synonymous with subscription-based video on demand (SVoD) services that offer access to film and television content (including existing shows and movies for which rights have been acquired from the content owner, as well as original content produced specifically for the service). OTT also encompasses a wave of "skinny" television services that offer access to live streams of linear specialty channels, similar to a traditional s ...
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Video On Demand
Video on demand (VOD) is a media distribution system that allows users to access videos without a traditional video playback device and the constraints of a typical static broadcasting schedule. In the 20th century, broadcasting in the form of over-the-air programming was the most common form of media distribution. As Internet and IPTV technologies continued to develop in the 1990s, consumers began to gravitate towards non-traditional modes of content consumption, which culminated in the arrival of VOD on televisions and personal computers. Unlike broadcast television, VOD systems initially required each user to have an Internet connection with considerable bandwidth to access each system's content. In 2000, the Fraunhofer Institute IIS developed the JPEG2000 codec, which enabled the distribution of movies via Digital Cinema Packages. This technology has since expanded its services from feature-film productions to include broadcast television programmes and has led to lower bandw ...
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