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Glover (video Game)
''Glover'' is a 1998 platform video game developed by Interactive Studios and published by Hasbro Interactive for the Nintendo 64 and Windows in 1998, and for the PlayStation in 1999 (branded under Hasbro Interactive's Atari Interactive label). The game follows a magical, four-fingered glove named Glover in his quest to restore the Crystal Kingdom by retrieving crystals that were lost. The Nintendo 64 and Windows versions received generally positive reviews while the PlayStation version garnered negative reviews. A sequel titled ''Glover 2'' was planned but was eventually cancelled. A second updated Windows port was released in 2022, and later in 2022, a port was announced for modern consoles as well. Gameplay Players control a glove named Glover. The main objective is to maneuver the ball toward the goal in each stage. Once all three stages and the boss stage are cleared, a crystal ball can be restored back to the castle. There are a total of six worlds, each containing t ...
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Blitz Games
Blitz Games Studios Limited was a British video game developer based in Leamington Spa. Founded in 1990 by the Oliver Twins, who ran the company until its closure in 2013, it is best known for producing games such as ''The Fairly OddParents'', ''Bratz'', ''SpongeBob SquarePants'', ''The Biggest Loser'', and ''Karaoke Revolution''. Divisions Blitz Games Blitz Games created the games that the company first became well known for: family titles, often licensed on popular characters and existing intellectual property. Blitz Arcade ''Blitz Arcade'' was founded in 2006 with a team of 35 people. It was focused on developing downloadable titles of a small scope. Its first release was an Advergaming, advergame series created for the US Burger King chain. After that, Blitz Arcade turned its focus to downloadable titles and had success with its first game of this type: ''SpongeBob SquarePants: Underpants Slam''. They also developed shooter ''PowerUp Forever'', puzzler ''Droplitz'' and the ...
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E3 1998
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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Monsters
A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fear. Monsters usually resemble bizarre, deformed, otherworldly and/or mutated animals or entirely unique creatures of varying sizes, but may also take a human form, such as mutants, ghosts and spirits, zombies or cannibals, among other things. They may or may not have supernatural powers, but are usually capable of killing or causing some form of destruction, threatening the social or moral order of the human world in the process. Animal monsters are outside the moral order, but sometimes have their origin in some human violation of the moral law (e.g. in the Greek myth, Minos does not sacrifice to Poseidon the white bull which the god sent him, so as punishment Poseidon makes Minos' wife, Pasiphaë, fall in love with the bull. She copul ...
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Atlantis
Atlantis ( grc, Ἀτλαντὶς νῆσος, , island of Atlas (mythology), Atlas) is a fictional island mentioned in an allegory on the hubris of nations in Plato's works ''Timaeus (dialogue), Timaeus'' and ''Critias (dialogue), Critias'', wherein it represents the antagonist naval power that besieges "Ancient Athens", the Counterfactual history, pseudo-historic embodiment of Plato's ideal state in ''The Republic (Plato), The Republic''. In the story, Athens repels the Atlantean attack unlike any other nation of the Ecumene, known world, supposedly bearing witness to the superiority of Plato's concept of a state. The story concludes with Atlantis falling out of favor with the deities and submerging into the Atlantic Ocean. Despite its minor importance in Plato's work, the Atlantis story has had a considerable impact on literature. The allegorical aspect of Atlantis was taken up in utopian works of several Renaissance writers, such as Francis Bacon's ''New Atlantis'' and Th ...
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Potion
A potion () is a liquid "that contains medicine, poison, or something that is supposed to have magic powers.” It derives from the Latin word ''potus'' which referred to a drink or drinking. The term philtre is also used, often specifically for a love potion, a potion that is supposed to create feelings of love or attraction in the one who drinks it. Throughout history there have been several types of potions for a range of purposes. Reasons for taking potions ranged from curing an illness, to securing immortality to trying to induce love. These potions, while often ineffective or poisonous, occasionally had some degree of medicinal success depending on what they sought to fix and the type and amount of ingredients used. Some popular ingredients used in potions across history include Spanish fly, nightshade plants, cannabis and opium. During the 17th to 19th century, it was common in Europe to see peddlers offering potions for ailments ranging from heartbreak to the plague ...
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Bowling Ball
A bowling ball is a hard spherical ball used to knock down bowling pins in the sport of bowling. Balls used in ten-pin bowling and American nine-pin bowling traditionally have holes for two fingers and the thumb. Balls used in five-pin bowling, candlepin bowling, duckpin bowling, and European nine-pin bowling have no holes, and are small enough to be held in the palm of the hand. Ten-pin balls Specifications The USBC and World Bowling promulgate bowling ball specifications. USBC specifications include physical requirements for weight (≤), diameter (—), surface hardness, surface roughness, hole drilling limitations (example: a single balance hole ''including'' the thumb hole for "two-handed" bowlers), balance, plug limitations, and exterior markings (structural and commercial), as well as requirements for dynamic performance characteristics such as radius of gyration (RG; 2.46—2.80), RG differential (≤0.06), and coefficient of friction (≤0.32). The USBC banned weight ...
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Ball Bearing
A ball bearing is a type of rolling-element bearing that uses balls to maintain the separation between the bearing races. The purpose of a ball bearing is to reduce rotational friction and support radial and axial loads. It achieves this by using at least two races to contain the balls and transmit the loads through the balls. In most applications, one race is stationary and the other is attached to the rotating assembly (e.g., a hub or shaft). As one of the bearing races rotates it causes the balls to rotate as well. Because the balls are rolling they have a much lower coefficient of friction than if two flat surfaces were sliding against each other. Ball bearings tend to have lower load capacity for their size than other kinds of rolling-element bearings due to the smaller contact area between the balls and races. However, they can tolerate some misalignment of the inner and outer races. History Although bearings had been developed since ancient times, the first mod ...
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Rubber Ball
A bouncy ball or rubber ball is a spherical toy ball, usually fairly small, made of elastic material which allows it to bounce against hard surfaces. When thrown against a hard surface, bouncy balls retain their momentum and much of their kinetic energy (or, if dropped, convert much of their potential energy to kinetic energy). They can thus rebound with an appreciable fraction of their original force. Natural rubber originated in the Americas, and rubber balls were made before European contact, including for use in the Mesoamerican ballgame The Mesoamerican ballgame ( nah, ōllamalīztli, , myn, pitz) was a sport with ritual associations played since at least 1650 BC by the pre-Columbian people of Mesoamerica, Ancient Mesoamerica. The sport had different versions in different pl .... Christopher Columbus witnessed Haitians playing with a rubber ball in 1495. Spaldeens Rubber balls such as the Spaldeen (a corruption of Spalding (company), Spalding, the manufacturer), abo ...
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Game Balance
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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Bonus Stage
A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage either have no enemies or hazards, or replace the normal penalties for being struck by enemies or hazards with simply being thrown out of the bonus stage. Many bonus stages need to be activated or discovered in some manner, or certain conditions must be satisfied to access them. Otherwise, they appear after the player has completed a certain number of regular stages. They are often much shorter than regular stages. Unlike most regular stages, a bonus stage does not normally have to be completed to move on. While a regular stage must be replayed until completion, possibly using up lives or continues upon failures, when a player begins a bonus stage they have one chance at it. Some bonus stages do contain an end location or condition to reach, but ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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