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Glossary Of Conjuring Terms
This is a glossary of conjuring terms used by magicians. A *Ambitious Card Routine – A common trick where a card seemingly rises to the top of the deck. Also called ACR. *Angles – the lines of vision of people sitting at certain position in the audience which enable a secret to be spotted* usually extreme left or right or behind. If a trick is "angly" it can only be done with limited audience viewpoints. B *Back Palm – to palm in the back of the hand. *Bevel – to slide the top portion of a deck of cards back so that the back of the deck is at an angle, used in some card tricks. *Bicycle Deck – Bicycle Playing Cards. *Black art – the use of a stage fitted with a black velvet curtain background, using assistants and other props that are hidden by black shrouds. Careful lighting helps keep the secret a mystery to the audience. *Blind Shuffle/Blind Cut – A cut or apparent shuffle in which the cards appear mixed but all of the cards are left completely undisturbed ...
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Magic (illusion)
Magic, which encompasses the subgenres of illusion, stage magic, and close up magic, among others, is a performing art in which audiences are entertained by tricks, effects, or illusions of seemingly impossible feats, using natural means. It is to be distinguished from paranormal magic which are effects claimed to be created through supernatural means. It is one of the oldest performing arts in the world. Modern entertainment magic, as pioneered by 19th-century magician Jean-Eugène Robert-Houdin, has become a popular theatrical art form. In the late 19th and early 20th centuries, magicians such as Maskelyne and Devant, Howard Thurston, Harry Kellar, and Harry Houdini achieved widespread commercial success during what has become known as "the Golden Age of Magic." During this period, performance magic became a staple of Broadway theatre, vaudeville, and music halls. Magic retained its popularity in the television age, with magicians such as Paul Daniels, David Copperfield ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Shuffle
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overhand One of the easiest shuffles to accomplish after a little practice is the overhand shuffle. Johan Jonasson wrote, "The overhand shuffle... is the shuffling technique where you gradually transfer the deck from, say, your right hand to your left hand by sliding off small packets from the top of the deck with your thumb." In detail as normally performed, with the pack initially held in the left hand (say), most of the cards are grasped as a group from the bottom of the pack between the thumb and fingers of the right hand and lifted clear of the small group that remains in the left hand. Small packets are then released from the right hand a packet at a time so that they drop on the top of the pack accumulating in the left hand. The process ...
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Handkerchief
A handkerchief (; also called a hankie or, historically, a handkercher or a ) is a form of a kerchief or bandanna, typically a hemmed square of thin fabric which can be carried in the pocket or handbag for personal hygiene purposes such as wiping one's hands or face, or blowing one's nose. A handkerchief is also sometimes used as a purely decorative accessory in the breast pocket of a suit; it can then be called a pocket square. A handkerchief is also an important accessory in many folk-dances in many regions like the Balkans and the Middle East; an example of a folk-dance featuring handkerchiefs is the Greek Kalamatianós. Modern usage The material of a handkerchief can be symbolic of the socio-economic class of the user, not only because some materials are more expensive, but because some materials are more absorbent and practical for those who use a handkerchief for more than style. Handkerchiefs can be made of cotton, cotton-synthetic blend, synthetic fabric, silk, o ...
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Retina
The retina (from la, rete "net") is the innermost, light-sensitive layer of tissue of the eye of most vertebrates and some molluscs. The optics of the eye create a focused two-dimensional image of the visual world on the retina, which then processes that image within the retina and sends nerve impulses along the optic nerve to the visual cortex to create visual perception. The retina serves a function which is in many ways analogous to that of the film or image sensor in a camera. The neural retina consists of several layers of neurons interconnected by synapses and is supported by an outer layer of pigmented epithelial cells. The primary light-sensing cells in the retina are the photoreceptor cells, which are of two types: rods and cones. Rods function mainly in dim light and provide monochromatic vision. Cones function in well-lit conditions and are responsible for the perception of colour through the use of a range of opsins, as well as high-acuity vision used for task ...
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Retention Of Vision
Retention of vision is a conjuring term referring to the perceived image of an object during a vanish (usually associated with vanishing coins). In a retention of vision vanish In the retention of vision vanish, the magician places a coin or small object between the fingers and the thumb of the right hand. The left hand is palm up with the palm slightly tilted towards the audience. The right approaches and displays the o ..., the spectator sees a coin placed on a palm and as the fingers are closed around the coin it is secretly removed, but because the retina still retains a fleeting image of the coin for a fraction of a second, the spectator will be convinced that the coin was placed in the hand, when in fact it wasn't. It works due to the phenomenon known as persistence of vision, which is in wide use in animation and related fields too. Magic (illusion) {{Magic-stub ...
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Vanishing Cigarette
Vanishing may refer to: Entertainment *Vanishing, a type of magical effect. Mathematics * The mathematical concept, see root of a function Music * A song from the A Perfect Circle album ''Thirteenth Step'' * A song from ''Mariah Carey'' (album) * A song by Bryan Adams from ''Waking Up the Neighbours'' * A song by Barenaked Ladies from ''Barenaked Ladies Are Me'' Art and literature * ''A Void'', 1969 French novel, also translated under the titles ''A Vanishing'' and ''Vanish'd'' * ''Vanishing'' (2022 film), a French-South Korean film * ''The Vanishing'' (other), various films and novels See also *Vanish (other) Vanish may refer to: * Vanish (toilet cleaner), a toilet bowl cleaner by S.C. Johnson * Vanish (stain remover), a brand of cloth cleaning product by Reckitt * "Vanish" an episode of the TV series List of Criss Angel Mindfreak episodes, ''Criss Ang ...
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Psychokinesis
Psychokinesis (from grc, ψυχή, , soul and grc, κίνησις, , movement, label=ㅤ), or telekinesis (from grc, τηλε, , far off and grc, κίνησις, , movement, label=ㅤ), is a hypothetical psychic ability allowing a person to influence a physical system without physical interaction. Psychokinesis experiments have historically been criticized for lack of proper controls and repeatability. There is no good evidence that psychokinesis is a real phenomenon, and the topic is generally regarded as pseudoscience. Etymology The word ''psychokinesis'' was coined in 1914 by American author Henry Holt in his book ''On the Cosmic Relations''. The term is a compound of the Greek words ψυχή (''psyche'') – meaning "mind", "soul", "spirit", or "breath" – and κίνησις (''kinesis'') – meaning "motion" or "movement". The American parapsychologist J. B. Rhine coined the term ''extra-sensory perception'' to describe receiving information paranormally from an ...
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Patter
Patter is a prepared and practiced speech that is designed to produce a desired response from its audience. Examples of occupations with a patter might include the auctioneer, salesperson, dance caller, magician, or comedian. The term may have been a colloquial shortening of "Pater Noster", or the Lord's Prayer, and may have referred to the practice of mouthing or mumbling prayers quickly and mechanically. From this, it became a slang word for the secret and equally incomprehensible mutterings of a cant language used by beggars, thieves, fences, etc., and then the fluent plausible talk that a cheap-jack employs to pass off his goods. Many illusionists, e.g., card magicians, use patter both to enhance the show and to distract the attention of the spectators. It is thus also used of any rapid manner of talking, and of a patter-song, in which a very large number of words have to be sung at high speed to fit the music. A western square dance caller may interpolate patter—in th ...
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Pass (sleight Of Hand)
Sleight of hand (also known as prestidigitation or ''legerdemain'' ()) refers to fine motor skills when used by performing artists in different art forms to entertain or manipulate. It is closely associated with close-up magic, card magic, card flourishing and stealing. Because of its heavy use and practice by magicians, sleight of hand is often confused as a branch of magic; however, it is a separate genre of entertainment and many artists practice sleight of hand as an independent skill. Sleight of hand pioneers with worldwide acclaim include Dan and Dave, Ricky Jay, Derek DelGaudio, David Copperfield, Yann Frisch, Norbert Ferré, Dai Vernon, Cardini, Tony Slydini and Helder Guimarães. Etymology and history The word ''sleight'', meaning "the use of dexterity or cunning, especially so as to deceive", comes from the Old Norse. The phrase ''sleight of hand'' means "quick fingers" or "trickster fingers". Common synonyms of Latin and French include ''prestidigitation'' and ''leg ...
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Palming
Palming is a technique for holding or concealing an object in the hand. It is used frequently by magicians to conceal a card, coin, or other object. When it is done skillfully, the hand containing the palmed object is perceived to be completely empty. Methods A method for palming is known as a palm. These methods differ depending on the object intended to be concealed: its particular size, shape and flexibility. Any method of holding the object in the hand so that it cannot be directly seen by the spectators and such that the position of the hand does not arouse suspicion, i.e. the hand is perceived to be empty, can be used as a palm. Uses Palming an object generally allows for one of four effects to take place: * ''Vanishing'' an object can be achieved by palming it. Used properly, the object will seem to have disappeared completely, and the performer's hands will appear to be empty. * ''Producing'' an object can also be achieved by reversing the action of palming. * ''Transpos ...
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Card Magic
Card manipulation is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon, Tony Slydini, Ed Marlo, S.W. Erdnase, Richard Turner, John Scarne, and Ricky Jay. Before becoming world-famous for his escapes, Houdini billed himself as "The King of Cards". Among the more well-known card tricks relying on card manipulation are Ambitious Card, and Three-card Monte, a common street hustle also known as Find the Lady. History Playing cards became popular with magicians in the 15th century as they were props which were inexpensive, versatile, and easily available. Card magic has blossomed into one of the most popular branches of magic, accumulating thousands of techniques and ideas. These range from complex mathematics like those used by Persi Diaconis, the u ...
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